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bullethitreaction.c File Reference

Go to the source code of this file.

Data Structures

class  DamageDealtEffect

Functions

void ~EffectRadial ()
void EffectRadial (Param param1, Param param2)
void Update (float deltatime)

Variables

float m_Divisor = 16
float m_Duration = 0.6
PPERequester_PainBlur m_PPERequester
class DamageDealtEffect m_TimeActive

Function Documentation

◆ ~EffectRadial()

void ~EffectRadial ( )

Definition at line 75 of file bullethitreaction.c.

References m_PPERequester.

◆ EffectRadial()

void EffectRadial ( Param param1,
Param param2 )

Definition at line 59 of file bullethitreaction.c.

References Class::CastTo(), m_Divisor, m_Duration, and m_PPERequester.

Referenced by ManBase::SpawnDamageDealtEffect2().

◆ Update()

void Update ( float deltatime)

Variable Documentation

◆ m_Divisor

float m_Divisor = 16

Definition at line 55 of file bullethitreaction.c.

Referenced by EffectRadial(), and Update().

◆ m_Duration

float m_Duration = 0.6

◆ m_PPERequester

PPERequester_PainBlur m_PPERequester

◆ m_TimeActive

class DamageDealtEffect m_TimeActive

Referenced by Update().