Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
laughterstate.c
Go to the documentation of this file.
1
class
LaughterSymptom
extends
SymptomBase
2
{
3
//this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
4
override
void
OnInit
()
5
{
6
m_SymptomType
=
SymptomTypes
.PRIMARY;
7
m_Priority
= 0;
8
m_ID
= SymptomIDs.SYMPTOM_LAUGHTER;
9
m_DestroyOnAnimFinish =
true
;
10
m_SyncToClient =
false
;
11
m_Duration
= 4;
12
}
13
15
override
void
OnUpdateServer
(
PlayerBase
player,
float
deltatime)
16
{
17
18
}
19
20
override
void
OnUpdateClient
(
PlayerBase
player,
float
deltatime)
21
{
22
int
i = 1 + 1;
23
}
24
26
override
void
OnGetActivatedServer(
PlayerBase
player)
27
{
28
if
(
LogManager
.IsSymptomLogEnable())
Debug
.SymptomLog(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetActivated"
,
m_Player
.ToString());
29
PlaySound
(
EPlayerSoundEventID
.SYMPTOM_LAUGHTER);
30
player.SpreadAgentsEx(3);
31
}
32
34
override
void
OnGetActivatedClient(
PlayerBase
player)
35
{
36
if
(
LogManager
.IsSymptomLogEnable())
Debug
.SymptomLog(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetActivated"
,
m_Player
.ToString());
37
}
38
40
override
void
OnGetDeactivatedServer(
PlayerBase
player)
41
{
42
if
(
LogManager
.IsSymptomLogEnable())
Debug
.SymptomLog(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetDeactivated"
,
m_Player
.ToString());
43
}
44
46
override
void
OnGetDeactivatedClient(
PlayerBase
player)
47
{
48
if
(
LogManager
.IsSymptomLogEnable())
Debug
.SymptomLog(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetDeactivated"
,
m_Player
.ToString());
49
}
50
}
LogManager
Definition:
debug.c:734
m_Priority
int m_Priority
Definition:
bioslobbyservice.c:34
m_Duration
float m_Duration
Definition:
bullethitreaction.c:56
SymptomBase
Definition:
statebase.c:1
m_SymptomType
int m_SymptomType
Definition:
smptanimmeta.c:13
ToString
proto string ToString()
PlayerBase
Definition:
playerbaseclient.c:1
OnUpdateServer
void OnUpdateServer(float deltatime, float blood_scale, bool no_blood_loss)
Definition:
bleedingsource.c:114
OnUpdateClient
void OnUpdateClient(ActionData action_data)
Definition:
actionbase.c:998
m_Player
DayZPlayer m_Player
Definition:
hand_events.c:42
SymptomTypes
SymptomTypes
Definition:
statemanager.c:26
Debug
Definition:
debug.c:13
PlaySound
void PlaySound()
Definition:
hungersoundhandler.c:38
OnInit
void OnInit()
Definition:
aibehaviour.c:49
EPlayerSoundEventID
EPlayerSoundEventID
Definition:
playersoundeventhandler.c:1
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition:
effect.c:49
DAYZ
scripts_v1.24.157551
scripts
world
classes
playersymptoms
states
primary
laughterstate.c
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