Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Modules | |
Diag menu API definition | |
Enumerations | |
enum | ShapeType { BBOX, LINE, SPHERE, CYLINDER, DIAMOND, PYRAMID } |
enum | ShapeFlags { NOZBUFFER, NOZWRITE, WIREFRAME, TRANSP, DOUBLESIDE, ONCE, NOOUTLINE, BACKFACE, NOCULL, VISIBLE, ADDITIVE } |
enum | CollisionFlags |
Functions | |
proto native void | GetMatrix (out vector mat[4]) |
proto native void | SetMatrix (vector mat[4]) |
proto native void | SetDirection (vector direction) |
proto native void | SetPosition (vector position) |
Set the world position of the Effect. More... | |
proto native void | SetColor (int color) |
proto native void | SetFlags (ShapeFlags flags) |
proto native void | Destroy () |
Cleans up the Effect, including unregistering if needed. More... | |
Variables | |
enum ShapeType | ErrorEx |
class DiagMenu | Shape () |
don't call destructor directly. Use Destroy() instead More... | |
Destroy | |
void | SetAutodestroy (bool auto_destroy) |
Sets whether Effect automatically cleans up when it stops. More... | |
bool | IsAutodestroy () |
Get whether Effect automatically cleans up when it stops. More... | |
bool | IsPendingDeletion () |
Get whether the Effect is queued up for being cleaned up. More... | |
bool | CanDestroy () |
Get whether the Effect can be destroyed right now. More... | |
void | SetEnableEventFrame (bool enable) |
Enable Event_OnFrameUpdate for the effect. More... | |
enum CollisionFlags |
enum ShapeFlags |
enum ShapeType |
bool CanDestroy | ( | ) |
proto native void Destroy | ( | ) |
Cleans up the Effect, including unregistering if needed.
Cleans up the Effect, including unregistering if needed.
proto native void GetMatrix | ( | out vector | mat[4] | ) |
bool IsAutodestroy | ( | ) |
bool IsPendingDeletion | ( | ) |
void SetAutodestroy | ( | bool | auto_destroy | ) |
Sets whether Effect automatically cleans up when it stops.
auto_destroy | bool Whether Effect automatically cleans up when it stops |
proto native void SetColor | ( | int | color | ) |
proto native void SetDirection | ( | vector | direction | ) |
void SetEnableEventFrame | ( | bool | enable | ) |
proto native void SetFlags | ( | ShapeFlags | flags | ) |
proto native void SetMatrix | ( | vector | mat[4] | ) |
proto native void SetPosition | ( | vector | pos | ) |
enum ShapeType ErrorEx |
enum CollisionFlags Shape | ( | ) |
don't call destructor directly. Use Destroy() instead
Instance of created debug visualizer