  | 
  
    Dayz Explorer
    1.24.157551 (v105080)
    
   Dayz Code Explorer by Zeroy 
   | 
 
 
 
 
Go to the documentation of this file.
   31     protected int m_Value;
 
   34     protected ref 
Timer m_CooldownTimer;
 
   46         m_PresenceNotifierNotifierEvents.Insert(pEventType, pnne);
 
   53         pnne = m_PresenceNotifierNotifierEvents.Get(pEventType);
 
   55         if (m_CooldownTimer.IsRunning())
 
   57             m_CooldownTimer.Stop();
 
   61         m_CooldownTimer.Run(pnne.GetTimerLength(), 
this, 
"ResetEvent", 
null);
 
   69     protected void ResetEvent()
 
  129         DbgUI.BeginCleanupScope();
 
  136             string visualAlertLevel;
 
  137             string noiseAlertLevel;
 
  142             DbgUI.Text(
"Visual: ");
 
  149             DbgUI.Text(
"Noises: ");
 
  156             DbgUI.Text(
"Result: ");
 
  157             visualAlertLevel = 
"";
 
  160                 visualAlertLevel += 
"!";
 
  165             noiseAlertLevel = 
"";
 
  168                 noiseAlertLevel += 
"!";
 
  178             DbgUI.Text(
"Command ID: " + hms.m_CommandTypeId);
 
  179             DbgUI.Text(
"Stance: " + hms.m_iStanceIdx);
 
  180             DbgUI.Text(
"Movement: " + hms.m_iMovement);
 
  184         DbgUI.EndCleanupScope();
 
  207         float visualMean = 0;
 
  233         float speedCoef         = 1.0;
 
  255         float stanceCoef        = 1.0;
 
  258         switch (hms.m_iStanceIdx)
 
  
 
const float SURFACE_LVL1_THRESHOLD
 
void Init(PlayerBase player)
 
void ProcessEvent(EPresenceNotifierNoiseEventType pEventType)
processing of external one-time events (land, fire, etc.)
 
const int NOISE_LEVEL_MAX
 
protected ref PresenceNotifierNoiseEvents m_PresenceNotifierNoiseEvents
 
void PluginPresenceNotifier()
 
protected float GetMovementStanceVisualCoef()
 
EPresenceNotifierNoiseEventType
 
void PresenceNotifierNoiseEvent(float pValue, float pLength)
 
int GetVisualPresence()
returns actual visibility presence of player
 
protected int GetExternalNoiseEventsComponent()
DEPRECATED.
 
const int SURFACE_NOISE_LVL2
 
enum EPresenceNotifierNoiseEventType m_TimerLength
 
protected PlayerBase m_pPlayer
 
protected int GetMovementSpeedNoiseComponent()
 
void ~PluginPresenceNotifier()
 
protected int ProcessNoiseComponents()
 
int GetNoisePresence()
returns actual noise presence of player
 
protected int ProcessVisualComponents()
 
const int SURFACE_NOISE_LVL1
 
void EnableDebug(bool pEnabled)
 
DayZPlayerConstants
defined in C++
 
class PresenceNotifierNoiseEvents windowPosX
dbgUI settings
 
protected void ShowCoefsDbg(bool pEnabled)
 
const int LAND_NOISE_LVL1
land noise
 
protected int GetSurfaceNoiseComponent()
DEPRECATED.
 
const int NOISE_LEVEL_MIN
noise limits
 
const float SURFACE_LVL2_THRESHOLD
 
const int LAND_NOISE_LVL2
 
const int SURFACE_NOISE_LVL0
noise component from surfaces
 
protected float GetMovementSpeedVisualCoef()
Visibility.
 
protected int GetBootsNoiseComponent()