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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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73 string GetDebugTextSimple()
88 void Tick(
float delta_time)
167 string name = ClassName();
168 int index_start =
name.Length() - 4;
169 int index_end =
name.Length();
170 name =
name.SubstringInverted(
name, index_start, index_end);
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
eModifierSyncIDs m_SyncID
enum eModifiersTickType m_ID
EActivationType m_ActivationType
ModifiersManager m_Manager
float m_TickIntervalActive
bool m_TrackActivatedTime
void Tick(float delta_time)
void Deactivate(bool trigger=true)
PluginBase GetPlugin(typename plugin_type)
Serialization general interface. Serializer API works with:
void DisableDeactivateCheck()
void OnActivate(PlayerBase player)
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon ...
void ModifiersManager(PlayerBase player)
bool IsTrackAttachedTime()
float m_TickIntervalInactive
float m_LastTickedInactive
void OnDeactivate(PlayerBase player)
PluginPlayerStatus m_ModulePlayerStatus
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void OnStoreSave(ParamsWriteContext ctx)
float m_AccumulatedTimeActive
void DisableActivateCheck()
void MakeParamObjectPersistent(Param object)
float m_AccumulatedTimeInactive
void SetAttachedTime(float time)
Super root of all classes in Enforce script.
void InitBase(PlayerBase player, ModifiersManager manager)
void ActivateRequest(EActivationType trigger)