Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionsingleusebase.c
Go to the documentation of this file.
1
class
ActionSingleUseBaseCB
:
ActionBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CASingleUse
;
6
}
7
8
override
void
InitActionComponent
()
9
{
10
m_Interrupted
=
false
;
11
m_Canceled
=
false
;
12
13
CreateActionComponent
();
14
if
(
m_ActionData
.m_ActionComponent )
15
{
16
m_ActionData
.m_ActionComponent.Init(
m_ActionData
);
17
}
18
m_ActionData
.m_State =
UA_PROCESSING
;
19
RegisterAnimationEvent
(
"ActionExec"
,
UA_ANIM_EVENT
);
20
m_SoundObject
=
m_ActionData
.m_Action.PlayActionSound(
m_ActionData
.m_Player);
21
}
22
23
override
void
EndActionComponent
()
24
{
25
m_ActionData
.m_State =
UA_FINISHED
;
26
}
27
};
28
29
class
ActionSingleUseBase
:
AnimatedActionBase
30
{
31
void
ActionSingleUseBase
()
32
{
33
m_CallbackClass
=
ActionSingleUseBaseCB
;
34
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_PICKUP_HANDS;
35
}
36
37
override
typename
GetInputType
()
38
{
39
return
DefaultActionInput
;
40
}
41
42
override
int
GetActionCategory
()
43
{
44
return
AC_SINGLE_USE
;
45
}
46
};
AC_SINGLE_USE
const int AC_SINGLE_USE
Definition
_constants.c:2
ActionBaseCB::m_Interrupted
bool m_Interrupted
Definition
animatedactionbase.c:6
ActionBaseCB::ActionBaseCB
void ActionBaseCB()
Definition
animatedactionbase.c:9
ActionBaseCB::m_SoundObject
SoundOnVehicle m_SoundObject
Definition
animatedactionbase.c:4
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBaseCB::m_Canceled
bool m_Canceled
Definition
animatedactionbase.c:5
ActionSingleUseBaseCB
Definition
actionsingleusebase.c:2
ActionSingleUseBaseCB::InitActionComponent
override void InitActionComponent()
Definition
actionsingleusebase.c:8
ActionSingleUseBaseCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionsingleusebase.c:3
ActionSingleUseBaseCB::EndActionComponent
override void EndActionComponent()
Definition
actionsingleusebase.c:23
ActionSingleUseBase::GetActionCategory
override int GetActionCategory()
Definition
actionsingleusebase.c:42
ActionSingleUseBase::GetInputType
override GetInputType()
Definition
actionsingleusebase.c:37
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::AnimatedActionBase
void AnimatedActionBase()
Definition
animatedactionbase.c:151
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CASingleUse
Definition
casingleuse.c:2
DefaultActionInput
Definition
actioninput.c:632
RegisterAnimationEvent
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
UA_FINISHED
const int UA_FINISHED
Definition
constants.c:469
UA_ANIM_EVENT
const int UA_ANIM_EVENT
Definition
constants.c:476
UA_PROCESSING
const int UA_PROCESSING
Definition
constants.c:467
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
actionsingleusebase.c
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