Dayz Build 1.29.163047, Scripts Rev. 123548
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AnimatedActionBase Class Reference
Inheritance diagram for AnimatedActionBase:
ActionBase ActionContinuousBase ActionInteractBase ActionSingleUseBase ActionBandageBase ActionBreakLongWoodenStick ActionBuildPart ActionBuildShelter ActionBurnSewSelf ActionBurnSewTarget ActionBuryBody ActionCPR ActionCarHornLong ActionCheckPulseTarget ActionCollectBloodSelf ActionCollectBloodTarget ActionCollectSampleSelf ActionCollectSampleTarget ActionConsume ActionCookOnStick ActionCoverHeadSelf ActionCoverHeadTarget ActionCraft ActionCraftBolts ActionCraftBoltsFeather ActionCraftBoneKnife ActionCraftBoneKnifeEnv ActionCraftImprovisedEyePatch ActionCraftImprovisedFaceCover ActionCraftImprovisedFeetCover ActionCraftImprovisedHandsCover ActionCraftImprovisedHeadCover ActionCraftImprovisedLegsCover ActionCraftImprovisedTorsoCover ActionCraftRopeBelt ActionCraftStoneKnifeEnv ActionCreateGreenhouseGardenPlot ActionDeconstructShelter ActionDefibrilateBase ActionDeployBase ActionDestroyCombinationLock ActionDestroyPart ActionDigInStash ActionDigWorms ActionDisinfectBase ActionDisinfectPlant ActionDismantleGardenPlot ActionDismantlePart ActionDrainLiquid ActionDummyContinuousRelease ActionEmptyBottleBase ActionEmptyMagazine ActionFertilizeSlot ActionFillBottleBase ActionFillBrakes ActionFillCoolant ActionFillFuel ActionFillGeneratorTank ActionFillObject ActionFillOil ActionFishingNew ActionGagSelf ActionGagTarget ActionGiveBloodSelf ActionGiveBloodTarget ActionGiveSalineSelf ActionGiveSalineTarget ActionHarvestCrops ActionIgniteFireplaceByAir ActionLoadMagazine ActionLoadMagazineQuick ActionLockAttachment ActionLockDoors ActionLowerFlag ActionMeasureTemperatureSelf ActionMeasureTemperatureTarget ActionMineBase ActionMountBarbedWire ActionPackGift ActionPlaceOnGround ActionPourLiquid ActionPushObject ActionRaiseFlag ActionReadPaper ActionRepackTent ActionRepairCarPart ActionRepairTent ActionRepairTentPart ActionRepairVehiclePartBase ActionRestrainSelf ActionRestrainTarget ActionSawPlanks ActionSetAlarmClock ActionSetKitchenTimer ActionShave ActionShaveTarget ActionSortAmmoPile ActionSplintSelf ActionSplintTarget ActionStripCarrierVest ActionTestBloodTarget ActionTransferLiquid ActionUncoverHeadBase ActionUngagSelf ActionUngagTarget ActionUnlockDoors ActionUnpackBox ActionUnpackGift ActionUnrestrainSelf ActionUnrestrainTarget ActionUnrestrainTargetHands ActionUpgradeTorchFromGasPump ActionUseRangefinder ActionViewCompass ActionViewOptics ActionWashHandsItemContinuous ActionWaterGardenSlot ActionWaterPlant ActionWorldCraft ActionWringClothes ActionWritePaper ActionAnimateCarSelection ActionCarDoors ActionCarDoorsOutside ActionCheckPulse ActionCloseBarrel ActionCloseBarrelHoles ActionCloseDoors ActionCloseFence ActionDetachFromTarget ActionDetachPowerSourceFromPanel ActionEnterLadder ActionExitLadder ActionFoldObject ActionITest ActionInteractLoopBase ActionLockedDoors ActionNextCombinationLockDialOnTarget ActionOpenBarrel ActionOpenBarrelHoles ActionOpenDoors ActionOpenFence ActionOperatePanel ActionPickupChicken ActionPullBodyFromTransport ActionPullOutPlug ActionRemovePlant ActionRemoveSeed ActionRepositionPluggedItem ActionSwitchLights ActionTakeArrowToHands ActionTakeFireplaceFromBarrel ActionTakeFireplaceIndoor ActionTakeHybridAttachment ActionTakeHybridAttachmentToHands ActionTakeItem ActionTakeItemToHands ActionTakeMaterialToHands ActionTakeOvenIndoor ActionToggleTentOpen ActionTuneFrequencyOnGround ActionTurnOffPowerGenerator ActionTurnOffSpotlight ActionTurnOffTransmitterOnGround ActionTurnOffWhileOnGround ActionTurnOnPowerGenerator ActionTurnOnSpotlight ActionTurnOnTransmitterOnGround ActionTurnOnWhileOnGround ActionUnplugThisByCord ActionUseUndergroundLever ActionAttachOnSelection ActionAttachPowerSourceToPanel ActionAttachToConstruction ActionBuildPartSwitch ActionClapBearTrapWithThisItem ActionClose ActionConsumeSingle ActionCreateIndoorFireplace ActionCreateIndoorOven ActionDisinfectPlantBit ActionEmptySeedsPack ActionFoldEntityToSlot ActionHandcuffTarget ActionHandsPartSwitch ActionInjectSelf ActionInjectTarget ActionInsertSparkplug ActionMeasureBattery ActionNextCombinationLockDial ActionOpen ActionPlaceFireplaceIndoor ActionPlaceFireplaceIntoBarrel ActionPlaceOvenIndoor ActionPlantSeed ActionPlugIn ActionPlugIntoFence ActionPlugTargetIntoThis ActionRefuelTorch ActionRepairWithToolFromHands ActionStopEngine ActionStopEngineBoat ActionTakeMaterialToHandsSwitch ActionToggleNVMode ActionTogglePlaceObject ActionTriggerRemotely ActionTurnOffWeaponFlashlight ActionTurnOffWhileInHands ActionTurnOnWeaponFlashlight ActionTurnOnWhileInHands ActionUnfoldEntity ActionUseUndergroundPanel ActionWashHandsItem ActionWorldCraftCancel ActionWorldCraftSwitch ActionWorldFlagActionSwitch ActionWorldLiquidActionSwitch ActionZoomIn ActionZoomOut

Protected Member Functions

void AnimatedActionBase ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
void CheckAnimationEvent (ActionData action_data)
void CreateAndSetupActionCallback (ActionData action_data)
void Do (ActionData action_data, int state)
override void End (ActionData action_data)
int GetActionCommand (PlayerBase player)
int GetActionCommandEx (ActionData actionData)
 GetCallbackClassTypename ()
int GetCommandOverride (ActionData actionData)
override float GetProgress (ActionData action_data)
override float GetProgressWidgetMultiplier (ActionData action_data)
int GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item)
int GetStanceMaskOverride (ItemBase item)
bool HasMultipleExecution (ActionData action_data)
override bool HasProneException ()
override void Interrupt (ActionData action_data)
void OnAlternativeEndClient (PlayerBase player)
void OnAlternativeEndServer (PlayerBase player)
void OnAnimationEvent (ActionData action_data)
override void OnEndServer (ActionData action_data)
void OnExecute (ActionData action_data)
void OnExecuteClient (ActionData action_data)
void OnExecuteServer (ActionData action_data)
void OnInterruptClient (PlayerBase player)
void OnInterruptServer (PlayerBase player)
void OnJumpStart ()
override void OnStartServer (ActionData action_data)
override void OnUpdate (ActionData action_data)
override void Start (ActionData action_data)

Protected Attributes

 m_CallbackClass
int m_CommandUID
int m_CommandUIDProne

Additional Inherited Members

Private Member Functions inherited from ActionBase
void ActionBase ()
void ActionCleanup (ActionData action_data)
bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
bool ActionConditionContinue (ActionData action_data)
bool AddActionJuncture (ActionData action_data)
void ApplyModifiers (ActionData action_data)
bool Can (PlayerBase player, ActionTarget target, ItemBase item)
bool Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
bool CanBePerformedFromInventory ()
bool CanBePerformedFromQuickbar ()
bool CanBePerformedWhileChangingStance ()
 Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is performed/executed.
bool CanBeSetFromInventory ()
bool CanBeUsedInFreelook ()
bool CanBeUsedInRestrain ()
bool CanBeUsedInVehicle ()
bool CanBeUsedLeaning ()
bool CanBeUsedOnBack ()
bool CanBeUsedOnLadder ()
bool CanBeUsedRaised ()
bool CanBeUsedSwimming ()
bool CanBeUsedThrowing ()
bool CanBeUsedWithBrokenLegs ()
bool CanContinue (ActionData action_data)
bool CanReceiveAction (ActionTarget target)
bool CanTargetBeInVehicle ()
void ClearActionJuncture (ActionData action_data)
void ClearInventoryReservationEx (ActionData action_data)
ActionData CreateActionData ()
void CreateConditionComponents ()
bool DisplayTargetInActionText ()
 Action will display the content of ActionBase::GetTargetName next to action action name (ActionTargetsCursor::GetActionDesc).
void End (ActionData action_data)
void EndInput (ActionData action_data)
void EndRequest (ActionData action_data)
int GetActionCategory ()
string GetAdminLogMessage (ActionData action_data)
int GetClosestPossibleStance (PlayerBase player, ActionTarget target, ItemBase item)
Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
int GetID ()
ActionInput GetInput ()
 GetInputType ()
float GetProgress (ActionData action_data)
float GetProgressWidgetMultiplier (ActionData action_data)
int GetRefreshReservationTimerValue ()
string GetSoundCategory (ActionData action_data)
float GetSpecialtyWeight ()
int GetStanceMask (PlayerBase player)
int GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item)
int GetState (ActionData action_data)
string GetTargetName (PlayerBase player, ActionTarget target)
 Used to set the name of action target displayed in UI in case ActionBase::DisplayTargetInActionText is true.
string GetText ()
int GetVariantID ()
ActionVariantManager GetVariantManager ()
int GetVariants (out array< ref ActionBase > variants)
int GetVariantsCount ()
void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
bool HasProgress ()
 For UI: hiding of progress bar.
bool HasProneException ()
bool HasTarget ()
 Action is performed on target, not with item itself, when set to true.
bool HasVariants ()
void InformPlayers (PlayerBase player, ActionTarget target, int state)
 DEPRECATED delivers message ids to clients based on given context.
void InitConditionMask ()
void Interrupt (ActionData action_data)
bool InventoryReservation (ActionData action_data)
bool IsBuilding (ActionTarget target)
bool IsDamageDestroyed (ActionTarget target)
bool IsDeploymentAction ()
 Is an action directly related to deployment/advanced placing.
bool IsDrink ()
bool IsEat ()
bool IsFullBody (PlayerBase player)
bool IsFullBodyEx (PlayerBase player, ActionTarget target, ItemBase item)
bool IsInReach (PlayerBase player, ActionTarget target, float maxDistance=1.0)
bool IsInstant ()
bool IsLocal ()
bool IsLockTargetOnUse ()
bool IsShaveSelf ()
bool IsTransport (ActionTarget target)
bool IsUsingProxies ()
 not using plane object - it's using multiple proxies
bool MainItemAlwaysInHands ()
void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
void OnEnd (ActionData action_data)
void OnEndClient (ActionData action_data)
void OnEndInput (ActionData action_data)
void OnEndRequest (ActionData action_data)
void OnEndServer (ActionData action_data)
void OnItemLocationChanged (ItemBase item)
void OnStart (ActionData action_data)
void OnStartClient (ActionData action_data)
void OnStartServer (ActionData action_data)
void OnUpdate (ActionData action_data)
void OnUpdateClient (ActionData action_data)
void OnUpdateServer (ActionData action_data)
SoundOnVehicle PlayActionSound (PlayerBase player)
bool Post_SetupAction (ActionData action_data)
bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
void RefreshActionJuncture (ActionData action_data)
void RefreshReservations (ActionData action_data)
bool RemoveForceTargetAfterUse ()
void SendMessageToClient (Object reciever, string message)
void SetID (int actionId)
void SetInput (ActionInput ai)
bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void SetVariantID (int ID)
void Start (ActionData action_data)
void UpdateVariants (Object item, Object target, int componet_index)
bool UseAcknowledgment ()
bool UseMainItem ()
void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
Static Private Member Functions inherited from ActionBase
static int ComputeConditionMask (PlayerBase player, ActionTarget target, ItemBase item)
Private Attributes inherited from ActionBase
int m_ActionID
ref CCIBase m_ConditionItem
int m_ConditionMask
ref CCTBase m_ConditionTarget
bool m_FullBody
ActionInput m_Input
bool m_LockTargetOnUse
ref Param1< stringm_MessageParam
int m_RefreshReservationTimerValue = 140
string m_Sound
ref TStringArray m_Sounds
float m_SpecialtyWeight
int m_StanceMask
string m_Text
int m_VariantID
ref ActionVariantManager m_VariantManager

Detailed Description

Definition at line 141 of file animatedactionbase.c.

Constructor & Destructor Documentation

◆ AnimatedActionBase()

void AnimatedActionBase ( )
inlineprotected

Definition at line 151 of file animatedactionbase.c.

References m_CallbackClass.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

Definition at line 240 of file animatedactionbase.c.

References ActionTarget.

Referenced by ActionConditionContinue(), and ActionConditionContinue().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprotected

Definition at line 235 of file animatedactionbase.c.

References ActionCondition(), and ActionData.

◆ CheckAnimationEvent()

void CheckAnimationEvent ( ActionData action_data)
inlineprotected

◆ CreateAndSetupActionCallback()

◆ Do()

◆ End()

◆ GetActionCommand()

int GetActionCommand ( PlayerBase player)
inlineprotected

◆ GetActionCommandEx()

int GetActionCommandEx ( ActionData actionData)
inlineprotected

Definition at line 254 of file animatedactionbase.c.

References ActionData, GetActionCommand(), and GetCommandOverride().

Referenced by CreateAndSetupActionCallback().

◆ GetCallbackClassTypename()

◆ GetCommandOverride()

◆ GetProgress()

override float GetProgress ( ActionData action_data)
inlineprotected

Definition at line 503 of file animatedactionbase.c.

References ActionData.

Referenced by ActionConsume::OnEndServer().

◆ GetProgressWidgetMultiplier()

override float GetProgressWidgetMultiplier ( ActionData action_data)
inlineprotected

Definition at line 512 of file animatedactionbase.c.

References ActionData.

◆ GetStanceMaskEx()

int GetStanceMaskEx ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

◆ GetStanceMaskOverride()

int GetStanceMaskOverride ( ItemBase item)
inlineprotected

Definition at line 296 of file animatedactionbase.c.

References ActionOverrideData::m_StanceMask, and Type.

Referenced by GetStanceMaskEx().

◆ HasMultipleExecution()

bool HasMultipleExecution ( ActionData action_data)
inlineprotected

Definition at line 208 of file animatedactionbase.c.

References ActionData.

Referenced by OnAnimationEvent().

◆ HasProneException()

override bool HasProneException ( )
inlineprotected

Definition at line 318 of file animatedactionbase.c.

Referenced by GetActionCommand(), and GetCommandOverride().

◆ Interrupt()

override void Interrupt ( ActionData action_data)
inlineprotected

Definition at line 364 of file animatedactionbase.c.

References ActionData, and End().

◆ OnAlternativeEndClient()

void OnAlternativeEndClient ( PlayerBase player)
inlineprotected

Definition at line 160 of file animatedactionbase.c.

◆ OnAlternativeEndServer()

void OnAlternativeEndServer ( PlayerBase player)
inlineprotected

Definition at line 157 of file animatedactionbase.c.

◆ OnAnimationEvent()

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprotected

Definition at line 497 of file animatedactionbase.c.

References ActionData.

Referenced by End().

◆ OnExecute()

void OnExecute ( ActionData action_data)
inlineprotected

Definition at line 171 of file animatedactionbase.c.

References ActionData.

Referenced by OnAnimationEvent().

◆ OnExecuteClient()

void OnExecuteClient ( ActionData action_data)
inlineprotected

Definition at line 179 of file animatedactionbase.c.

References ActionData.

Referenced by OnAnimationEvent().

◆ OnExecuteServer()

void OnExecuteServer ( ActionData action_data)
inlineprotected

Definition at line 175 of file animatedactionbase.c.

References ActionData.

Referenced by OnAnimationEvent().

◆ OnInterruptClient()

void OnInterruptClient ( PlayerBase player)
inlineprotected

Definition at line 167 of file animatedactionbase.c.

◆ OnInterruptServer()

void OnInterruptServer ( PlayerBase player)
inlineprotected

Definition at line 164 of file animatedactionbase.c.

◆ OnJumpStart()

void OnJumpStart ( )
inlineprotected

Definition at line 376 of file animatedactionbase.c.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprotected

Definition at line 489 of file animatedactionbase.c.

References ActionData, ActionBase::GetID(), and ActionBase::IsInstant().

◆ OnUpdate()

override void OnUpdate ( ActionData action_data)
inlineprotected

Definition at line 229 of file animatedactionbase.c.

References ActionData, and CheckAnimationEvent().

◆ Start()

override void Start ( ActionData action_data)
inlineprotected

Field Documentation

◆ m_CallbackClass

m_CallbackClass
protected

Definition at line 145 of file animatedactionbase.c.

Referenced by ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildShelter::ActionBuildShelter(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionContinuousBase::ActionContinuousBase(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionEat::ActionEat(), ActionEatBig::ActionEatBig(), ActionEatCan::ActionEatCan(), ActionEatFruit::ActionEatFruit(), ActionEatMeat::ActionEatMeat(), ActionEatSmall::ActionEatSmall(), ActionEatSmallCan::ActionEatSmallCan(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInteractBase::ActionInteractBase(), ActionInteractLoopBase::ActionInteractLoopBase(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceOnGround::ActionPlaceOnGround(), ActionPourLiquid::ActionPourLiquid(), ActionPushBoat::ActionPushBoat(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRepackTent::ActionRepackTent(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSingleUseBase::ActionSingleUseBase(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTransferLiquid::ActionTransferLiquid(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), AnimatedActionBase(), ActionInteractLoopBase::ActionWashHandsWaterOne(), and GetCallbackClassTypename().

◆ m_CommandUID

int m_CommandUID
protected

Definition at line 143 of file animatedactionbase.c.

Referenced by ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCarHornLong::ActionCarHornLong(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionContinuousBase::ActionContinuousBase(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionEatCharcoalTablets::ActionEatCharcoalTablets(), ActionEatPainkillerTablets::ActionEatPainkillerTablets(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatPurificationTablets::ActionEatPurificationTablets(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEatTetracyclineAntibiotics::ActionEatTetracyclineAntibiotics(), ActionEatVitaminBottle::ActionEatVitaminBottle(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldBandanaToHead::ActionFoldBandanaToHead(), ActionFoldBandanaToMask::ActionFoldBandanaToMask(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionInteractBase::ActionInteractBase(), ActionInteractLoopBase::ActionInteractLoopBase(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLockedDoors::ActionLockedDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineRock::ActionMineRock(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionOpen::ActionOpen(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionOperatePanel::ActionOperatePanel(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPlugIn::ActionPlugIn(), ActionPlugTargetIntoThis::ActionPlugTargetIntoThis(), ActionPourLiquid::ActionPourLiquid(), ActionPullOutPlug::ActionPullOutPlug(), ActionPushBoat::ActionPushBoat(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRepackTent::ActionRepackTent(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSidePlateInteract::ActionSidePlateInteract(), ActionSingleUseBase::ActionSingleUseBase(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStopEngine::ActionStopEngine(), ActionStopEngineBoat::ActionStopEngineBoat(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionTakeArrow::ActionTakeArrow(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionToggleNVMode::ActionToggleNVMode(), ActionToggleTentOpen::ActionToggleTentOpen(), ActionTransferLiquid::ActionTransferLiquid(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffPowerGenerator::ActionTurnOffPowerGenerator(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnChemlight::ActionTurnOnChemlight(), ActionTurnOnPowerGenerator::ActionTurnOnPowerGenerator(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWeaponFlashlight::ActionTurnOnWeaponFlashlight(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnfoldBandana::ActionUnfoldBandana(), ActionUnfoldEntity::ActionUnfoldEntity(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionCarDoors::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionSingleUseBase::ActionCondition(), ActionTurnOffWhileInHands::ActionCondition(), ActionTurnOnWhileInHands::ActionCondition(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionTakeArrowToHands::CreateAndSetupActionCallback(), ActionTakeItemToHands::CreateAndSetupActionCallback(), GetActionCommand(), ActionBuildPart::SetBuildingAnimation(), ActionDismantlePart::SetBuildingAnimation(), ActionRepairPart::SetBuildingAnimation(), ActionClose::SetCloseAnimation(), ActionWorldCraft::SetupAction(), ActionDismantleGardenPlot::SetupAnimation(), and ActionRepackTent::SetupAnimation().

◆ m_CommandUIDProne

int m_CommandUIDProne
protected

Definition at line 144 of file animatedactionbase.c.

Referenced by ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionEatCharcoalTablets::ActionEatCharcoalTablets(), ActionEatPainkillerTablets::ActionEatPainkillerTablets(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatPurificationTablets::ActionEatPurificationTablets(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEatTetracyclineAntibiotics::ActionEatTetracyclineAntibiotics(), ActionEatVitaminBottle::ActionEatVitaminBottle(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionOpen::ActionOpen(), ActionPourLiquid::ActionPourLiquid(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionToggleNVMode::ActionToggleNVMode(), ActionTransferLiquid::ActionTransferLiquid(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionUnpackBox::ActionUnpackBox(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionTurnOffWhileInHands::ActionCondition(), ActionTurnOnWhileInHands::ActionCondition(), ActionTakeArrowToHands::CreateAndSetupActionCallback(), ActionTakeItemToHands::CreateAndSetupActionCallback(), and GetActionCommand().


The documentation for this class was generated from the following file: