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sensesaievaluate.c
Go to the documentation of this file.
1
class
NoiseAIEvaluate
2
{
3
static
float
SURFACE_NOISE_WEIGHT
= 0.25;
4
5
static
float
GetNoiseMultiplier
(
DayZPlayerImplement
playerImplement)
6
{
7
float
speedNoise =
GetNoiseMultiplierByPlayerSpeed
(playerImplement);
8
float
shoesNoise =
GetNoiseMultiplierByShoes
(playerImplement);
9
float
surfaceNoise =
GetNoiseMultiplierBySurface
(playerImplement);
10
11
surfaceNoise *=
SURFACE_NOISE_WEIGHT
;
12
float
avgNoise = (shoesNoise + surfaceNoise)/(1 +
SURFACE_NOISE_WEIGHT
);
13
avgNoise *= speedNoise;
14
15
return
avgNoise;
16
}
17
18
static
float
GetNoiseReduction
(
Weather
weather)
19
{
20
if
(weather)
21
return
weather.
GetNoiseReductionByWeather
();
22
23
return
0;
24
}
25
26
//Noise multiplier based on player speed
27
static
float
GetNoiseMultiplierByPlayerSpeed
(
DayZPlayerImplement
playerImplement)
28
{
29
HumanMovementState
hms =
new
HumanMovementState
();
30
31
playerImplement.GetMovementState(hms);
32
33
if
( playerImplement.GetCommand_Move() && playerImplement.GetCommand_Move().IsInRoll() )
34
{
35
// When rolling we are prone, so we load that Noise value, hence we multiply
36
return
PlayerConstants
.
AI_NOISE_ROLL
;
37
}
38
39
switch
(
AITargetCallbacksPlayer
.
StanceToMovementIdxTranslation
(hms) )
40
{
41
case
DayZPlayerConstants
.MOVEMENTIDX_IDLE:
42
return
PlayerConstants
.
AI_NOISE_IDLE
;
43
44
case
DayZPlayerConstants
.MOVEMENTIDX_WALK:
45
return
PlayerConstants
.
AI_NOISE_WALK
;
46
47
case
DayZPlayerConstants
.MOVEMENTIDX_CROUCH_RUN:
48
return
PlayerConstants
.
AI_NOISE_CROUCH_RUN
;
49
50
case
DayZPlayerConstants
.MOVEMENTIDX_RUN:
51
return
PlayerConstants
.
AI_NOISE_RUN
;
52
53
case
DayZPlayerConstants
.MOVEMENTIDX_SPRINT:
54
return
PlayerConstants
.
AI_NOISE_SPRINT
;
55
}
56
57
//Default return
58
return
PlayerConstants
.
AI_NOISE_SPRINT
;
59
}
60
61
62
//Noise multiplier based on type of boots
63
static
float
GetNoiseMultiplierByShoes
(
DayZPlayerImplement
playerImplement)
64
{
65
switch
( playerImplement.GetBootsType() )
66
{
67
case
AnimBootsType
.None:
68
return
PlayerConstants
.
AI_NOISE_SHOES_NONE
;
69
70
case
AnimBootsType
.Sneakers:
71
return
PlayerConstants
.
AI_NOISE_SHOES_SNEAKERS
;
72
73
case
AnimBootsType
.Boots:
74
return
PlayerConstants
.
AI_NOISE_SHOES_BOOTS
;
75
}
76
77
//Default return
78
return
PlayerConstants
.
AI_NOISE_SHOES_BOOTS
;
79
}
80
81
//Gets noise multiplayer base on surface player walks on
82
static
float
GetNoiseMultiplierBySurface
(
DayZPlayerImplement
playerImplement)
83
{
84
return
playerImplement.GetSurfaceNoise();
85
}
86
}
AITargetCallbacksPlayer
Definition
aitargetcallbacksplayer.c:2
AITargetCallbacksPlayer::StanceToMovementIdxTranslation
static int StanceToMovementIdxTranslation(HumanMovementState pState)
Translates players speed (idx) and corrects it by current stance used mainly for visibility/audibilit...
Definition
aitargetcallbacksplayer.c:89
DayZPlayerImplement
Definition
manbase.c:2
HumanMovementState
Definition
human.c:1154
NoiseAIEvaluate
Definition
sensesaievaluate.c:2
NoiseAIEvaluate::GetNoiseMultiplier
static float GetNoiseMultiplier(DayZPlayerImplement playerImplement)
Definition
sensesaievaluate.c:5
NoiseAIEvaluate::GetNoiseReduction
static float GetNoiseReduction(Weather weather)
Definition
sensesaievaluate.c:18
NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed
static float GetNoiseMultiplierByPlayerSpeed(DayZPlayerImplement playerImplement)
Definition
sensesaievaluate.c:27
NoiseAIEvaluate::GetNoiseMultiplierByShoes
static float GetNoiseMultiplierByShoes(DayZPlayerImplement playerImplement)
Definition
sensesaievaluate.c:63
NoiseAIEvaluate::SURFACE_NOISE_WEIGHT
static float SURFACE_NOISE_WEIGHT
Definition
sensesaievaluate.c:3
NoiseAIEvaluate::GetNoiseMultiplierBySurface
static float GetNoiseMultiplierBySurface(DayZPlayerImplement playerImplement)
Definition
sensesaievaluate.c:82
PlayerConstants
Definition
playerconstants.c:2
PlayerConstants::AI_NOISE_IDLE
static const float AI_NOISE_IDLE
Definition
playerconstants.c:244
PlayerConstants::AI_NOISE_SHOES_SNEAKERS
static const float AI_NOISE_SHOES_SNEAKERS
Definition
playerconstants.c:246
PlayerConstants::AI_NOISE_SHOES_BOOTS
static const float AI_NOISE_SHOES_BOOTS
Definition
playerconstants.c:245
PlayerConstants::AI_NOISE_RUN
static const float AI_NOISE_RUN
Definition
playerconstants.c:241
PlayerConstants::AI_NOISE_WALK
static const float AI_NOISE_WALK
Definition
playerconstants.c:243
PlayerConstants::AI_NOISE_ROLL
static const float AI_NOISE_ROLL
Definition
playerconstants.c:239
PlayerConstants::AI_NOISE_SPRINT
static const float AI_NOISE_SPRINT
Definition
playerconstants.c:240
PlayerConstants::AI_NOISE_CROUCH_RUN
static const float AI_NOISE_CROUCH_RUN
Definition
playerconstants.c:242
PlayerConstants::AI_NOISE_SHOES_NONE
static const float AI_NOISE_SHOES_NONE
Definition
playerconstants.c:247
Weather
Weather controller.
Definition
weather.c:168
Weather::GetNoiseReductionByWeather
float GetNoiseReductionByWeather()
Definition
weather.c:404
AnimBootsType
AnimBootsType
Definition
dayzanimevents.c:98
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
static
sensesaievaluate.c
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