Dayz Explorer  1.24.157551 (v105080)
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statemanager.c File Reference

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Data Structures

class  SymptomManager
 

Enumerations

enum  AnimType { FULL_BODY = 1, ADDITIVE }
 
enum  SymptomTypes { PRIMARY, SECONDARY }
 
enum  EAnimPlayState { OK, POSTPONED, FAILED }
 

Variables

enum AnimType SYMPTOM_COUGH = 1
 
enum AnimType SYMPTOM_VOMIT = 1
 
enum AnimType SYMPTOM_BLINDNESS = 1
 
enum AnimType SYMPTOM_BULLET_HIT = 1
 
enum AnimType SYMPTOM_BLEEDING_SOURCE = 1
 
enum AnimType SYMPTOM_BLOODLOSS = 1
 
enum AnimType SYMPTOM_SNEEZE = 1
 
enum AnimType SYMPTOM_FEVERBLUR = 1
 
enum AnimType SYMPTOM_LAUGHTER = 1
 
enum AnimType SYMPTOM_UNCONSCIOUS = 1
 
enum AnimType SYMPTOM_FREEZE = 1
 
enum AnimType SYMPTOM_HOT = 1
 
enum AnimType SYMPTOM_PAIN_LIGHT = 1
 
enum AnimType SYMPTOM_PAIN_HEAVY = 1
 
enum AnimType SYMPTOM_HAND_SHIVER = 1
 
const int DEBUG_PADDING_OFFSET = 2
 
const int MAX_QUEUE_SIZE = 5
 

Enumeration Type Documentation

◆ AnimType

enum AnimType
Enumerator
FULL_BODY 
ADDITIVE 

Definition at line 1 of file statemanager.c.

◆ EAnimPlayState

Enumerator
OK 
POSTPONED 
FAILED 

Definition at line 32 of file statemanager.c.

◆ SymptomTypes

Enumerator
PRIMARY 
SECONDARY 

Definition at line 26 of file statemanager.c.

Variable Documentation

◆ DEBUG_PADDING_OFFSET

const int DEBUG_PADDING_OFFSET = 2

Definition at line 39 of file statemanager.c.

◆ MAX_QUEUE_SIZE

const int MAX_QUEUE_SIZE = 5

Definition at line 40 of file statemanager.c.

◆ SYMPTOM_BLEEDING_SOURCE

enum AnimType SYMPTOM_BLEEDING_SOURCE = 1

◆ SYMPTOM_BLINDNESS

enum AnimType SYMPTOM_BLINDNESS = 1

◆ SYMPTOM_BLOODLOSS

enum AnimType SYMPTOM_BLOODLOSS = 1

◆ SYMPTOM_BULLET_HIT

enum AnimType SYMPTOM_BULLET_HIT = 1

◆ SYMPTOM_COUGH

enum AnimType SYMPTOM_COUGH = 1

◆ SYMPTOM_FEVERBLUR

enum AnimType SYMPTOM_FEVERBLUR = 1

◆ SYMPTOM_FREEZE

enum AnimType SYMPTOM_FREEZE = 1

◆ SYMPTOM_HAND_SHIVER

enum AnimType SYMPTOM_HAND_SHIVER = 1

◆ SYMPTOM_HOT

enum AnimType SYMPTOM_HOT = 1

◆ SYMPTOM_LAUGHTER

enum AnimType SYMPTOM_LAUGHTER = 1

◆ SYMPTOM_PAIN_HEAVY

enum AnimType SYMPTOM_PAIN_HEAVY = 1

◆ SYMPTOM_PAIN_LIGHT

enum AnimType SYMPTOM_PAIN_LIGHT = 1

◆ SYMPTOM_SNEEZE

enum AnimType SYMPTOM_SNEEZE = 1

◆ SYMPTOM_UNCONSCIOUS

enum AnimType SYMPTOM_UNCONSCIOUS = 1

◆ SYMPTOM_VOMIT

enum AnimType SYMPTOM_VOMIT = 1