Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | EFireworksState { DEFAULT, PLACED, IGNITED, FIRING, FINISHED } |
Functions | |
void | FireworksBase () |
override void | EEOnCECreate () |
protected void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More... | |
override protected void | SetActions () |
override bool | HasFlammableMaterial () |
protected float | GetMaxAllowedWetness () |
protected EFireworksState | GetState () |
returns one of STATE_... More... | |
protected void | SetState (EFireworksState state) |
protected void | OnStateChangedServer (EFireworksState currentState) |
protected void | OnStateChangedClient (EFireworksState currentState) |
override protected void | OnInventoryEnter (Man player) |
override protected void | OnInventoryExit (Man player) |
protected void | StandUp () |
override void | OnIgnitedThis (EntityAI fire_source) |
Executed on Server when some item ignited this one. More... | |
override protected bool | CanBeIgnitedBy (EntityAI igniter=NULL) |
protected void | OnEventServer (int type) |
Called periodically after the entity gets ignited. More... | |
protected float | GetEventDelay () |
override protected void | OnVariablesSynchronized () |
Variables | |
enum EFireworksState | m_State |
protected EFireworksState | m_StatePrev |
protected ref Timer | m_TimerEvent |
protected int | m_RandomSeed |
enum EFireworksState |
Enumerator | |
---|---|
DEFAULT | |
PLACED | |
IGNITED | |
FIRING | |
FINISHED |
Definition at line 2 of file fireworksbase.c.
Definition at line 102 of file fireworksbase.c.
override void EEOnCECreate | ( | ) |
Definition at line 23 of file fireworksbase.c.
void FireworksBase | ( | ) |
Definition at line 18 of file fireworksbase.c.
protected float GetEventDelay | ( | ) |
Definition at line 124 of file fireworksbase.c.
protected float GetMaxAllowedWetness | ( | ) |
Definition at line 46 of file fireworksbase.c.
protected EFireworksState GetState | ( | ) |
returns one of STATE_...
returns the state of climb (enum value of ClimbStates);
Definition at line 51 of file fireworksbase.c.
override bool HasFlammableMaterial | ( | ) |
Definition at line 41 of file fireworksbase.c.
protected void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
Definition at line 46 of file uihintpanel.c.
protected void OnEventServer | ( | int | type | ) |
Called periodically after the entity gets ignited.
override void OnIgnitedThis | ( | EntityAI | fire_source | ) |
Executed on Server when some item ignited this one.
Definition at line 96 of file fireworksbase.c.
override protected void OnInventoryEnter | ( | Man | player | ) |
Definition at line 71 of file fireworksbase.c.
override protected void OnInventoryExit | ( | Man | player | ) |
Definition at line 79 of file fireworksbase.c.
protected void OnStateChangedClient | ( | EFireworksState | currentState | ) |
protected void OnStateChangedServer | ( | EFireworksState | currentState | ) |
override protected void OnVariablesSynchronized | ( | ) |
Definition at line 129 of file fireworksbase.c.
override protected void SetActions | ( | ) |
Definition at line 32 of file fireworksbase.c.
protected void SetState | ( | EFireworksState | state | ) |
Definition at line 56 of file fireworksbase.c.
protected void StandUp | ( | ) |
Definition at line 87 of file fireworksbase.c.
protected int m_RandomSeed |
Definition at line 16 of file fireworksbase.c.
enum EFireworksState m_State |
protected EFireworksState m_StatePrev |
Definition at line 14 of file fireworksbase.c.
protected ref Timer m_TimerEvent |
Definition at line 15 of file fireworksbase.c.