Dayz
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sneezestate.c
Go to the documentation of this file.
1
class
SneezeSymptom
extends
SymptomBase
2
{
3
//this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
4
override
void
OnInit
()
5
{
6
m_SymptomType
=
SymptomTypes
.PRIMARY;
7
m_Priority
= 100;
8
m_ID
= SymptomIDs.SYMPTOM_SNEEZE;
9
m_DestroyOnAnimFinish
=
true
;
10
m_SyncToClient
=
false
;
11
}
12
14
override
void
OnUpdateServer
(
PlayerBase
player,
float
deltatime)
15
{
16
17
}
18
19
override
void
OnUpdateClient
(
PlayerBase
player,
float
deltatime)
20
{
21
}
22
24
override
void
OnGetActivatedServer
(
PlayerBase
player)
25
{
26
if
(
LogManager
.
IsSymptomLogEnable
())
Debug
.
SymptomLog
(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetActivated"
,
m_Player
.ToString());
27
if
(
m_Manager
.GetCurrentCommandID() ==
DayZPlayerConstants
.COMMANDID_MOVE && !player.IsRaised() && player.GetCommand_Move() && !player.GetCommand_Move().IsOnBack())
28
{
29
PlayAnimationADD
(0);
30
}
31
else
32
{
33
PlaySound
(
EPlayerSoundEventID
.SYMPTOM_SNEEZE);
34
}
35
player.SpreadAgentsEx(3);
36
}
37
39
override
void
OnGetActivatedClient
(
PlayerBase
player)
40
{
41
if
(
LogManager
.
IsSymptomLogEnable
())
Debug
.
SymptomLog
(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetActivated"
,
m_Player
.ToString());
42
}
43
44
46
override
void
OnGetDeactivatedServer
(
PlayerBase
player)
47
{
48
if
(
LogManager
.
IsSymptomLogEnable
())
Debug
.
SymptomLog
(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetDeactivated"
,
m_Player
.ToString());
49
}
50
52
override
void
OnGetDeactivatedClient
(
PlayerBase
player)
53
{
54
if
(
LogManager
.
IsSymptomLogEnable
())
Debug
.
SymptomLog
(
"n/a"
, this.
ToString
(),
"n/a"
,
"OnGetDeactivated"
,
m_Player
.ToString());
55
}
56
57
override
SmptAnimMetaBase
SpawnAnimMetaObject
()
58
{
59
return
new
SmptAnimMetaADD
();
60
}
61
}
Debug
Definition
debug.c:2
Debug::SymptomLog
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Definition
debug.c:192
LogManager
Definition
debug.c:692
LogManager::IsSymptomLogEnable
static bool IsSymptomLogEnable()
Definition
debug.c:806
PlayerBase
Definition
playerbaseclient.c:2
SmptAnimMetaADD
Definition
smptanimmeta.c:194
SmptAnimMetaBase
Definition
smptanimmeta.c:83
SymptomBase
Definition
statebase.c:2
SymptomBase::OnInit
override void OnInit()
Definition
sneezestate.c:4
SymptomBase::m_SyncToClient
bool m_SyncToClient
Definition
statebase.c:21
SymptomBase::OnUpdateClient
override void OnUpdateClient(PlayerBase player, float deltatime)
Definition
sneezestate.c:19
SymptomBase::OnGetDeactivatedServer
override void OnGetDeactivatedServer(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Definition
sneezestate.c:46
SymptomBase::m_Priority
int m_Priority
Definition
statebase.c:4
SymptomBase::OnGetActivatedServer
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
Definition
sneezestate.c:24
SymptomBase::m_SymptomType
int m_SymptomType
Definition
statebase.c:18
SymptomBase::OnGetActivatedClient
override void OnGetActivatedClient(PlayerBase player)
gets called once on an Symptom which is being activated
Definition
sneezestate.c:39
SymptomBase::m_Player
PlayerBase m_Player
Definition
statebase.c:8
SymptomBase::OnGetDeactivatedClient
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Definition
sneezestate.c:52
SymptomBase::m_ID
int m_ID
Definition
statebase.c:13
SymptomBase::m_Manager
SymptomManager m_Manager
Definition
statebase.c:20
SymptomBase::SpawnAnimMetaObject
override SmptAnimMetaBase SpawnAnimMetaObject()
Definition
sneezestate.c:57
SymptomBase::OnUpdateServer
override void OnUpdateServer(PlayerBase player, float deltatime)
gets called every frame
Definition
sneezestate.c:14
SymptomBase::PlayAnimationADD
void PlayAnimationADD(int type)
Definition
statebase.c:251
SymptomBase::m_DestroyOnAnimFinish
bool m_DestroyOnAnimFinish
Definition
statebase.c:16
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
ToString
proto string ToString()
PlaySound
void PlaySound()
Definition
hungersoundhandler.c:39
EPlayerSoundEventID
EPlayerSoundEventID
Definition
playersoundeventhandler.c:3
SymptomTypes
SymptomTypes
Definition
statemanager.c:32
Games
Dayz
scripts
4_world
classes
playersymptoms
states
primary
sneezestate.c
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