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    Dayz Explorer
    1.24.157551 (v105080)
    
   Dayz Code Explorer by Zeroy 
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Go to the documentation of this file.
    3     override void EndActionComponent()
 
   61         if (hcm && hcm.IsChangingStance())
 
   64         if (player.GetCommand_Vehicle())
 
   67         return player && item;
 
   72         if (action_data.m_Player.IsPlacingServer())
 
   73             action_data.m_Player.PlacingCancelServer();
 
   81         super.OnExecuteClient(action_data);
 
   88         action_data.m_Player.PhysicalPredictiveDropItem(action_data.m_Player.GetItemInHands());
 
  
 
proto native CGame GetGame()
 
override void CreateConditionComponents()
 
void PhysicalDropItem(ActionData action_data)
 
override void OnExecuteServer(ActionData action_data)
 
override bool HasProneException()
 
override void OnExecuteClient(ActionData action_data)
 
override bool HasTarget()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
class ActionTargets ActionTarget
 
DayZPlayerConstants
defined in C++
 
override bool ActionConditionContinue(ActionData action_data)
 
ref CCIBase m_ConditionItem
 
ref CCTBase m_ConditionTarget
 
override bool CanBeUsedThrowing()
 
ActionDropItemCB m_ItemName
 
override bool UseAcknowledgment()