Dayz Build 1.29.163047, Scripts Rev. 123548
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LOD Class Reference

LOD class. More...

Private Member Functions

void LOD ()
void ~LOD ()
proto native owned string GetName (Object myObject)
proto native int GetPropertyCount ()
proto native owned string GetPropertyName (int index)
proto native owned string GetPropertyValue (int index)
Selection GetSelectionByName (string name)
proto native int GetSelectionCount ()
proto native bool GetSelections (notnull out array< Selection > selections)
proto native vector GetVertexPosition (int vertex_index)

Static Private Attributes

static const string NAME_FIRE = "fire"
static const string NAME_GEOMETRY = "geometry"
static const string NAME_MEMORY = "memory"
static const string NAME_ROADWAY = "roadway"
static const string NAME_VIEW = "view"

Detailed Description

LOD class.

Definition at line 203 of file gameplay.c.

Constructor & Destructor Documentation

◆ LOD()

void LOD ( )
inlineprivate

Definition at line 212 of file gameplay.c.

◆ ~LOD()

void ~LOD ( )
inlineprivate

Definition at line 213 of file gameplay.c.

Member Function Documentation

◆ GetName()

proto native owned string GetName ( Object myObject)
private

References Object.

◆ GetPropertyCount()

proto native int GetPropertyCount ( )
private

◆ GetPropertyName()

proto native owned string GetPropertyName ( int index)
private

◆ GetPropertyValue()

proto native owned string GetPropertyValue ( int index)
private

◆ GetSelectionByName()

Selection GetSelectionByName ( string name)
inlineprivate

Definition at line 222 of file gameplay.c.

References GetSelections(), name, and string::ToLower().

Referenced by OnVariablesSynchronized().

◆ GetSelectionCount()

proto native int GetSelectionCount ( )
private

◆ GetSelections()

◆ GetVertexPosition()

proto native vector GetVertexPosition ( int vertex_index)
private

Field Documentation

◆ NAME_FIRE

const string NAME_FIRE = "fire"
staticprivate

◆ NAME_GEOMETRY

const string NAME_GEOMETRY = "geometry"
staticprivate

Definition at line 206 of file gameplay.c.

◆ NAME_MEMORY

const string NAME_MEMORY = "memory"
staticprivate

◆ NAME_ROADWAY

const string NAME_ROADWAY = "roadway"
staticprivate

Definition at line 210 of file gameplay.c.

◆ NAME_VIEW


The documentation for this class was generated from the following file: