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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
| enum | eBleedingSourceType { NORMAL, CONTAMINATED } |
Functions | |
| void | BleedingSource (PlayerBase player, int bit, string bone, vector orientation, vector offset, int max_time, float flow_modifier, string particle_name) |
| void | ~BleedingSource () |
| void | SetType (eBleedingSourceType type) |
| eBleedingSourceType | GetType () |
| int | GetActiveTime () |
| void | SetActiveTime (int time) |
| int | GetBit () |
| void | CreateParticle () |
| void | RemoveParticle () |
| void | OnUpdateServer (float deltatime, float blood_scale, bool no_blood_loss) |
| void | StartSourceBleedingIndication () |
| void | StopSourceBleedingIndication (bool instant=false) |
| void | DrawDebugShape () |
| void | RemoveDebugShape () |
| enum eBleedingSourceType |
| Enumerator | |
|---|---|
| NORMAL | |
| CONTAMINATED | |
Definition at line 1 of file bleedingsource.c.
| void BleedingSource | ( | PlayerBase | player, |
| int | bit, | ||
| string | bone, | ||
| vector | orientation, | ||
| vector | offset, | ||
| int | max_time, | ||
| float | flow_modifier, | ||
| string | particle_name | ||
| ) |
Definition at line 27 of file bleedingsource.c.
| void CreateParticle | ( | ) |
Definition at line 83 of file bleedingsource.c.
| void DrawDebugShape | ( | ) |
Definition at line 171 of file bleedingsource.c.
| int GetActiveTime | ( | ) |
Definition at line 68 of file bleedingsource.c.
| int GetBit | ( | ) |
Definition at line 78 of file bleedingsource.c.
| eBleedingSourceType GetType | ( | ) |
Definition at line 63 of file bleedingsource.c.
Definition at line 114 of file bleedingsource.c.
| void RemoveDebugShape | ( | ) |
Definition at line 186 of file bleedingsource.c.
| void RemoveParticle | ( | ) |
Definition at line 109 of file bleedingsource.c.
| void SetActiveTime | ( | int | time | ) |
Definition at line 73 of file bleedingsource.c.
| void SetType | ( | eBleedingSourceType | type | ) |
Definition at line 58 of file bleedingsource.c.
| void StartSourceBleedingIndication | ( | ) |
Definition at line 145 of file bleedingsource.c.
| void StopSourceBleedingIndication | ( | bool | instant = false | ) |
Definition at line 162 of file bleedingsource.c.
| void ~BleedingSource | ( | ) |
Definition at line 48 of file bleedingsource.c.
| float m_ActiveTime |
Definition at line 21 of file bleedingsource.c.
| int m_Bit |
Definition at line 12 of file bleedingsource.c.
| ref EffectParticle m_BleedingEffect |
Definition at line 14 of file bleedingsource.c.
| Particle m_BloodParticle |
Definition at line 10 of file bleedingsource.c.
| string m_Bone |
Definition at line 13 of file bleedingsource.c.
| Shape m_DebugShape |
Definition at line 16 of file bleedingsource.c.
| Shape m_DebugShape1 |
Definition at line 17 of file bleedingsource.c.
| ref Timer m_DebugTick |
Definition at line 18 of file bleedingsource.c.
| bool m_DeleteRequested |
Definition at line 24 of file bleedingsource.c.
| float m_FlowModifier |
Definition at line 20 of file bleedingsource.c.
| float m_MaxTime |
Definition at line 22 of file bleedingsource.c.
| vector m_Offset |
Definition at line 19 of file bleedingsource.c.
| vector m_Orientation |
Definition at line 15 of file bleedingsource.c.
| string m_ParticleName |
Definition at line 23 of file bleedingsource.c.
| PlayerBase m_Player |
Definition at line 11 of file bleedingsource.c.
| enum eBleedingSourceType m_Position |
Definition at line 25 of file bleedingsource.c.