Dayz
Build 1.29.163047, Scripts Rev. 123548
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cctcursorparent.c
Go to the documentation of this file.
1
class
CCTCursorParent
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
//approximate head heights
6
const
float
HEIGHT_ERECT
= 1.6;
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const
float
HEIGHT_CROUCH
= 1.05;
8
const
float
HEIGHT_PRONE
= 0.66;
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void
CCTCursorParent
(
float
maximal_target_distance =
UAMaxDistances
.
DEFAULT
)
11
{
12
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
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}
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override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
16
{
17
if
( !target )
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return
false
;
19
20
Object
parentObject = target.GetParent();
21
if
( !player || !parentObject || parentObject.IsDamageDestroyed() )
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return
false
;
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vector
playerHeadPos;
25
MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
26
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float
distanceRoot =
vector
.
DistanceSq
(target.GetCursorHitPos(), player.GetPosition());
28
float
distanceHead =
vector
.
DistanceSq
(target.GetCursorHitPos(), playerHeadPos);
29
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return
( distanceRoot <=
m_MaximalActionDistanceSq
|| distanceHead <=
m_MaximalActionDistanceSq
);
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}
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};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Definition
cctbase.c:2
CCTCursorParent::HEIGHT_CROUCH
const float HEIGHT_CROUCH
Definition
cctcursorparent.c:7
CCTCursorParent::HEIGHT_ERECT
const float HEIGHT_ERECT
Definition
cctcursorparent.c:6
CCTCursorParent::CCTCursorParent
void CCTCursorParent(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition
cctcursorparent.c:10
CCTCursorParent::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctcursorparent.c:15
CCTCursorParent::HEIGHT_PRONE
const float HEIGHT_PRONE
Definition
cctcursorparent.c:8
CCTCursorParent::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctcursorparent.c:3
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
vector
Definition
enconvert.c:119
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
Games
Dayz
scripts
4_world
classes
useractionscomponent
targetconditionscomponents
cctcursorparent.c
Generated by
1.17.0