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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Modules | |
| Diag menu API definition | |
Enumerations | |
| enum | ShapeType { BBOX, LINE, SPHERE, CYLINDER, DIAMOND, PYRAMID } |
| enum | ShapeFlags { NOZBUFFER, NOZWRITE, WIREFRAME, TRANSP, DOUBLESIDE, ONCE, NOOUTLINE, BACKFACE, NOCULL, VISIBLE, ADDITIVE } |
| enum | CollisionFlags |
Functions | |
| proto native void | GetMatrix (out vector mat[4]) |
| proto native void | SetMatrix (vector mat[4]) |
| proto native void | SetDirection (vector direction) |
| proto native void | SetPosition (vector position) |
| Set the world position of the Effect. More... | |
| proto native void | SetColor (int color) |
| proto native void | SetFlags (ShapeFlags flags) |
| proto native void | Destroy () |
| Cleans up the Effect, including unregistering if needed. More... | |
Variables | |
| enum ShapeType | ErrorEx |
| class DiagMenu | Shape () |
| don't call destructor directly. Use Destroy() instead More... | |
Destroy | |
| void | SetAutodestroy (bool auto_destroy) |
| Sets whether Effect automatically cleans up when it stops. More... | |
| bool | IsAutodestroy () |
| Get whether Effect automatically cleans up when it stops. More... | |
| bool | IsPendingDeletion () |
| Get whether the Effect is queued up for being cleaned up. More... | |
| bool | CanDestroy () |
| Get whether the Effect can be destroyed right now. More... | |
| void | SetEnableEventFrame (bool enable) |
| Enable Event_OnFrameUpdate for the effect. More... | |
| enum CollisionFlags |
| enum ShapeFlags |
| enum ShapeType |
| bool CanDestroy | ( | ) |
| proto native void Destroy | ( | ) |
Cleans up the Effect, including unregistering if needed.
Cleans up the Effect, including unregistering if needed.
| proto native void GetMatrix | ( | out vector | mat[4] | ) |
| bool IsAutodestroy | ( | ) |
| bool IsPendingDeletion | ( | ) |
| void SetAutodestroy | ( | bool | auto_destroy | ) |
Sets whether Effect automatically cleans up when it stops.
| auto_destroy | bool Whether Effect automatically cleans up when it stops |
| proto native void SetColor | ( | int | color | ) |
| proto native void SetDirection | ( | vector | direction | ) |
| void SetEnableEventFrame | ( | bool | enable | ) |
| proto native void SetFlags | ( | ShapeFlags | flags | ) |
| proto native void SetMatrix | ( | vector | mat[4] | ) |
| proto native void SetPosition | ( | vector | pos | ) |
| enum ShapeType ErrorEx |
| enum CollisionFlags Shape | ( | ) |
don't call destructor directly. Use Destroy() instead
Instance of created debug visualizer