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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | SymptomManager |
Enumerations | |
| enum | AnimType { FULL_BODY = 1, ADDITIVE } |
| enum | SymptomTypes { PRIMARY, SECONDARY } |
| enum | EAnimPlayState { OK, POSTPONED, FAILED } |
Variables | |
| enum AnimType | SYMPTOM_COUGH = 1 |
| enum AnimType | SYMPTOM_VOMIT = 1 |
| enum AnimType | SYMPTOM_BLINDNESS = 1 |
| enum AnimType | SYMPTOM_BULLET_HIT = 1 |
| enum AnimType | SYMPTOM_BLEEDING_SOURCE = 1 |
| enum AnimType | SYMPTOM_BLOODLOSS = 1 |
| enum AnimType | SYMPTOM_SNEEZE = 1 |
| enum AnimType | SYMPTOM_FEVERBLUR = 1 |
| enum AnimType | SYMPTOM_LAUGHTER = 1 |
| enum AnimType | SYMPTOM_UNCONSCIOUS = 1 |
| enum AnimType | SYMPTOM_FREEZE = 1 |
| enum AnimType | SYMPTOM_HOT = 1 |
| enum AnimType | SYMPTOM_PAIN_LIGHT = 1 |
| enum AnimType | SYMPTOM_PAIN_HEAVY = 1 |
| enum AnimType | SYMPTOM_HAND_SHIVER = 1 |
| const int | DEBUG_PADDING_OFFSET = 2 |
| const int | MAX_QUEUE_SIZE = 5 |
| enum AnimType |
| Enumerator | |
|---|---|
| FULL_BODY | |
| ADDITIVE | |
Definition at line 1 of file statemanager.c.
| enum EAnimPlayState |
| Enumerator | |
|---|---|
| OK | |
| POSTPONED | |
| FAILED | |
Definition at line 32 of file statemanager.c.
| enum SymptomTypes |
| Enumerator | |
|---|---|
| PRIMARY | |
| SECONDARY | |
Definition at line 26 of file statemanager.c.
| const int DEBUG_PADDING_OFFSET = 2 |
Definition at line 39 of file statemanager.c.
| const int MAX_QUEUE_SIZE = 5 |
Definition at line 40 of file statemanager.c.
| enum AnimType SYMPTOM_BLEEDING_SOURCE = 1 |
| enum AnimType SYMPTOM_BLINDNESS = 1 |
| enum AnimType SYMPTOM_BLOODLOSS = 1 |
| enum AnimType SYMPTOM_BULLET_HIT = 1 |
| enum AnimType SYMPTOM_COUGH = 1 |
| enum AnimType SYMPTOM_FEVERBLUR = 1 |
| enum AnimType SYMPTOM_FREEZE = 1 |
| enum AnimType SYMPTOM_HAND_SHIVER = 1 |
| enum AnimType SYMPTOM_HOT = 1 |
| enum AnimType SYMPTOM_LAUGHTER = 1 |
| enum AnimType SYMPTOM_PAIN_HEAVY = 1 |
| enum AnimType SYMPTOM_PAIN_LIGHT = 1 |
| enum AnimType SYMPTOM_SNEEZE = 1 |
| enum AnimType SYMPTOM_UNCONSCIOUS = 1 |
| enum AnimType SYMPTOM_VOMIT = 1 |