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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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3 override void EndActionComponent()
61 if (hcm && hcm.IsChangingStance())
64 if (player.GetCommand_Vehicle())
67 return player && item;
72 if (action_data.m_Player.IsPlacingServer())
73 action_data.m_Player.PlacingCancelServer();
81 super.OnExecuteClient(action_data);
88 action_data.m_Player.PhysicalPredictiveDropItem(action_data.m_Player.GetItemInHands());
proto native CGame GetGame()
override void CreateConditionComponents()
void PhysicalDropItem(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override bool HasProneException()
override void OnExecuteClient(ActionData action_data)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
class ActionTargets ActionTarget
DayZPlayerConstants
defined in C++
override bool ActionConditionContinue(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool CanBeUsedThrowing()
ActionDropItemCB m_ItemName
override bool UseAcknowledgment()