Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionContinuousBaseCB Class Reference
Inheritance diagram for ActionContinuousBaseCB:
ActionBaseCB ActionActivateTrapCB ActionArmExplosiveCB ActionAttachExplosivesTriggerCB ActionBandageSelfCB ActionBandageTargetCB ActionBreakLongWoodenStickCB ActionBuildOvenCB ActionBuildPartCB ActionBuildStoneCircleCB ActionBurnSewSelfCB ActionBurnSewTargetCB ActionBuryAshesCB ActionBuryBodyCB ActionCPRCB ActionCheckPulseTargetCB ActionCollectBloodSelfCB ActionCollectBloodTargetCB ActionCollectSampleSelfCB ActionCollectSampleTargetCB ActionConsumeCB ActionCookOnStickCB ActionCoverHeadSelfCB ActionCoverHeadTargetCB ActionCraftArmbandCB ActionCraftBoltsCB ActionCraftBoltsFeatherCB ActionCraftBoneKnifeCB ActionCraftBoneKnifeEnvCB ActionCraftCB ActionCraftImprovisedEyePatchCB ActionCraftImprovisedFaceCoverCB ActionCraftImprovisedFeetCoverCB ActionCraftImprovisedHandsCoverCB ActionCraftImprovisedHeadCoverCB ActionCraftImprovisedLegsCoverCB ActionCraftImprovisedTorsoCoverCB ActionCraftRopeBeltCB ActionCraftStoneKnifeEnvCB ActionCreateGreenhouseGardenPlotCB ActionDeCraftDrysackBagCB ActionDeCraftRopeBeltCB ActionDeCraftWitchHoodCoifCB ActionDefibrilateSelfCB ActionDefibrilateTargetCB ActionDestroyCombinationLockCB ActionDestroyPartCB ActionDialCombinationLockCB ActionDialCombinationLockOnTargetCB ActionDigInStashCB ActionDigOutStashCB ActionDigWormsCB ActionDisarmExplosiveCB ActionDisarmMineCB ActionDisinfectPlantCB ActionDisinfectSelfCB ActionDisinfectTargetCB ActionDismantleGardenPlotCB ActionDismantleOvenCB ActionDismantlePartCB ActionDismantleStoneCircleCB ActionDrainLiquidCB ActionDrinkCB ActionDrinkPondContinuousCB ActionDrinkWellContinuousCB ActionEatBigCB ActionEatCanCB ActionEatFruitCB ActionEatMeatCB ActionEatSmallCanCB ActionEatSnowContinuousCB ActionEmptyBottleBaseCB ActionExtinguishFireplaceByExtinguisherCB ActionExtinguishFireplaceByLiquidCB ActionFeedVitaminBottleCB ActionFertilizeSlotCB ActionFillBottleBaseCB ActionFillBrakesCB ActionFillCoolantCB ActionFillFuelCB ActionFillGeneratorTankCB ActionFillObjectCB ActionFillOilCB ActionFishingNewCB ActionFoldBaseBuildingObjectCB ActionForceConsumeCB ActionForceDrinkCB ActionForceFeedCB ActionForceFeedMeatCB ActionForceFeedSmallCB ActionGiveBloodTargetCB ActionGiveSalineSelfCB ActionGiveSalineTargetCB ActionHarvestCropsCB ActionIgniteFireplaceByAirCB ActionLightItemOnFireCB ActionLoadMagazineCB ActionLoadMagazineQuickCB ActionLockDoorsCB ActionManipulateFlagCB ActionMeasureTemperatureSelfCB ActionMeasureTemperatureTargetCB ActionMineBushCB ActionMineRockCB ActionMountBarbedWireCB ActionPackGiftCB ActionPackTentCB ActionPlaceOnGroundCB ActionPourLiquidCB ActionRaiseAndViewCB ActionRaiseMegaphoneCB ActionReadPaperCB ActionRepackTentCB ActionRepairItemWithBlowtorchCB ActionRepairPartCB ActionRepairTentCB ActionRepairTentPartCB ActionRepairVehiclePartCB ActionRestrainSelfCB ActionRestrainTargetCB ActionSetAlarmClockCB ActionSetKitchenTimerCB ActionSewSelfCB ActionSewTargetCB ActionShaveCB ActionShaveTargetCB ActionSkinningCB ActionSortAmmoPileCB ActionSplintSelfCB ActionSplintTargetCB ActionStartCarCB ActionStartEngineBoatCB ActionStripCarrierVestCB ActionTestBloodSelfCB ActionTestBloodTargetCB ActionTransferLiquidCB ActionTuneFrequencyCB ActionTuneRadioStationCB ActionTurnValveCB ActionUncoverHeadSelfCB ActionUncoverHeadTargetCB ActionUnlockDoorsCB ActionUnmountBarbedWireCB ActionUnpackBoxCB ActionUnpackGiftCB ActionUnrestrainSelfCB ActionUnrestrainTargetCB ActionUnrestrainTargetHandsCB ActionUpgradeTorchFromGasPumpCB ActionUseRangefinderCB ActionWashHandsItemContinuousCB ActionWashHandsSnowCB ActionWashHandsWaterCB ActionWashHandsWellCB ActionWaterGardenSlotCB ActionWaterPlantCB ActionWorldCraftCB ActionWringClothesCB ActionWritePaperCB

Private Member Functions

bool CancelCondition ()
override void EndActionComponent ()
override void InitActionComponent ()
void SetInLoop (bool value)
void UserEndsAction ()
Private Member Functions inherited from ActionBaseCB
void ActionBaseCB ()
void CreateActionComponent ()
void EndActionComponent ()
float GetActionComponentProgress ()
int GetActionState ()
int GetPossileStanceMask ()
ActionTarget GetTarget ()
void InitActionComponent ()
void Interrupt ()
override bool IsUserActionCallback ()
override void OnAnimationEvent (int pEventID)
override void OnFinish (bool pCanceled)
void ProgressActionComponent ()
void SetActionData (ActionData action_data)
void SetCommand (int command_uid)

Private Attributes

bool m_callLoopEnd = false
bool m_inLoop = false
Private Attributes inherited from ActionBaseCB
ActionData m_ActionData
bool m_Canceled
bool m_Interrupted
SoundOnVehicle m_SoundObject

Detailed Description

Definition at line 1 of file actioncontinuousbase.c.

Member Function Documentation

◆ CancelCondition()

◆ EndActionComponent()

◆ InitActionComponent()

◆ SetInLoop()

void SetInLoop ( bool value)
inlineprivate

Definition at line 34 of file actioncontinuousbase.c.

References m_inLoop.

Referenced by ActionContinuousBase::OnAnimationEvent().

◆ UserEndsAction()

void UserEndsAction ( )
inlineprivate

Definition at line 110 of file actioncontinuousbase.c.

References ActionBaseCB::m_ActionData.

Referenced by ActionContinuousBase::OnEndInput().

Field Documentation

◆ m_callLoopEnd

bool m_callLoopEnd = false
private

Definition at line 4 of file actioncontinuousbase.c.

Referenced by CancelCondition().

◆ m_inLoop

bool m_inLoop = false
private

Definition at line 3 of file actioncontinuousbase.c.

Referenced by CancelCondition(), InitActionComponent(), and SetInLoop().


The documentation for this class was generated from the following file: