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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| bool | IsInProne () |
| bool | IsInRaisedProne () |
| bool | IsLeaning () |
| bool | IsRaised () |
| bool | IsRaisedInProne () |
Private Attributes | |
| int | m_CommandTypeId |
| float | m_fLeaning |
| current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement | |
| int | m_iMovement |
| current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance | |
| int | m_iStanceIdx |
| current command's id | |
| int | m_LocalMovement = -1 |
| leaning state (not all commands need to have all movements) | |
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inlineprivate |
Definition at line 1175 of file human.c.
Referenced by SmptAnimMetaADD::Update(), and Weapon::UseWeaponObstruction().
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inlineprivate |
Definition at line 1181 of file human.c.
References m_iStanceIdx.
Referenced by Weapon::UseWeaponObstruction().
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inlineprivate |
Definition at line 1187 of file human.c.
References m_fLeaning.
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inlineprivate |
Definition at line 1163 of file human.c.
Referenced by ActionDropItemCB::CancelCondition(), and Weapon::LiftWeaponCheckEx().
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private |
Definition at line 1155 of file human.c.
Referenced by ActionDropItemCB::CancelCondition(), Weapon::LiftWeaponCheckEx(), and ShowCoefsDbg().
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current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
Definition at line 1158 of file human.c.
Referenced by Weapon::ApproximateWeaponLiftTransform(), and IsLeaning().
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private |
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Definition at line 1157 of file human.c.
Referenced by CheckWaterContact(), SymptomBase::OnGetActivatedServer(), DayZPlayer::OnStepEvent(), ManBase::ProcessHandDamage(), ShowCoefsDbg(), StaminaHandler::StaminaProcessor_Ladder(), StaminaHandler::StaminaProcessor_Move(), StaminaHandler::StaminaProcessor_Swimming(), AITargetCallbacksPlayer::StanceToMovementIdxTranslation(), and SmptAnimMetaADD::Update().
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current command's id
Definition at line 1156 of file human.c.
Referenced by Weapon::ApproximateWeaponLiftTransform(), AITargetCallbacksPlayer::GetMaxVisionRangeModifier(), GetMovementStanceVisualCoef(), HandleFightLogic(), HandleInitialFirearmMelee(), DayZPlayerImplementSwimming::HandleSwimming(), IsInRaisedProne(), DayZPlayer::OnStepEvent(), ShowCoefsDbg(), StaminaHandler::StaminaProcessor_Move(), and AITargetCallbacksPlayer::StanceToMovementIdxTranslation().
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