Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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deafnesscomplete.c
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2{
3 override void OnInit()
4 {
5 m_SymptomType = SymptomTypes.SECONDARY;
6 m_Priority = 0;
7 m_ID = SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE;
8 m_IsPersistent = false;
9 m_MaxCount = 1;
10 m_SyncToClient = true;
11
13 }
14
15 override void OnGetActivatedClient(PlayerBase player)
16 {
17 //m_Player.SetMasterAttenuation("DeafnessCompleteAttenuation");
18 m_Player.SetMasterAttenuation("FlashbangAttenuation");
19 }
20
22 override void OnGetDeactivatedClient(PlayerBase player)
23 {
24 m_Player.SetMasterAttenuation("");
25 }
26}
override void OnGetActivatedClient(PlayerBase player)
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
bool m_SyncToClient
Definition statebase.c:21
int m_Priority
Definition statebase.c:4
int m_SymptomType
Definition statebase.c:18
void SymptomBase()
Definition statebase.c:30
PlayerBase m_Player
Definition statebase.c:8
int m_MaxCount
Definition statebase.c:24
bool m_DestroyOnAnimFinish
Definition statebase.c:16
bool m_IsPersistent
Definition statebase.c:19
SymptomTypes