4 const int BLUR_DURATION = 3000;
6 PPERequester_BloodLoss m_RequesterBloodLoss;
13 m_ID = SymptomIDs.SYMPTOM_BLOODLOSS;
14 m_DestroyOnAnimFinish =
true;
16 m_SyncToClient =
true;
19 if ( !
GetGame().IsDedicatedServer() )
21 Class.CastTo(m_RequesterBloodLoss,PPERequester_BloodLoss.Cast(PPERequesterBank.GetRequester(PPERequester_BloodLoss)));
33 if ( player.IsPlayerSelected() && player.GetTransferValues() && player.GetTransferValues().GetBlood() != m_BloodSet )
35 m_BloodSet = player.GetTransferValues().GetBlood();
38 m_RequesterBloodLoss.SetBloodLossLevel(m_BloodSet);
42 m_RequesterBloodLoss.Stop();
48 override void OnGetActivatedServer(
PlayerBase player)
53 override void OnGetActivatedClient(
PlayerBase player)
58 override void OnGetDeactivatedServer(
PlayerBase player)
64 override void OnGetDeactivatedClient(
PlayerBase player)