Dayz Build 1.29.163047, Scripts Rev. 123548
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actionlightitemonfire.c File Reference

Go to the source code of this file.

Data Structures

class  ActionLightItemOnFireCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire ()
override bool CanBePerformedFromQuickbar ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
bool IsItemInCargoOfSomething (ItemBase item)
override void OnFinishProgressServer (ActionData action_data)
void SetIgnitingAnimation (ItemBase target_item)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)

Function Documentation

◆ ActionCondition()

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)

◆ ActionLightItemOnFire()

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )

Definition at line 28 of file actionlightitemonfire.c.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionlightitemonfire.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 22 of file actionlightitemonfire.c.

References UAMaxDistances::DEFAULT.

◆ IsItemInCargoOfSomething()

bool IsItemInCargoOfSomething ( ItemBase item)

Definition at line 40 of file actionlightitemonfire.c.

References InventoryLocation::GetIdx().

Referenced by ActionCondition().

◆ OnFinishProgressServer()

◆ SetIgnitingAnimation()

void SetIgnitingAnimation ( ItemBase target_item)

Definition at line 155 of file actionlightitemonfire.c.

References ItemBase::HasFlammableMaterial(), and m_CommandUID.

Referenced by SetupAction().

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )

Definition at line 139 of file actionlightitemonfire.c.

References ActionData, ActionTarget, and SetIgnitingAnimation().