49 Symptom.AnimationPlayFailed();
59 Symptom.AnimationFinish();
87 void ~SmptAnimMetaFB()
90 m_Player.m_isFBsymptomPlaying =
false;
95 super.Init(ctx, manager, player);
107 callback =
m_Player.GetCommandModifier_Action();
123 m_Player.m_isFBsymptomPlaying =
true;
140 super.Init(ctx, manager, player);
149 callback =
m_Player.GetCommandModifier_Action();
154 if (hcw && !hcw.IsActionFinished())
175 if(!ad || !ad.IsModifierActive())
198 if( movement_state.m_iMovement !=
DayZPlayerConstants.MOVEMENTIDX_IDLE || movement_state.IsInProne())
201 if(ad && ad.IsModifierActive())
207 super.Update(movement_state);