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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| bool | CanActivate () |
| void | OnAnimationFinish () |
| void | OnAnimationPlayFailed () |
| void | OnAnimationStart () |
| void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| void | OnGetDeactivatedClient (PlayerBase player) |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| void | OnInit () |
| this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here | |
| override void | OnInit () |
| override void | OnInit () |
| void | OnUpdateClient (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
Protected Attributes | |
| const int | BLUR_DURATION_TIME_MAX = 2.5 |
| const int | BLUR_DURATION_TIME_MIN = 1.5 |
| const float | BLUR_STRENGTH_MAX = 0.25 |
| const float | BLUR_STRENGTH_MIN = 0.15 |
| const int | EFFECT_DURATION_TIME_MAX = 10 |
| const int | EFFECT_DURATION_TIME_MIN = 6 |
| float | m_EffectDuration |
| PPERequester_FeverEffects | m_Requester |
| PPERequester_HMPGhosts | m_Requester |
| const int | MAX_TIME_BETWEEN_EFFECTS = 35.0 |
| const int | MIN_TIME_BETWEEN_EFFECTS = 25.0 |
Private Member Functions | |
| void | SymptomBase () |
| void | ~SymptomBase () |
| void | Activate () |
| bool | AllowInUnconscious () |
| override bool | AllowInUnconscious () |
| void | AnimationFinish () |
| gets called upon animation Symptom exit | |
| void | AnimationPlayFailed () |
| void | AnimationStart () |
| override bool | CanActivate () |
| override bool | CanActivate () |
| override bool | CanActivate () |
| override bool | CanActivate () |
| bool | CanBeInterupted () |
| override bool | CanBeInterupted () |
| void | CheckDestroy () |
| void | CheckSoundFinished () |
| void | Deactivate () |
| void | Destroy () |
| float | GetDuration () |
| SymptomManager | GetManager () |
| int | GetMaxCount () |
| string | GetName () |
| void | GetPersistentParams (array< Param > params) |
| PlayerBase | GetPlayer () |
| int | GetPriority () |
| int | GetType () |
| int | GetUID () |
| void | Init (SymptomManager manager, PlayerBase player, int uid) |
| bool | IsActivated () |
| bool | IsClientOnly () |
| bool | IsContaminationActive () |
| bool | IsPersistent () |
| bool | IsPrimary () |
| bool | IsSyncToClient () |
| bool | IsSyncToRemotes () |
| This symptom is synchronized to remotes in a form id within symptom manager. | |
| void | MakeParamObjectPersistent (Param object) |
| override void | OnAnimationPlayFailed () |
| override void | OnAnimationPlayFailed () |
| override void | OnAnimationPlayFailed () |
| override void | OnAnimationPlayFailed () |
| override void | OnAnimationStart () |
| bool | OnConstructed (SymptomManager manager) |
| void | OnDestructed () |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| override void | OnInit () |
| void | OnOwnerKilled () |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| void | PlayAnimationADD (int type) |
| void | PlayAnimationFB (int animation, int stance_mask, float running_time=-1) |
| void | PlaySound (EPlayerSoundEventID id) |
| void | RequestDestroy () |
| void | SetDuration (float duration) |
| void | SetParam (Param p) |
| override void | SetParam (Param p) |
| SmptAnimMetaBase | SpawnAnimMetaObject () |
| override SmptAnimMetaBase | SpawnAnimMetaObject () |
| override SmptAnimMetaBase | SpawnAnimMetaObject () |
| override SmptAnimMetaBase | SpawnAnimMetaObject () |
| override SmptAnimMetaBase | SpawnAnimMetaObject () |
| void | StopSound (EPlayerSoundEventID id) |
| void | SyncToClientActivated (int SYMPTOM_id, int uid) |
| void | SyncToClientDeactivated (int SYMPTOM_id, int uid) |
| void | Update (float deltatime) |
Private Attributes | |
| const int | BLUR_DURATION = 3000 |
| const int | COUGH_BLOOD_LOSS = 50 |
| float | m_ActivatedTime |
| SymptomCB | m_AnimCallback |
| bool | m_AnimPlayRequested |
| float | m_BloodSet |
| float | m_BlurDuration |
| float | m_BlurStrength |
| bool | m_DestroyOnAnimFinish = true |
| bool | m_DestroyRequested = false |
| float | m_Duration |
| float | m_EffectStartTime |
| float | m_EffectTime |
| int | m_ID |
| bool | m_IsActivated |
| bool | m_IsClientOnly |
| bool | m_IsPersistent = false |
| bool | m_IsTemplate = true |
| SymptomManager | m_Manager |
| Material | m_MatGauss |
| int | m_MaxCount = -1 |
| ref array< Param > | m_PersistentParams = new array<Param> |
| bool | m_PlayedSound |
| PlayerBase | m_Player |
| ref Param1< vector > | m_Position = new Param1<vector>("0 0 0") |
| int | m_Priority |
| PPERequester_BloodLoss | m_RequesterBloodLoss |
| float | m_ServerUpdateDelta |
| float | m_ServerUpdateInterval = 1 |
| int | m_ShakeLevel |
| SoundOnVehicle | m_SoundObject |
| int | m_SymptomType = -1 |
| bool | m_SyncToClient = false |
| float | m_Time |
| int | m_UID |
| const float | MAX_TIME_ACTIVE_SAVEGUARD = 20 |
Definition at line 1 of file statebase.c.
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inlineprivate |
Definition at line 30 of file statebase.c.
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inlineprivate |
Definition at line 34 of file statebase.c.
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inlineprivate |
Definition at line 175 of file statebase.c.
References g_Game, GetManager(), GetType(), GetUID(), IsSyncToClient(), m_IsActivated, m_Player, OnGetActivatedClient(), OnGetActivatedServer(), and SyncToClientActivated().
Referenced by SymptomManager::UpdateActiveSymptoms().
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Definition at line 149 of file statebase.c.
Referenced by SymptomManager::CanUpdateSymptom(), and SymptomManager::QueueUpPrimarySymptom().
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Definition at line 26 of file bloodloss.c.
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gets called upon animation Symptom exit
Definition at line 326 of file statebase.c.
References m_DestroyOnAnimFinish, OnAnimationFinish(), and RequestDestroy().
Referenced by AnimationPlayFailed(), and AnimFinished().
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Definition at line 333 of file statebase.c.
References AnimationFinish(), and OnAnimationPlayFailed().
Referenced by AnimFinished().
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Definition at line 339 of file statebase.c.
References OnAnimationStart().
Referenced by SymptomManager::OnAnimationStarted().
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Definition at line 354 of file statebase.c.
Referenced by SymptomManager::OnTick(), and SymptomManager::UpdateActiveSymptoms().
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Definition at line 29 of file freezestate.c.
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Definition at line 29 of file hotstate.c.
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Definition at line 29 of file painheavystate.c.
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Definition at line 29 of file painlightstate.c.
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Definition at line 64 of file statebase.c.
References m_AnimPlayRequested.
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Definition at line 14 of file gaspsymptom.c.
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Definition at line 295 of file statebase.c.
References CheckSoundFinished(), Destroy(), IsPrimary(), m_ActivatedTime, m_DestroyRequested, MAX_TIME_ACTIVE_SAVEGUARD, and RequestDestroy().
Referenced by Update().
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Definition at line 286 of file statebase.c.
References g_Game, m_ActivatedTime, m_Duration, m_PlayedSound, and RequestDestroy().
Referenced by CheckDestroy().
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Definition at line 196 of file statebase.c.
References g_Game, GetType(), GetUID(), IsSyncToClient(), m_IsActivated, m_Player, OnGetDeactivatedClient(), OnGetDeactivatedServer(), and SyncToClientDeactivated().
Referenced by OnDestructed().
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Definition at line 319 of file statebase.c.
References m_IsTemplate, and OnDestructed().
Referenced by CheckDestroy(), and SymptomManager::UpdateActiveSymptoms().
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Definition at line 85 of file statebase.c.
References m_Duration.
Referenced by VomitSymptom::OnGetActivatedServer().
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Definition at line 95 of file statebase.c.
References m_Manager.
Referenced by Activate(), and OnDestructed().
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Definition at line 48 of file statebase.c.
References m_MaxCount.
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Definition at line 90 of file statebase.c.
Referenced by SymptomManager::RegisterSymptom().
Definition at line 121 of file statebase.c.
References m_PersistentParams.
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Definition at line 154 of file statebase.c.
References m_Player.
Referenced by PlaySound(), StopSound(), SyncToClientActivated(), and SyncToClientDeactivated().
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Definition at line 159 of file statebase.c.
References m_Priority.
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Definition at line 100 of file statebase.c.
References m_ID.
Referenced by Activate(), Deactivate(), SymptomManager::OnSymptomExit(), PlayAnimationADD(), PlayAnimationFB(), and SymptomManager::RegisterSymptom().
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Definition at line 53 of file statebase.c.
References m_UID.
Referenced by Activate(), and Deactivate().
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Definition at line 39 of file statebase.c.
References m_IsTemplate, m_Manager, m_Player, m_UID, and OnInit().
Referenced by SymptomManager::RegisterSymptom(), and SymptomManager::SpawnSymptom().
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Definition at line 215 of file statebase.c.
References m_IsActivated.
Referenced by OnDestructed(), and SymptomManager::UpdateActiveSymptoms().
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Definition at line 74 of file statebase.c.
References m_IsClientOnly.
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Definition at line 14 of file coughstate.c.
References m_Player.
Referenced by OnAnimationStart(), and OnGetActivatedServer().
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Definition at line 136 of file statebase.c.
References m_IsPersistent.
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Definition at line 141 of file statebase.c.
References m_SymptomType.
Referenced by CheckDestroy(), and SymptomManager::OnSymptomExit().
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Definition at line 110 of file statebase.c.
References m_SyncToClient.
Referenced by Activate(), and Deactivate().
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This symptom is synchronized to remotes in a form id within symptom manager.
Definition at line 116 of file statebase.c.
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Definition at line 129 of file statebase.c.
References g_Game, and m_PersistentParams.
Referenced by OnInit().
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Referenced by AnimationFinish().
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Referenced by AnimationPlayFailed().
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Definition at line 24 of file freezestate.c.
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Definition at line 24 of file hotstate.c.
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Definition at line 24 of file painheavystate.c.
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Definition at line 24 of file painlightstate.c.
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Referenced by AnimationStart().
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Definition at line 30 of file coughstate.c.
References GetPlugin(), IsContaminationActive(), m_Player, and PluginLifespan().
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Definition at line 164 of file statebase.c.
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Definition at line 169 of file statebase.c.
References Deactivate(), GetManager(), IsActivated(), m_Manager, and m_UID.
Referenced by Destroy().
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Referenced by Activate().
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gets called once on a Symptom which is being activated
Definition at line 63 of file coughstate.c.
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gets called once on a Symptom which is being activated
Definition at line 53 of file freezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
Definition at line 29 of file gaspsymptom.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
Definition at line 53 of file hotstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
Definition at line 44 of file painheavystate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
Definition at line 44 of file painlightstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, CachedObjectsParams::PARAM2_FLOAT_FLOAT, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 39 of file sneezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 35 of file blindnessstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 58 of file bloodloss.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 79 of file feverblurstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 45 of file handshivers.c.
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Definition at line 61 of file hmpsevere.c.
References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Referenced by Activate().
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gets called once on an Symptom which is being activated
Definition at line 46 of file coughstate.c.
References COUGH_BLOOD_LOSS, IsContaminationActive(), m_Manager, PlayAnimationADD(), and PlaySound().
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gets called once on an Symptom which is being activated
Definition at line 35 of file freezestate.c.
References LogManager::IsSymptomLogEnable(), HumanMovementState::m_iMovement, m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 20 of file gaspsymptom.c.
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 35 of file hotstate.c.
References LogManager::IsSymptomLogEnable(), HumanMovementState::m_iMovement, m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 35 of file painheavystate.c.
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 35 of file painlightstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 24 of file sneezestate.c.
References LogManager::IsSymptomLogEnable(), m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 30 of file blindnessstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 53 of file bloodloss.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Definition at line 74 of file feverblurstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 35 of file handshivers.c.
References m_ShakeLevel.
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gets called once on an Symptom which is being activated
Definition at line 56 of file hmpsevere.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Referenced by Deactivate().
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only gets called once on an active Symptom that is being deactivated
Definition at line 75 of file coughstate.c.
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only gets called once on an active Symptom that is being deactivated
Definition at line 65 of file freezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 43 of file gaspsymptom.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 65 of file hotstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 58 of file painheavystate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 60 of file painlightstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 52 of file sneezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 46 of file blindnessstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 69 of file bloodloss.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 90 of file feverblurstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 52 of file handshivers.c.
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only gets called once on an active Symptom that is being deactivated
Definition at line 73 of file hmpsevere.c.
References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Referenced by Deactivate().
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only gets called once on an active Symptom that is being deactivated
Definition at line 69 of file coughstate.c.
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only gets called once on an active Symptom that is being deactivated
Definition at line 59 of file freezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 36 of file gaspsymptom.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 59 of file hotstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 52 of file painheavystate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 54 of file painlightstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Definition at line 46 of file sneezestate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 40 of file blindnessstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 63 of file bloodloss.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 84 of file feverblurstate.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Definition at line 40 of file handshivers.c.
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Definition at line 67 of file hmpsevere.c.
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
Referenced by Init().
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Definition at line 5 of file coughstate.c.
References m_DestroyOnAnimFinish, m_ID, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file freezestate.c.
References m_DestroyOnAnimFinish, m_ID, m_MaxCount, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file gaspsymptom.c.
References m_DestroyOnAnimFinish, m_Duration, m_ID, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file hotstate.c.
References m_DestroyOnAnimFinish, m_ID, m_MaxCount, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file painheavystate.c.
References m_Duration, m_ID, m_MaxCount, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file painlightstate.c.
References m_Duration, m_ID, m_MaxCount, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 4 of file sneezestate.c.
References m_DestroyOnAnimFinish, m_ID, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 8 of file blindnessstate.c.
References m_DestroyOnAnimFinish, m_ID, m_IsPersistent, m_Position, m_Priority, m_SymptomType, and MakeParamObjectPersistent().
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Definition at line 9 of file bloodloss.c.
References Class::CastTo(), g_Game, m_BloodSet, m_DestroyOnAnimFinish, m_ID, m_IsPersistent, m_Priority, m_RequesterBloodLoss, m_SymptomType, and m_SyncToClient.
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Definition at line 22 of file feverblurstate.c.
References Class::CastTo(), g_Game, m_DestroyOnAnimFinish, m_ID, m_IsPersistent, m_Priority, m_Requester, m_SymptomType, and m_SyncToClient.
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Definition at line 6 of file handshivers.c.
References m_ID, m_Priority, m_SymptomType, and m_SyncToClient.
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Definition at line 17 of file hmpsevere.c.
References Class::CastTo(), g_Game, m_ID, m_IsPersistent, m_MaxCount, m_Priority, m_Requester, m_SymptomType, and m_SyncToClient.
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Definition at line 58 of file statebase.c.
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gets called every frame
Referenced by Update().
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Definition at line 26 of file coughstate.c.
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Definition at line 20 of file freezestate.c.
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Definition at line 20 of file hotstate.c.
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Definition at line 20 of file painheavystate.c.
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Definition at line 20 of file painlightstate.c.
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Definition at line 19 of file sneezestate.c.
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Definition at line 23 of file blindnessstate.c.
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Definition at line 36 of file bloodloss.c.
References m_BloodSet, and m_RequesterBloodLoss.
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Definition at line 44 of file feverblurstate.c.
References BLUR_DURATION_TIME_MAX, BLUR_DURATION_TIME_MIN, BLUR_STRENGTH_MAX, BLUR_STRENGTH_MIN, m_BlurDuration, m_BlurStrength, m_EffectStartTime, m_EffectTime, m_Requester, m_Time, MAX_TIME_BETWEEN_EFFECTS, MIN_TIME_BETWEEN_EFFECTS, Math::PI, Math::RandomFloat(), Math::RandomFloatInclusive(), and Math::Sin().
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Definition at line 30 of file handshivers.c.
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Definition at line 32 of file hmpsevere.c.
References Math::Clamp(), EFFECT_DURATION_TIME_MAX, EFFECT_DURATION_TIME_MIN, m_EffectDuration, m_EffectStartTime, m_EffectTime, m_Requester, m_Time, MAX_TIME_BETWEEN_EFFECTS, MIN_TIME_BETWEEN_EFFECTS, and Math::RandomFloatInclusive().
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gets called every frame
Referenced by Update().
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gets called every frame
Definition at line 21 of file coughstate.c.
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gets called every frame
Definition at line 15 of file freezestate.c.
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gets called every frame
Definition at line 15 of file hotstate.c.
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gets called every frame
Definition at line 15 of file painheavystate.c.
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gets called every frame
Definition at line 15 of file painlightstate.c.
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gets called every frame
Definition at line 14 of file sneezestate.c.
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gets called every frame
Definition at line 19 of file blindnessstate.c.
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gets called every frame
Definition at line 32 of file bloodloss.c.
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gets called every frame
Definition at line 38 of file feverblurstate.c.
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Definition at line 251 of file statebase.c.
References GetType(), m_AnimPlayRequested, m_Player, and DayZPlayerSyncJunctures::SendPlayerSymptomADD().
Referenced by OnGetActivatedServer().
Definition at line 245 of file statebase.c.
References GetType(), m_AnimPlayRequested, m_Player, and DayZPlayerSyncJunctures::SendPlayerSymptomFB().
Referenced by VomitSymptom::OnGetActivatedServer().
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Definition at line 257 of file statebase.c.
References GetPlayer(), and m_PlayedSound.
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Definition at line 313 of file statebase.c.
References m_DestroyRequested.
Referenced by AnimationFinish(), CheckDestroy(), and CheckSoundFinished().
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Definition at line 80 of file statebase.c.
References m_Duration.
Referenced by CholeraMdfr::OnActivate(), SalmonellaMdfr::OnActivate(), CholeraMdfr::OnTick(), PoisoningMdfr::OnTick(), SalmonellaMdfr::OnTick(), and ToxicityMdfr::OnTick().
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Definition at line 105 of file statebase.c.
Referenced by CholeraMdfr::OnActivate(), SalmonellaMdfr::OnActivate(), VomitStuffedMdfr::OnActivate(), WoundInfectStage2Mdfr::OnActivate(), CholeraMdfr::OnTick(), OnTick(), PoisoningMdfr::OnTick(), and SalmonellaMdfr::OnTick().
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Definition at line 15 of file handshivers.c.
References m_ShakeLevel.
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Definition at line 307 of file statebase.c.
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Definition at line 40 of file coughstate.c.
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Definition at line 70 of file freezestate.c.
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Definition at line 70 of file hotstate.c.
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Definition at line 57 of file sneezestate.c.
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Definition at line 263 of file statebase.c.
References GetPlayer(), and m_PlayedSound.
Definition at line 269 of file statebase.c.
References g_Game, GetPlayer(), and CachedObjectsParams::PARAM2_INT_INT.
Referenced by Activate().
Definition at line 278 of file statebase.c.
References g_Game, GetPlayer(), and CachedObjectsParams::PARAM2_INT_INT.
Referenced by Deactivate().
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Definition at line 222 of file statebase.c.
References CheckDestroy(), g_Game, m_ActivatedTime, m_Player, m_ServerUpdateDelta, m_ServerUpdateInterval, OnUpdateClient(), and OnUpdateServer().
Referenced by SymptomManager::UpdateActiveSymptoms().
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Definition at line 4 of file blindnessstate.c.
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Definition at line 16 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 15 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 13 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 12 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 3 of file coughstate.c.
Referenced by OnGetActivatedServer().
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Definition at line 11 of file hmpsevere.c.
Referenced by OnUpdateClient().
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Definition at line 10 of file hmpsevere.c.
Referenced by OnUpdateClient().
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Definition at line 12 of file statebase.c.
Referenced by CheckDestroy(), CheckSoundFinished(), and Update().
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Definition at line 26 of file statebase.c.
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Definition at line 23 of file statebase.c.
Referenced by CanBeInterupted(), PlayAnimationADD(), and PlayAnimationFB().
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Definition at line 5 of file bloodloss.c.
Referenced by OnInit(), and OnUpdateClient().
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Definition at line 5 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 6 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 16 of file statebase.c.
Referenced by AnimationFinish(), DeafnessCompleteSymptom::OnInit(), LaughterSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
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Definition at line 17 of file statebase.c.
Referenced by CheckDestroy(), and RequestDestroy().
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Definition at line 22 of file statebase.c.
Referenced by CheckSoundFinished(), GetDuration(), VomitSymptom::OnAnimationStart(), LaughterSymptom::OnInit(), OnInit(), VomitSymptom::OnInit(), and SetDuration().
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Definition at line 3 of file hmpsevere.c.
Referenced by OnUpdateClient().
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Definition at line 8 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 7 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 13 of file statebase.c.
Referenced by GetType(), DeafnessCompleteSymptom::OnInit(), LaughterSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
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Definition at line 7 of file statebase.c.
Referenced by Activate(), Deactivate(), and IsActivated().
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Definition at line 15 of file statebase.c.
Referenced by IsClientOnly().
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Definition at line 19 of file statebase.c.
Referenced by IsPersistent(), DeafnessCompleteSymptom::OnInit(), and OnInit().
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Definition at line 11 of file statebase.c.
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Definition at line 20 of file statebase.c.
Referenced by VomitSymptom::CanActivate(), GetManager(), Init(), OnDestructed(), and OnGetActivatedServer().
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Definition at line 3 of file blindnessstate.c.
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Definition at line 24 of file statebase.c.
Referenced by GetMaxCount(), DeafnessCompleteSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
Definition at line 28 of file statebase.c.
Referenced by GetPersistentParams(), and MakeParamObjectPersistent().
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Definition at line 6 of file statebase.c.
Referenced by CheckSoundFinished(), PlaySound(), and StopSound().
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Definition at line 8 of file statebase.c.
Referenced by Activate(), Deactivate(), GetPlayer(), Init(), IsContaminationActive(), VomitSymptom::IsContaminationActive(), VomitSymptom::OnAnimationFinish(), OnAnimationStart(), VomitSymptom::OnAnimationStart(), DeafnessCompleteSymptom::OnGetActivatedClient(), LaughterSymptom::OnGetActivatedClient(), OnGetActivatedClient(), LaughterSymptom::OnGetActivatedServer(), OnGetActivatedServer(), DeafnessCompleteSymptom::OnGetDeactivatedClient(), LaughterSymptom::OnGetDeactivatedClient(), OnGetDeactivatedClient(), LaughterSymptom::OnGetDeactivatedServer(), OnGetDeactivatedServer(), PlayAnimationADD(), PlayAnimationFB(), and Update().
Definition at line 5 of file blindnessstate.c.
Referenced by OnInit().
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Definition at line 4 of file statebase.c.
Referenced by GetPriority(), DeafnessCompleteSymptom::OnInit(), LaughterSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
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Definition at line 10 of file feverblurstate.c.
Referenced by OnGetActivatedClient(), OnGetDeactivatedClient(), OnInit(), and OnUpdateClient().
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Definition at line 8 of file hmpsevere.c.
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Definition at line 6 of file bloodloss.c.
Referenced by OnInit(), and OnUpdateClient().
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Definition at line 10 of file statebase.c.
Referenced by Update().
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Definition at line 9 of file statebase.c.
Referenced by Update().
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Definition at line 4 of file handshivers.c.
Referenced by OnGetActivatedServer(), and SetParam().
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Definition at line 5 of file statebase.c.
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Definition at line 18 of file statebase.c.
Referenced by IsPrimary(), DeafnessCompleteSymptom::OnInit(), LaughterSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
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Definition at line 21 of file statebase.c.
Referenced by IsSyncToClient(), DeafnessCompleteSymptom::OnInit(), LaughterSymptom::OnInit(), OnInit(), and VomitSymptom::OnInit().
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Definition at line 9 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 14 of file statebase.c.
Referenced by GetUID(), Init(), and OnDestructed().
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Definition at line 3 of file statebase.c.
Referenced by CheckDestroy().
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Definition at line 19 of file feverblurstate.c.
Referenced by OnUpdateClient().
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Definition at line 18 of file feverblurstate.c.
Referenced by OnUpdateClient().