Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionplaceovenindoor.c
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2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
8 m_Text = "#place_object";
9 }
10
16
17 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
18 {
19 if ( !target ) return false;
20
21 Object target_object = target.GetObject();
22 string action_selection = target_object.GetActionComponentName( target.GetComponentIndex() );
23 BuildingWithFireplace building = BuildingWithFireplace.Cast( target_object );
24
25 if ( target_object && building && action_selection.Contains( OvenIndoor.OVENPOINT_ACTION_SELECTION ) )
26 {
27 if ( !IsInReach(player, target, UAMaxDistances.DEFAULT) ) return false;
28
29 vector fire_point_pos_world, fire_point_rot_world;
30 int fire_point_index = OvenIndoor.GetFirePointIndex( action_selection );
31 if ( OvenIndoor.CanPlaceFireplaceInSelectedSpot( building, fire_point_index, fire_point_pos_world, fire_point_rot_world ) )
32 {
33 float rot_deg = 0.0;
34 if ( building.HasSelection( OvenIndoor.OVENPOINT_PLACE_ROT + fire_point_index.ToString() ) )
35 {
36 vector diff = fire_point_rot_world - fire_point_pos_world;
37 diff[1] = 0.0;
38 diff.Normalize();
39 float dotp = vector.Dot( "0 0 1" , diff );
40 rot_deg = Math.Acos( dotp ) * Math.RAD2DEG;
41 if ( ( diff[0] < 0 ) && ( diff[2] < 0 ) )
42 rot_deg = 360.0 - rot_deg;
43 else if ( ( diff[0] < 0 ) && ( diff[2] > 0 ) )
44 rot_deg = 360.0 - rot_deg;
45
46 //Debug.DrawArrow( fire_point_pos_world, fire_point_pos_world + diff );
47 }
48
49 float fire_point_dist = vector.Distance( fire_point_pos_world, player.GetPosition() );
50 if ( fire_point_dist <= 2 )
51 {
52 player.SetLastFirePoint( fire_point_pos_world );
53 player.SetLastFirePointIndex( fire_point_index );
54 player.SetLastFirePointRot( rot_deg );
55 return true;
56 }
57 }
58 }
59
60 return false;
61 }
62
63 override void OnExecuteServer( ActionData action_data )
64 {
65 FireplaceBase fireplace_in_hands = FireplaceBase.Cast( action_data.m_MainItem );
66
67 //replace fireplace with lambda
68 FireplaceToIndoorOvenLambda lambda = new FireplaceToIndoorOvenLambda( fireplace_in_hands, "OvenIndoor", action_data.m_Player, action_data.m_Player.GetLastFirePoint(), action_data.m_Target.GetObject() );
69 lambda.SetTransferParams( true, true, true );
70 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere( lambda );
71 }
72
73 override bool IsLockTargetOnUse()
74 {
75 return false;
76 }
77}
78
79
81{
85
86 void FireplaceToIndoorOvenLambda( EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target )
87 {
89 vector mtx[4];
91 mtx[3] = pos;
92 gnd.SetGround( NULL, mtx );
93 OverrideNewLocation( gnd );
94
95 //set fire point index and smoke point position in world
96 m_FirePointIndex = player.GetLastFirePointIndex();
97 m_FireplaceRot = player.GetLastFirePointRot();
98
99 vector smoke_point_pos = target.GetSelectionPositionMS( OvenIndoor.OVENPOINT_SMOKE_POSITION + m_FirePointIndex.ToString() );
100 vector smoke_point_pos_world = target.ModelToWorld( smoke_point_pos );
101 m_SmokePosition = smoke_point_pos_world;
102 }
103
104 override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
105 {
106 super.CopyOldPropertiesToNew( old_item, new_item );
107
108 OvenIndoor fireplace_indoor = OvenIndoor.Cast( new_item );
109 if ( fireplace_indoor )
110 {
111 //set fire point index
112 fireplace_indoor.SetFirePointIndex( m_FirePointIndex );
113
114 // rotate fireplace
115 vector fprot = vector.Zero;
116 fprot[0] = m_FireplaceRot;
117 fireplace_indoor.SetOrientation( fprot );
118 Print(fireplace_indoor.GetOrientation());
119
120 // smoke pos (chimney)
121 fireplace_indoor.SetSmokePointPosition( m_SmokePosition );
122
123 //synchronize
124 fireplace_indoor.Synchronize();
125 }
126 }
127};
ActionBase ActionData
Definition actionbase.c:30
ActionPlaceFireplaceIndoor m_FirePointIndex
vector m_SmokePosition
float m_FireplaceRot
void FireplaceToIndoorOvenLambda(EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target)
class ActionTargets ActionTarget
string m_Text
Definition actionbase.c:64
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsLockTargetOnUse()
InventoryLocation.
proto native void SetGround(EntityAI e, vector mat[4])
Definition enmath.c:7
const float DEFAULT
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
proto float Normalize()
Normalizes vector.
static const vector Zero
Definition enconvert.c:123
static float Dot(vector v1, vector v2)
Returns Dot product of vector v1 and vector v2.
Definition enconvert.c:284
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto void Print(void var)
Prints content of variable to console/log.
static void MatrixIdentity4(out vector mat[4])
Creates identity matrix.
Definition enmath3d.c:256
static proto float Acos(float c)
Returns angle in radians from cosinus.
static const float RAD2DEG
Definition enmath.c:16
bool Contains(string sample)
Returns true if sample is substring of string.
Definition enstring.c:286
override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)