Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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sneezestate.c
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1class SneezeSymptom extends SymptomBase
2{
3 //this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
4 override void OnInit()
5 {
7 m_Priority = 100;
8 m_ID = SymptomIDs.SYMPTOM_SNEEZE;
10 m_SyncToClient = false;
11 }
12
14 override void OnUpdateServer(PlayerBase player, float deltatime)
15 {
16
17 }
18
19 override void OnUpdateClient(PlayerBase player, float deltatime)
20 {
21 }
22
24 override void OnGetActivatedServer(PlayerBase player)
25 {
26 if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
27 if( m_Manager.GetCurrentCommandID() == DayZPlayerConstants.COMMANDID_MOVE && !player.IsRaised() && player.GetCommand_Move() && !player.GetCommand_Move().IsOnBack())
28 {
30 }
31 else
32 {
33 PlaySound(EPlayerSoundEventID.SYMPTOM_SNEEZE);
34 }
35 player.SpreadAgentsEx(3);
36 }
37
39 override void OnGetActivatedClient(PlayerBase player)
40 {
41 if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
42 }
43
44
46 override void OnGetDeactivatedServer(PlayerBase player)
47 {
48 if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
49 }
50
52 override void OnGetDeactivatedClient(PlayerBase player)
53 {
54 if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
55 }
56
58 {
59 return new SmptAnimMetaADD();
60 }
61}
Definition debug.c:2
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Definition debug.c:192
static bool IsSymptomLogEnable()
Definition debug.c:806
override void OnInit()
Definition sneezestate.c:4
bool m_SyncToClient
Definition statebase.c:21
override void OnUpdateClient(PlayerBase player, float deltatime)
Definition sneezestate.c:19
override void OnGetDeactivatedServer(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Definition sneezestate.c:46
int m_Priority
Definition statebase.c:4
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
Definition sneezestate.c:24
int m_SymptomType
Definition statebase.c:18
override void OnGetActivatedClient(PlayerBase player)
gets called once on an Symptom which is being activated
Definition sneezestate.c:39
PlayerBase m_Player
Definition statebase.c:8
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Definition sneezestate.c:52
SymptomManager m_Manager
Definition statebase.c:20
override SmptAnimMetaBase SpawnAnimMetaObject()
Definition sneezestate.c:57
override void OnUpdateServer(PlayerBase player, float deltatime)
gets called every frame
Definition sneezestate.c:14
void PlayAnimationADD(int type)
Definition statebase.c:251
bool m_DestroyOnAnimFinish
Definition statebase.c:16
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto string ToString()
void PlaySound()
SymptomTypes