Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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BotEventBase Class Reference

represents event that triggers transition from state to state More...

Inheritance diagram for BotEventBase:
BotEventEndFail BotEventEndOK BotEventEndTimeout BotEventEntityAttached BotEventEntityDetached BotEventEntityInHands BotEventEntityInHandsOpened BotEventHandsEmpty BotEventHuntedTargetInSight BotEventHuntedTargetLost BotEventOnItemInHandsChanged BotEventStart BotEventStartDebug BotEventStop BotEventWaitTimeout

Private Member Functions

void BotEventBase (PlayerBase p=NULL, EntityAI e=NULL)
string DumpToString ()

Private Attributes

EntityAI m_Entity
PlayerBase m_Player

Detailed Description

represents event that triggers transition from state to state

Definition at line 4 of file botevents.c.

Constructor & Destructor Documentation

◆ BotEventBase()

void BotEventBase ( PlayerBase p = NULL,
EntityAI e = NULL )
inlineprivate

Definition at line 9 of file botevents.c.

References m_Entity.

Member Function Documentation

◆ DumpToString()

string DumpToString ( )
inlineprivate

Definition at line 10 of file botevents.c.

Field Documentation

◆ m_Entity

EntityAI m_Entity
private

Definition at line 7 of file botevents.c.

Referenced by BotEventBase(), and BotStateBase::OnEntry().

◆ m_Player

Definition at line 6 of file botevents.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/systems/bot/botevents.c