Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
laughterstate.c
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1 class LaughterSymptom extends SymptomBase
2 {
3  //this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
4  override void OnInit()
5  {
6  m_SymptomType = SymptomTypes.PRIMARY;
7  m_Priority = 0;
8  m_ID = SymptomIDs.SYMPTOM_LAUGHTER;
9  m_DestroyOnAnimFinish = true;
10  m_SyncToClient = false;
11  m_Duration = 4;
12  }
13 
15  override void OnUpdateServer(PlayerBase player, float deltatime)
16  {
17 
18  }
19 
20  override void OnUpdateClient(PlayerBase player, float deltatime)
21  {
22  int i = 1 + 1;
23  }
24 
26  override void OnGetActivatedServer(PlayerBase player)
27  {
28  if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
29  PlaySound(EPlayerSoundEventID.SYMPTOM_LAUGHTER);
30  player.SpreadAgentsEx(3);
31  }
32 
34  override void OnGetActivatedClient(PlayerBase player)
35  {
36  if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
37  }
38 
40  override void OnGetDeactivatedServer(PlayerBase player)
41  {
42  if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
43  }
44 
46  override void OnGetDeactivatedClient(PlayerBase player)
47  {
48  if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
49  }
50 }
LogManager
Definition: debug.c:734
m_Priority
int m_Priority
Definition: bioslobbyservice.c:34
m_Duration
float m_Duration
Definition: bullethitreaction.c:56
SymptomBase
Definition: statebase.c:1
m_SymptomType
int m_SymptomType
Definition: smptanimmeta.c:13
ToString
proto string ToString()
PlayerBase
Definition: playerbaseclient.c:1
OnUpdateServer
void OnUpdateServer(float deltatime, float blood_scale, bool no_blood_loss)
Definition: bleedingsource.c:114
OnUpdateClient
void OnUpdateClient(ActionData action_data)
Definition: actionbase.c:998
m_Player
DayZPlayer m_Player
Definition: hand_events.c:42
SymptomTypes
SymptomTypes
Definition: statemanager.c:26
Debug
Definition: debug.c:13
PlaySound
void PlaySound()
Definition: hungersoundhandler.c:38
OnInit
void OnInit()
Definition: aibehaviour.c:49
EPlayerSoundEventID
EPlayerSoundEventID
Definition: playersoundeventhandler.c:1
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition: effect.c:49