Dayz Build 1.29.163047, Scripts Rev. 123548
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DeafnessCompleteSymptom Class Reference
Inheritance diagram for DeafnessCompleteSymptom:
SymptomBase

Private Member Functions

override void OnGetActivatedClient (PlayerBase player)
override void OnGetDeactivatedClient (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
override void OnInit ()
Private Member Functions inherited from SymptomBase
bool CanActivate ()
void OnAnimationFinish ()
void OnAnimationPlayFailed ()
void OnAnimationStart ()
void OnGetActivatedClient (PlayerBase player)
override void OnGetActivatedClient (PlayerBase player)
override void OnGetActivatedClient (PlayerBase player)
void OnGetActivatedServer (PlayerBase player)
 gets called once on an Symptom which is being activated
override void OnGetActivatedServer (PlayerBase player)
 gets called once on an Symptom which is being activated
override void OnGetActivatedServer (PlayerBase player)
 gets called once on an Symptom which is being activated
void OnGetDeactivatedClient (PlayerBase player)
override void OnGetDeactivatedClient (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
override void OnGetDeactivatedClient (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
void OnGetDeactivatedServer (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
override void OnGetDeactivatedServer (PlayerBase player)
override void OnGetDeactivatedServer (PlayerBase player)
void OnInit ()
 this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
override void OnInit ()
override void OnInit ()
void OnUpdateClient (PlayerBase player, float deltatime)
 gets called every frame
override void OnUpdateClient (PlayerBase player, float deltatime)
override void OnUpdateClient (PlayerBase player, float deltatime)
void OnUpdateServer (PlayerBase player, float deltatime)
 gets called every frame
override void OnUpdateServer (PlayerBase player, float deltatime)
 gets called every frame

Additional Inherited Members

Private Attributes inherited from SymptomBase
const int BLUR_DURATION_TIME_MAX = 2.5
const int BLUR_DURATION_TIME_MIN = 1.5
const float BLUR_STRENGTH_MAX = 0.25
const float BLUR_STRENGTH_MIN = 0.15
const int EFFECT_DURATION_TIME_MAX = 10
const int EFFECT_DURATION_TIME_MIN = 6
float m_EffectDuration
PPERequester_FeverEffects m_Requester
PPERequester_HMPGhosts m_Requester
const int MAX_TIME_BETWEEN_EFFECTS = 35.0
const int MIN_TIME_BETWEEN_EFFECTS = 25.0

Detailed Description

Definition at line 1 of file deafnesscomplete.c.

Member Function Documentation

◆ OnGetActivatedClient()

override void OnGetActivatedClient ( PlayerBase player)
inlineprivate

Definition at line 15 of file deafnesscomplete.c.

References SymptomBase::m_Player.

◆ OnGetDeactivatedClient()

override void OnGetDeactivatedClient ( PlayerBase player)
inlineprivate

only gets called once on an active Symptom that is being deactivated

Definition at line 22 of file deafnesscomplete.c.

References SymptomBase::m_Player.

◆ OnInit()


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/playersymptoms/states/secondary/deafnesscomplete.c