Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | EffectType |
Enum to determine what type of effect the Effect is. More... | |
Functions | |
EffectType | |
Information about what type of effect the Effect is, without the need for casting | |
EffectType | GetEffectType () |
Get what type of effect the Effect is. More... | |
bool | IsSound () |
Check whether the Effect is EffectSound without casting. More... | |
bool | IsParticle () |
Check whether the Effect is EffectParticle without casting. More... | |
Playback | |
Methods to Play/Stop Effect Generally, SEffectManager.Play methods are used instead of Start | |
void | Start () |
Plays all elements this effects consists of. More... | |
void | ValidateStart () |
Validation whether an effect truly started playing or if the Effect should stop as none is present. More... | |
void | Stop () |
Stops all elements this effect consists of. More... | |
bool | IsPlaying () |
Returns true when the Effect is playing, false otherwise. More... | |
Destroy | |
Methods regarding automatic cleanup | |
protected void | Destroy () |
Cleans up the Effect, including unregistering if needed. More... | |
void | SetAutodestroy (bool auto_destroy) |
Sets whether Effect automatically cleans up when it stops. More... | |
bool | IsAutodestroy () |
Get whether Effect automatically cleans up when it stops. More... | |
bool | IsPendingDeletion () |
Get whether the Effect is queued up for being cleaned up. More... | |
bool | CanDestroy () |
Get whether the Effect can be destroyed right now. More... | |
void | SetEnableEventFrame (bool enable) |
Enable Event_OnFrameUpdate for the effect. More... | |
Events | |
Various events that can be overriden for custom behaviour | |
void | Event_OnFrameUpdate (float time_delta) |
Event called on frame when enabled by SetEnableEventFrame(true) More... | |
void | Event_OnRegistered (int id) |
Event called from SEffectManager when the Effect is registered. More... | |
void | Event_OnUnregistered () |
Event called from SEffectManager when the Effect is unregistered. More... | |
void | OnCheckUpdate () |
Event used when EffectParticle.CheckLifeSpan was called (DEPRECATED) More... | |
Generic API | |
Setters and getters for generic data and properties | |
void | SetParent (Object parent_obj) |
Set parent of the Effect. More... | |
Object | GetParent () |
Get parent of the Effect. More... | |
void | SetCurrentParent (Object parent_obj, bool updateCached=true) |
Set current parent of the managed effect. More... | |
Object | GetCurrentParent () |
Get the current parent of the managed Effect. More... | |
void | SetPosition (vector pos) |
Set the world position of the Effect. More... | |
vector | GetPosition () |
Get the world position of the Effect. More... | |
void | SetCurrentPosition (vector pos, bool updateCached=true) |
Set the current world position of the managed effect. More... | |
vector | GetCurrentPosition () |
Get the current world position of the managed effect. More... | |
void | SetLocalPosition (vector pos) |
Set the local position of the Effect. More... | |
vector | GetLocalPosition () |
Get the local position of the Effect. More... | |
void | SetCurrentLocalPosition (vector pos, bool updateCached=true) |
Set the current local position of the managed effect. More... | |
vector | GetCurrentLocalPosition () |
Get the current local position of the managed effect. More... | |
Effect ID | |
The ID of the effect when registered in SEffectManager | |
protected void | SetID (int id) |
Set the ID registered in SEffectManager. More... | |
int | GetID () |
Get the ID registered in SEffectManager. More... | |
bool | IsRegistered () |
Get whether this Effect is registered in SEffectManager. More... | |
Attachment API | |
Data to attach an Effect to a parent Mostly replaced by equivalents without 'Attachment' in name Mildly deprecated, exist for backwards compatibility | |
void | SetAttachmentParent (Object obj) |
Set parent for the Effect. More... | |
Object | GetAttachmentParent () |
Get the parent set by SetAttachmentParent. More... | |
void | SetAttachedLocalPos (vector pos) |
Set local pos for the Effect relative to the parent. More... | |
vector | GetAttachedLocalPos () |
Get the local pos set by SetAttachedLocalPos. More... | |
void | SetAttachedLocalOri (vector ori) |
Set local orientation for the Effectparticle to attach to when the Effect is started. More... | |
vector | GetAttachedLocalOri () |
Get the local orientation set by SetAttachedLocalOri. More... | |
Variables | |
NONE | |
Plain Effect base. More... | |
SOUND | |
EffectSound. More... | |
PARTICLE | |
EffectParticle. More... | |
Event invokers | |
Base wrapper class for managing effects (Particles, Sound) through SEffectManager
ScriptInvonkers for certain events | |
Event_OnStarted () = new ScriptInvoker() | |
Event used when Start was called. More... | |
ref ScriptInvoker | Event_OnStopped () = new ScriptInvoker() |
Event used when Stop was called. More... | |
ref ScriptInvoker | Event_OnEffectStarted () = new ScriptInvoker() |
Event used when the actual effect started playing. More... | |
ref ScriptInvoker | Event_OnEffectEnded () = new ScriptInvoker() |
Event used when the actual effect stopped playing. More... | |
Generic data | |
Generic data for the Effect | |
protected bool | m_IsAutodestroy |
Whether the Effect cleans up after itself when stopped. More... | |
protected bool | m_IsPendingDeletion |
Whether the Destroy process has already been called. More... | |
protected bool | m_IsPlaying |
Whether the Effect is currently playing. More... | |
protected Object | m_ParentObject |
Cached parent. More... | |
protected vector | m_Position |
Cached world position. More... | |
SEffectManager data | |
Data filled in by SEffectManager to identify it when it is registered | |
protected int | m_ID |
ID of effect, given by SEffectManager when registered (automatically done when playing through it) More... | |
protected bool | m_IsRegistered |
Whether the effect is registered in SEffectManager. More... | |
Attachment data | |
Cached settings set through 'SetAttachment...' methods Does not necessarily reflect the current state when EffectParticle | |
protected vector | m_LocalPos |
Cached local pos. More... | |
protected vector | m_LocalOri |
Local orientation set by SetAttachedLocalOri, only used by EffectParticle. More... | |
void | Effect () |
ctor More... | |
void | ~Effect () |
dtor More... | |
void | InitEffect () |
init More... | |
enum EffectType |
void Event_OnFrameUpdate | ( | float | time_delta | ) |
void Event_OnRegistered | ( | int | id | ) |
Event called from SEffectManager when the Effect is registered.
id | int ID registered in SEffectManager |
void Event_OnUnregistered | ( | ) |
Event called from SEffectManager when the Effect is unregistered.
vector GetAttachedLocalOri | ( | ) |
vector GetAttachedLocalPos | ( | ) |
Object GetAttachmentParent | ( | ) |
vector GetCurrentLocalPosition | ( | ) |
Object GetCurrentParent | ( | ) |
vector GetCurrentPosition | ( | ) |
EffectType GetEffectType | ( | ) |
int GetID | ( | ) |
Get the ID registered in SEffectManager.
int
ID registered in SEffectManager, or 0 (SEffectManager.INVALID_ID) when not registered vector GetLocalPosition | ( | ) |
vector GetPosition | ( | ) |
bool IsParticle | ( | ) |
Check whether the Effect is EffectParticle without casting.
bool
Whether the Effect is EffectParticle bool IsPlaying | ( | ) |
bool IsRegistered | ( | ) |
Get whether this Effect is registered in SEffectManager.
bool
Whether this Effect is registered in SEffectManager bool IsSound | ( | ) |
Check whether the Effect is EffectSound without casting.
bool
Whether the Effect is EffectSound void OnCheckUpdate | ( | ) |
Event used when EffectParticle.CheckLifeSpan was called (DEPRECATED)
void SetAttachedLocalOri | ( | vector | ori | ) |
Set local orientation for the Effectparticle to attach to when the Effect is started.
ori | vector The local orientation to use on Start |
void SetAttachedLocalPos | ( | vector | pos | ) |
void SetAttachmentParent | ( | Object | obj | ) |
protected void SetID | ( | int | id | ) |
Set the ID registered in SEffectManager.
id | int ID registered in SEffectManager |
void SetLocalPosition | ( | vector | pos | ) |
void SetParent | ( | Object | parent_obj | ) |
void Start | ( | ) |
void Stop | ( | ) |
void ValidateStart | ( | ) |
void Event_OnEffectEnded = new ScriptInvoker() |
void Event_OnEffectStarted = new ScriptInvoker() |
void Event_OnStarted = new ScriptInvoker() |
void Event_OnStopped = new ScriptInvoker() |
protected int m_ID |
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
protected bool m_IsAutodestroy |
protected bool m_IsPendingDeletion |
protected bool m_IsPlaying |
protected bool m_IsRegistered |
Whether the effect is registered in SEffectManager.
protected vector m_LocalOri |
Local orientation set by SetAttachedLocalOri, only used by EffectParticle.
PARTICLE |
SOUND |