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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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28 protected void Init();
81 super.OnInventoryExit(player);
91 SetOrientation(
vector.Zero);
109 if (MiscGameplayFunctions.IsUnderRoofEx(
this, 60))
132 super.OnVariablesSynchronized();
142 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
147 super.GetDebugActions(outputList);
152 if (super.OnAction(action_id, player, ctx))
156 if (action_id ==
EActions.ACTIVATE_ENTITY)
proto native CGame GetGame()
protected ref Timer m_TimerEvent
protected int m_RandomSeed
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
override void OnIgnitedThis(EntityAI fire_source)
Executed on Server when some item ignited this one.
override void EEOnCECreate()
protected void SetState(EFireworksState state)
protected void OnStateChangedServer(EFireworksState currentState)
protected EFireworksState m_StatePrev
override protected void OnInventoryEnter(Man player)
override protected void OnInventoryExit(Man player)
Serialization general interface. Serializer API works with:
protected float GetMaxAllowedWetness()
override bool HasFlammableMaterial()
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
void AddAction(typename actionName)
override protected void SetActions()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
enum EFireworksState m_State
protected void Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
override bool IsBeingPlaced()
protected void OnStateChangedClient(EFireworksState currentState)
override protected void OnVariablesSynchronized()
const int SAT_DEBUG_ACTION
protected float GetEventDelay()
Param4< int, int, string, int > TSelectableActionInfoWithColor
protected EFireworksState GetState()
returns one of STATE_...
override protected bool CanBeIgnitedBy(EntityAI igniter=NULL)
protected void OnEventServer(int type)
Called periodically after the entity gets ignited.