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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | HungerSoundHandlerBase |
| class | SoundHandlerBase |
Functions | |
| void | PlaySound () |
| void | ProcessSound () |
| override void | Update () |
Variables | |
| EffectSound | m_Sound |
| float | m_SoundTime |
| const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
| class HungerSoundHandlerBase extends SoundHandlerBase | SOUND_INTERVALS_LIGHT_MIN = 10 |
| void PlaySound | ( | ) |
Definition at line 39 of file hungersoundhandler.c.
References Debug::LogError(), m_Sound, and SEffectManager::PlaySoundOnObject().
Referenced by BoatScript::HandleEngineSound(), OnEndServer(), LaughterSymptom::OnGetActivatedServer(), SymptomBase::OnGetActivatedServer(), OnStartServer(), DayZPlayer::OnStepEvent(), OnUpdateClient(), BoatScript::OnVariablesSynchronized(), EntityAI::PlayImpactSound(), EntityAI::PlaySoundByAnimEvent(), DayZPlayer::ProcessAttachmentEvent(), InjurySoundHandlerBase::ProcessSound(), ProcessSound(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), BarbedWireTrigger::SoundCollision(), ItemBase::SoundCollision(), ItemBase::SoundCut(), BarbedWireTrigger::SoundElectricShock(), ItemBase::SoundElectricShock(), and ItemBase::SoundSpark().
| void ProcessSound | ( | ) |
Definition at line 28 of file hungersoundhandler.c.
References g_Game, m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_LIGHT_MAX, and SOUND_INTERVALS_LIGHT_MIN.
Referenced by Tick(), InjurySoundHandlerBase::Update(), and Update().
| EffectSound m_Sound |
Definition at line 18 of file hungersoundhandler.c.
Referenced by ActionDeployHuntingTrap::ActionDeployHuntingTrap(), CreateActionComponent(), InitActionComponent(), PlaySound(), SoundLockChangeDial(), SoundLockChangeNumber(), SoundLockClose(), and SoundLockOpen().
| float m_SoundTime |
Definition at line 17 of file hungersoundhandler.c.
Referenced by ProcessSound().
| const float SOUND_INTERVALS_LIGHT_MAX = 30 |
Definition at line 16 of file hungersoundhandler.c.
Referenced by ProcessSound().
| class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN = 10 |
Referenced by ProcessSound().