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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionLightItemOnFireCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| ActionLightItemOnFireCB ActionContinuousBaseCB | ActionLightItemOnFire () |
| override bool | CanBePerformedFromQuickbar () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| bool | IsItemInCargoOfSomething (ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| void | SetIgnitingAnimation (ItemBase target_item) |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 70 of file actionlightitemonfire.c.
References ActionTarget, ItemBase::CanBeIgnitedBy(), ItemBase::CanIgniteItem(), ItemBase::IsIgnited(), and IsItemInCargoOfSomething().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 56 of file actionlightitemonfire.c.
References AnimatedActionBase::ActionCondition(), ActionData, and FireworksBase().
| ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire | ( | ) |
Definition at line 1 of file actionlightitemonfire.c.
Referenced by ActionConstructor::RegisterActions(), FlammableBase::SetActions(), ItemBase::SetActions(), Roadflare::SetActions(), and SetActions().
| override bool CanBePerformedFromQuickbar | ( | ) |
Definition at line 28 of file actionlightitemonfire.c.
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actionlightitemonfire.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 22 of file actionlightitemonfire.c.
References UAMaxDistances::DEFAULT.
Definition at line 40 of file actionlightitemonfire.c.
References InventoryLocation::GetIdx().
Referenced by ActionCondition().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 103 of file actionlightitemonfire.c.
References ActionData, ItemBase::CanBeIgnitedBy(), ItemBase::CanIgniteItem(), ActionBase::ClearActionJuncture(), ItemBase::IsThisIgnitionSuccessful(), ItemBase::OnIgnitedTarget(), ItemBase::OnIgnitedTargetFailed(), and ItemBase::OnIgnitedThis().
| void SetIgnitingAnimation | ( | ItemBase | target_item | ) |
Definition at line 155 of file actionlightitemonfire.c.
References ItemBase::HasFlammableMaterial(), and m_CommandUID.
Referenced by SetupAction().
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL ) |
Definition at line 139 of file actionlightitemonfire.c.
References ActionData, ActionTarget, and SetIgnitingAnimation().