10 m_ID = SymptomIDs.SYMPTOM_HAND_SHIVER;
11 m_SyncToClient =
false;
15 override void SetParam(
Param p)
17 Param1<int> p1 = Param1<int>.Cast(p);
20 m_ShakeLevel = p1.param1;
22 if ( m_ShakeLevel >
PlayerBase.SHAKE_LEVEL_MAX )
35 override void OnGetActivatedServer(
PlayerBase player)
37 player.SetShakesForced(m_ShakeLevel);
40 override void OnGetDeactivatedServer(
PlayerBase player)
42 player.SetShakesForced(0);
45 override void OnGetActivatedClient(
PlayerBase player)
52 override void OnGetDeactivatedClient(
PlayerBase player)