Dayz Build 1.29.163047, Scripts Rev. 123548
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CCTCursorParent Class Reference
Inheritance diagram for CCTCursorParent:
CCTBase

Protected Member Functions

void CCTCursorParent (float maximal_target_distance=UAMaxDistances.DEFAULT)
override bool Can (PlayerBase player, ActionTarget target)

Protected Attributes

const float HEIGHT_CROUCH = 1.05
const float HEIGHT_ERECT = 1.6
const float HEIGHT_PRONE = 0.66
float m_MaximalActionDistanceSq

Detailed Description

Definition at line 1 of file cctcursorparent.c.

Constructor & Destructor Documentation

◆ CCTCursorParent()

void CCTCursorParent ( float maximal_target_distance = UAMaxDistances.DEFAULT)
inlineprotected

Definition at line 10 of file cctcursorparent.c.

References m_MaximalActionDistanceSq.

Member Function Documentation

◆ Can()

override bool Can ( PlayerBase player,
ActionTarget target )
inlineprotected

Definition at line 15 of file cctcursorparent.c.

References ActionTarget, vector::DistanceSq(), and m_MaximalActionDistanceSq.

Field Documentation

◆ HEIGHT_CROUCH

const float HEIGHT_CROUCH = 1.05
protected

Definition at line 7 of file cctcursorparent.c.

◆ HEIGHT_ERECT

const float HEIGHT_ERECT = 1.6
protected

Definition at line 6 of file cctcursorparent.c.

◆ HEIGHT_PRONE

const float HEIGHT_PRONE = 0.66
protected

Definition at line 8 of file cctcursorparent.c.

◆ m_MaximalActionDistanceSq

float m_MaximalActionDistanceSq
protected

Definition at line 3 of file cctcursorparent.c.

Referenced by CCTCursorParent(), and Can().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/targetconditionscomponents/cctcursorparent.c