Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
cctcursorparent.c
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2 {
3  protected float m_MaximalActionDistanceSq;
4 
5  //approximate head heights
6  const float HEIGHT_ERECT = 1.6;
7  const float HEIGHT_CROUCH = 1.05;
8  const float HEIGHT_PRONE = 0.66;
9 
10  void CCTCursorParent( float maximal_target_distance = UAMaxDistances.DEFAULT )
11  {
12  m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
13  }
14 
15  override bool Can( PlayerBase player, ActionTarget target )
16  {
17  if( !target )
18  return false;
19 
20  Object parentObject = target.GetParent();
21  if ( !player || !parentObject || parentObject.IsDamageDestroyed() )
22  return false;
23 
24  vector playerHeadPos;
25  MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
26 
27  float distanceRoot = vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
28  float distanceHead = vector.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
29 
30  return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
31  }
32 };
CCTBase
Definition: cctbase.c:1
CCTCursorParent
Definition: cctcursorparent.c:1
UAMaxDistances
Definition: actionconstants.c:104
PlayerBase
Definition: playerbaseclient.c:1
vector
Definition: enconvert.c:105
ActionTarget
class ActionTargets ActionTarget
Object
Definition: objecttyped.c:1