Dayz
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cctcursornoobject.c
Go to the documentation of this file.
1
class
CCTCursorNoObject
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTCursorNoObject
(
float
maximal_target_distance )
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
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override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
11
{
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if
( !target )
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return
false
;
14
15
if
(
g_Game
.IsServer() &&
g_Game
.IsMultiplayer() )
16
return
true
;
17
18
vector
playerHeadPos;
19
MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
20
21
float
distanceRoot =
vector
.
DistanceSq
(target.GetCursorHitPos(), player.GetPosition());
22
float
distanceHead =
vector
.
DistanceSq
(target.GetCursorHitPos(), playerHeadPos);
23
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return
( distanceRoot <=
m_MaximalActionDistanceSq
|| distanceHead <=
m_MaximalActionDistanceSq
);
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}
26
};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Definition
cctbase.c:2
CCTCursorNoObject::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctcursornoobject.c:10
CCTCursorNoObject::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctcursornoobject.c:3
CCTCursorNoObject::CCTCursorNoObject
void CCTCursorNoObject(float maximal_target_distance)
Definition
cctcursornoobject.c:5
PlayerBase
Definition
playerbaseclient.c:2
vector
Definition
enconvert.c:119
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Games
Dayz
scripts
4_world
classes
useractionscomponent
targetconditionscomponents
cctcursornoobject.c
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