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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionDropItemCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| void | ActionDropItem () |
| override bool | CanBePerformedWhileChangingStance () |
| Prevent this action from beeing performed while changing stance. | |
| override bool | CanBeUsedThrowing () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProneException () |
| override bool | HasTarget () |
| override void | OnExecuteServer (ActionData action_data) |
| void | PhysicalDropItem (ActionData action_data) |
| override bool | UseAcknowledgment () |
Variables | |
| ActionDropItemCB | m_ItemName = "" |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Same-frame protection against overlapping inputs
Ongoing move transition protection
Definition at line 84 of file actiondropitem.c.
References ActionTarget, HumanCommandMove::IsChangingStance(), HumanInputController::IsStanceChange(), HumanCommandMove::IsStandingFromBack(), and HumanInputController::IsThrowingModeChange().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 79 of file actiondropitem.c.
References ActionData.
| void ActionDropItem | ( | ) |
Definition at line 34 of file actiondropitem.c.
References m_CommandUID, and m_CommandUIDProne.
Referenced by ActionConstructor::RegisterActions(), and InventoryItem::SetActions().
| override bool CanBePerformedWhileChangingStance | ( | ) |
Prevent this action from beeing performed while changing stance.
Definition at line 64 of file actiondropitem.c.
Referenced by ManBase::CanChangeStance().
| override bool CanBeUsedThrowing | ( | ) |
Definition at line 58 of file actiondropitem.c.
| override void CreateConditionComponents | ( | ) |
Definition at line 42 of file actiondropitem.c.
| override GetInputType | ( | ) |
Definition at line 48 of file actiondropitem.c.
| override bool HasProneException | ( | ) |
Definition at line 53 of file actiondropitem.c.
| override bool HasTarget | ( | ) |
Definition at line 69 of file actiondropitem.c.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 103 of file actiondropitem.c.
References ActionData, g_Game, and PhysicalDropItem().
| void PhysicalDropItem | ( | ActionData | action_data | ) |
Definition at line 120 of file actiondropitem.c.
References ActionData.
Referenced by OnExecuteServer().
| override bool UseAcknowledgment | ( | ) |
Definition at line 74 of file actiondropitem.c.
| ActionDropItemCB m_ItemName = "" |