Dayz Explorer  1.24.157551 (v105080)
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botevents.c
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5 {
6  PlayerBase m_Player;
7  EntityAI m_Entity;
8 
9  void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; }
10  string DumpToString () {}
11 };
12 
13 //class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
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BotEventEndOK
Definition: botevents.c:19
BotEventEndFail
Definition: botevents.c:20
BotEventOnItemInHandsChanged
Definition: botevents.c:22
BotEventBase
represents event that triggers transition from state to state
Definition: botevents.c:4
PlayerBase
Definition: playerbaseclient.c:1
BotEventEndTimeout
Definition: botevents.c:21
BotEventStart
Definition: botevents.c:16
BotEventStop
Definition: botevents.c:17
EntityAI
Definition: building.c:5
m_Entity
EntityAI m_Entity
Definition: actiondebug.c:11