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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | LOD () |
| void | ~LOD () |
| proto native owned string | GetName (Object myObject) |
| proto native int | GetPropertyCount () |
| proto native owned string | GetPropertyName (int index) |
| proto native owned string | GetPropertyValue (int index) |
| Selection | GetSelectionByName (string name) |
| proto native int | GetSelectionCount () |
| proto native bool | GetSelections (notnull out array< Selection > selections) |
| proto native vector | GetVertexPosition (int vertex_index) |
Static Private Attributes | |
| static const string | NAME_FIRE = "fire" |
| static const string | NAME_GEOMETRY = "geometry" |
| static const string | NAME_MEMORY = "memory" |
| static const string | NAME_ROADWAY = "roadway" |
| static const string | NAME_VIEW = "view" |
LOD class.
Definition at line 203 of file gameplay.c.
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inlineprivate |
Definition at line 212 of file gameplay.c.
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inlineprivate |
Definition at line 213 of file gameplay.c.
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private |
Referenced by ActionEnterLadder::Start().
Referenced by ActionEnterLadder::Start().
Referenced by ActionEnterLadder::Start().
Definition at line 222 of file gameplay.c.
References GetSelections(), name, and string::ToLower().
Referenced by OnVariablesSynchronized().
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private |
Referenced by Selection::GetVertexPosition().
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staticprivate |
Definition at line 208 of file gameplay.c.
Referenced by ManBase::AddArrow(), ActionTargetsCursor::GetItemDesc(), and ActionTargetsCursor::GetItemHealth().
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staticprivate |
Definition at line 206 of file gameplay.c.
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staticprivate |
Definition at line 209 of file gameplay.c.
Referenced by ActionTargetsCursor::GetOnScreenPosition(), and OnVariablesSynchronized().
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staticprivate |
Definition at line 210 of file gameplay.c.
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staticprivate |
Definition at line 207 of file gameplay.c.
Referenced by ActionCondition(), Hologram::CorrectForWatchtower(), AttachmentsOutOfReach::CreateAttachmentPosition(), ActionTargetsCursor::GetItemDesc(), ActionTargetsCursor::GetItemHealth(), Hologram::IsObjectStatic(), and Hologram::SetOnGround().