Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | WeaponStartAction |
simple class starting animation action specified by m_action and m_actionType More... | |
class | WeaponStateBase |
represent weapon state base More... | |
class | WeaponChambering_Base |
class | WeaponChambering_Cartridge |
class | WeaponChambering_Cartridge |
class | WeaponChambering_Base |
class | WeaponStateBase |
represent weapon state base More... | |
class | WeaponStateBase |
represent weapon state base More... | |
class | WeaponStartAction |
simple class starting animation action specified by m_action and m_actionType More... | |
class | WeaponStateBase |
represent weapon state base More... | |
class | WeaponStateBase |
represent weapon state base More... | |
Functions | |
override void | OnExit (WeaponEventBase e) |
override void | OnEntry (WeaponEventBase e) |
void | ChamberMultiBullet (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int startActionType=-1, int endActionType=-1) |
override void | OnAbort (WeaponEventBase e) |
override bool | SaveCurrentFSMState (ParamsWriteContext ctx) |
override bool | LoadCurrentFSMState (ParamsReadContext ctx, int version) |
Variables | |
class WeaponChambering_Cartridge_InnerMag extends WeaponChambering_Base | IsWaitingForActionFinish |
class WeaponEndAction extends WeaponStartAction | m_action |
int | m_startActionType |
int | m_endActionType |
Magazine | m_srcMagazine |
ref InventoryLocation | m_srcMagazinePrevLocation |
source of the cartridge More... | |
ref WeaponStateBase | m_start |
ref WeaponEjectCasingMultiMuzzle | m_eject |
ref WeaponChambering_Base | m_chamber |
ref WeaponChambering_Base | m_chamber_end |
ref LoopedChambering_Wait4ShowBullet2 | m_w4sb2 |
ref WeaponEndAction | m_endLoop |
ref BulletShow_W4T | m_showB |
ref BulletShow2_W4T | m_showB2 |
void ChamberMultiBullet | ( | Weapon_Base | w = NULL , |
WeaponStateBase | parent = NULL , |
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WeaponActions | action = WeaponActions.NONE , |
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int | startActionType = -1 , |
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int | endActionType = -1 |
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) |
Definition at line 646 of file weaponchambering.c.
override bool LoadCurrentFSMState | ( | ParamsReadContext | ctx, |
int | version | ||
) |
Definition at line 867 of file weaponchambering.c.
override void OnAbort | ( | WeaponEventBase | e | ) |
Definition at line 788 of file weaponchambering.c.
override void OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 191 of file weaponchambering.c.
override void IsWaitingForActionFinish::OnExit | ( | WeaponEventBase | e | ) |
Definition at line 2 of file weaponchambering.c.
override bool SaveCurrentFSMState | ( | ParamsWriteContext | ctx | ) |
Definition at line 848 of file weaponchambering.c.
override bool IsWaitingForActionFinish |
Definition at line 190 of file weaponchambering.c.
class WeaponEndAction extends WeaponStartAction m_action |
ref WeaponChambering_Base m_chamber |
Definition at line 639 of file weaponchambering.c.
ref WeaponChambering_Base m_chamber_end |
Definition at line 640 of file weaponchambering.c.
ref WeaponEjectCasingMultiMuzzle m_eject |
Definition at line 638 of file weaponchambering.c.
int m_endActionType |
Definition at line 633 of file weaponchambering.c.
ref WeaponEndAction m_endLoop |
Definition at line 642 of file weaponchambering.c.
ref BulletShow_W4T m_showB |
Definition at line 643 of file weaponchambering.c.
ref BulletShow2_W4T m_showB2 |
Definition at line 644 of file weaponchambering.c.
Magazine m_srcMagazine |
Definition at line 634 of file weaponchambering.c.
ref InventoryLocation m_srcMagazinePrevLocation |
source of the cartridge
Definition at line 635 of file weaponchambering.c.
ref WeaponStateBase m_start |
Definition at line 637 of file weaponchambering.c.
int m_startActionType |
Definition at line 632 of file weaponchambering.c.
ref LoopedChambering_Wait4ShowBullet2 m_w4sb2 |
Definition at line 641 of file weaponchambering.c.