10 ref WeaponChambering_W4T m_w4t;
15 m_actionType = actionType;
21 m_w4t =
new WeaponChambering_W4T(
m_weapon,
this);
23 WeaponEventAnimBulletEject __be_ =
new WeaponEventAnimBulletEject;
24 WeaponEventAnimBulletShow __bs_ =
new WeaponEventAnimBulletShow;
25 WeaponEventAnimBulletInChamber __bc_ =
new WeaponEventAnimBulletInChamber;
46 if (e.m_magazine != NULL)
76 if (!super.SaveCurrentFSMState(ctx))
81 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RifleChambering.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" +
m_weapon);
89 if (!super.LoadCurrentFSMState(ctx, version))
94 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RifleChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" +
m_weapon);