Dayz Build 1.29.163047, Scripts Rev. 123548
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WeaponStartAction Class Reference

simple class starting animation action specified by m_action and m_actionType More...

Private Member Functions

override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override void OnAbort (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnExit (WeaponEventBase e)
override void OnExit (WeaponEventBase e)
override void OnExit (WeaponEventBase e)
override void OnExit (WeaponEventBase e)
override void OnUpdate (float dt)
override void OnUpdate (float dt)
override void OnUpdate (float dt)
override void OnUpdate (float dt)
void WeaponUnjamming_Start (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)

Private Attributes

float m_dtAccumulator
float m_jamTime

Detailed Description

simple class starting animation action specified by m_action and m_actionType

Definition at line 2 of file weaponchambering.c.

Member Function Documentation

◆ IsWaitingForActionFinish() [1/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 793 of file weaponchambering.c.

◆ IsWaitingForActionFinish() [2/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 15 of file weaponchambering.c.

◆ IsWaitingForActionFinish() [3/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 4 of file weaponchamberinglooped.c.

◆ IsWaitingForActionFinish() [4/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 58 of file weaponcharging.c.

◆ IsWaitingForActionFinish() [5/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 283 of file weaponfire.c.

◆ IsWaitingForActionFinish() [6/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 48 of file weaponfire.c.

◆ IsWaitingForActionFinish() [7/7]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 16 of file weaponfire.c.

◆ OnAbort()

override void OnAbort ( WeaponEventBase e)
inlineprivate

Definition at line 105 of file weaponfire.c.

References m_weapon.

◆ OnEntry() [1/5]

override void OnEntry ( WeaponEventBase e)
inlineprivate

Definition at line 4 of file weaponchambering.c.

References m_weapon.

◆ OnEntry() [2/5]

override void OnEntry ( WeaponEventBase e)
inlineprivate

◆ OnEntry() [3/5]

override void OnEntry ( WeaponEventBase e)
inlineprivate

◆ OnEntry() [4/5]

override void OnEntry ( WeaponEventBase e)
inlineprivate

Definition at line 6 of file weaponfire.c.

References m_dtAccumulator, and m_weapon.

◆ OnEntry() [5/5]

override void OnEntry ( WeaponEventBase e)
inlineprivate

Definition at line 22 of file weaponunjamming.c.

◆ OnExit() [1/4]

override void OnExit ( WeaponEventBase e)
inlineprivate

Definition at line 321 of file weaponfire.c.

References m_dtAccumulator.

◆ OnExit() [2/4]

override void OnExit ( WeaponEventBase e)
inlineprivate

Definition at line 91 of file weaponfire.c.

References Class::CastTo(), g_Game, m_dtAccumulator, and m_weapon.

◆ OnExit() [3/4]

override void OnExit ( WeaponEventBase e)
inlineprivate

Definition at line 35 of file weaponfire.c.

References m_dtAccumulator.

◆ OnExit() [4/4]

override void OnExit ( WeaponEventBase e)
inlineprivate

Definition at line 64 of file weaponunjamming.c.

References m_dtAccumulator, and m_jamTime.

◆ OnUpdate() [1/4]

override void OnUpdate ( float dt)
inlineprivate

Definition at line 307 of file weaponfire.c.

References Class::CastTo(), m_dtAccumulator, and m_weapon.

◆ OnUpdate() [2/4]

override void OnUpdate ( float dt)
inlineprivate

Definition at line 77 of file weaponfire.c.

References Class::CastTo(), m_dtAccumulator, and m_weapon.

◆ OnUpdate() [3/4]

override void OnUpdate ( float dt)
inlineprivate

◆ OnUpdate() [4/4]

◆ WeaponUnjamming_Start()

void WeaponUnjamming_Start ( Weapon_Base w = NULL,
WeaponStateBase parent = NULL,
WeaponActions action = WeaponActions.NONE,
int actionType = -1 )
inlineprivate

Definition at line 16 of file weaponunjamming.c.

References m_dtAccumulator, and m_jamTime.

Field Documentation

◆ m_dtAccumulator

float m_dtAccumulator
private

Definition at line 4 of file weaponfire.c.

Referenced by OnEntry(), OnExit(), OnUpdate(), and WeaponUnjamming_Start().

◆ m_jamTime

float m_jamTime
private

Definition at line 14 of file weaponunjamming.c.

Referenced by OnExit(), OnUpdate(), and WeaponUnjamming_Start().


The documentation for this class was generated from the following files: