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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
| enum | Direction { RIGHT , LEFT , UP , DOWN } |
| enum Direction |
| Enumerator | |
|---|---|
| RIGHT | |
| LEFT | |
| UP | |
| DOWN | |
Definition at line 18 of file inventory.c.
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Definition at line 1131 of file inventory.c.
References g_Game, InventoryMenu(), and MENU_INVENTORY.
Referenced by UpdateInterval().
Definition at line 404 of file inventory.c.
Referenced by Controller().
Definition at line 431 of file inventory.c.
References AngleToDirection(), GetProperControllerStickAngle(), m_ControllerAngle, m_ControllerRightStickTimer, m_ControllerRightStickTimerEnd, m_ControllerTilt, and UpdateConsoleToolbar().
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Definition at line 294 of file inventory.c.
References ItemManager::DeserializeDefaultHeaderOpenStates(), ItemManager::DeserializeDefaultOpenStates(), and ItemManager::GetInstance().
Referenced by OnShow().
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Definition at line 1170 of file inventory.c.
References ItemManager::GetInstance(), ItemManager::IsMicromanagmentMode(), ItemManager::SetItemMicromanagmentMode(), ItemManager::SetSelectedItemEx(), and UpdateConsoleToolbar().
Referenced by UpdateInterval().
Definition at line 615 of file inventory.c.
References g_Game, ColorManager::GetInstance(), ItemManager::GetInstance(), ItemPreviewWidget::GetItem(), InventoryLocation::GetType(), ColorManager::GREEN_COLOR, ItemManager::HideDropzones(), InventoryLocation::IsValid(), name, ColorManager::RED_COLOR, ColorManager::SetColor(), ItemManager::ShowSourceDropzone(), x, and y.
Definition at line 461 of file inventory.c.
References ItemManager::GetInstance(), ItemManager::HideDropzones(), m_HandsArea, x, and y.
Definition at line 605 of file inventory.c.
References m_LeftArea, x, and y.
Definition at line 610 of file inventory.c.
References m_RightArea, x, and y.
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Definition at line 1147 of file inventory.c.
References ItemManager::GetInstance(), ItemManager::IsMicromanagmentMode(), m_HandsArea, m_LeftArea, m_RightArea, ItemManager::SetItemMicromanagmentMode(), and UpdateConsoleToolbar().
Referenced by Update(), and UpdateInterval().
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Definition at line 1374 of file inventory.c.
References m_HandsArea, m_LeftArea, and m_RightArea.
Referenced by UpdateConsoleToolbar().
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Definition at line 282 of file inventory.c.
References Inventory(), and m_Instance.
Definition at line 305 of file inventory.c.
References GetPlayerAttachmentIndex(), and InventorySlots::GetSlotName().
Definition at line 300 of file inventory.c.
References m_PlayerAttachmentsIndexes.
Referenced by GetPlayerAttachmentIndex(), MoveAttachmentDown(), and MoveAttachmentUp().
Definition at line 398 of file inventory.c.
Referenced by Controller().
Picks from the strings by active input limiter variant in order: {click,hold,doubleclick}. Intended for inputs that check 'LocalPress' exclusively!!
Definition at line 1536 of file inventory.c.
References ErrorEx, UAInputAPI::GetInputByName(), GetUApi(), UAInput::IsClickLimit(), UAInput::IsDoubleClickLimit(), UAInput::IsHoldBeginLimit(), UAInput::IsHoldLimit(), and UAInput::IsLimited().
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Definition at line 1207 of file inventory.c.
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LEFT AREA
RIGHT AREA
MAIN
Definition at line 132 of file inventory.c.
References WidgetEventHandler::GetInstance(), WidgetEventHandler::RegisterOnDraggingOver(), and WidgetEventHandler::RegisterOnDropReceived().
Referenced by Inventory().
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Definition at line 239 of file inventory.c.
References GetUApi(), m_InvInputNames, m_InvInputTimes, m_InvInputWrappers, and m_InvInputWrappersCount.
Referenced by Inventory().
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Definition at line 74 of file inventory.c.
References FindAnyWidget(), g_Game, GetPlugin(), InputUtils::GetRichtextButtonIconFromInputAction(), InitDragAndDropEvents(), InitInputWrapperData(), LoadPlayerAttachmentIndexes(), m_BottomConsoleToolbar, m_BottomConsoleToolbarRichText, m_ControllerRightStickTimer, m_HandsArea, m_Instance, m_LeftArea, m_NeedUpdateConsoleToolbar, m_PlayerPreview, m_Quickbar, m_QuickbarWidget, m_RightArea, m_TopConsoleToolbarEquipment, m_TopConsoleToolbarHands, m_TopConsoleToolbarVicinity, mission, OnInputDeviceChanged(), OnInputPresetChanged(), ResetFocusedContainers(), and UpdateConsoleToolbar().
Referenced by HandsContainer::AttachmentAdded(), ClosableContainer::AttachmentAddedEx(), ClosableContainer::AttachmentRemoved(), HandsContainer::AttachmentRemoved(), HandsPreview::CreateNewIcon(), HandsPreview::DeleteIcon(), GetInstance(), SlotsIcon::Init(), InventoryMenu(), PlayerContainer::ItemAttached(), PlayerContainer::ItemDetached(), ZombieContainer::ItemDetached(), Container::MoveContainerDown(), Container::MoveContainerUp(), ClosableContainer::MoveGridCursor(), LayoutHolder::MoveGridCursor(), HandsContainer::OnSelectButton(), ItemManager::SetItemMicromanagmentMode(), VicinityContainer::UpdateInterval(), and Container::UpdateSelection().
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Definition at line 1680 of file inventory.c.
References BT_REPEAT_DELAY, BT_REPEAT_TIME, BT_THRESHOLD_VALUE, m_InvInputActive, m_InvInputTimes, m_InvInputWrappers, m_InvInputWrappersCount, m_InvUAInput, and m_SensitivityThreshold.
Referenced by Update().
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Definition at line 310 of file inventory.c.
References ErrorEx, g_Game, InventorySlots::GetSlotIdFromString(), m_PlayerAttachmentsIndexes, and slotName.
Referenced by Inventory().
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Definition at line 370 of file inventory.c.
References g_Game, GetPlayerAttachmentIndex(), InventorySlots::GetSlotIdFromString(), InventorySlots::GetSlotName(), m_Instance, and m_PlayerAttachmentsIndexes.
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Definition at line 342 of file inventory.c.
References g_Game, GetPlayerAttachmentIndex(), InventorySlots::GetSlotIdFromString(), InventorySlots::GetSlotName(), m_Instance, and m_PlayerAttachmentsIndexes.
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Shifts between vicinity-hands-player.
Definition at line 1603 of file inventory.c.
References g_Game, ItemManager::GetInstance(), ItemManager::IsMicromanagmentMode(), m_HandsArea, m_LeftArea, m_RightArea, and UpdateConsoleToolbar().
Referenced by UpdateInterval().
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Shifts between containers vertically.
Definition at line 1562 of file inventory.c.
References m_HandsArea, m_LeftArea, m_RightArea, and UpdateConsoleToolbar().
Referenced by UpdateInterval().
Definition at line 510 of file inventory.c.
References ActionTarget, g_Game, ItemPreviewWidget::GetItem(), InventoryLocation::GetType(), InventoryLocation::IsValid(), name, ActionManagerClient::PerformActionStart(), SplitItemUtils::TakeOrSplitToInventoryLocation(), x, y, and vector::Zero.
Definition at line 467 of file inventory.c.
References m_HandsArea, x, and y.
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Definition at line 1266 of file inventory.c.
References g_Game, ItemManager::GetInstance(), mission, ResetFocusedContainers(), Serialize(), and ItemManager::SetSelectedItemEx().
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Definition at line 261 of file inventory.c.
References g_Game, m_BottomConsoleToolbar, m_TopConsoleToolbarEquipment, m_TopConsoleToolbarHands, m_TopConsoleToolbarVicinity, and UpdateConsoleToolbar().
Referenced by ~NewsCarousel(), ServerBrowserTab::Construct(), Inventory(), and NewsCarousel().
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Definition at line 254 of file inventory.c.
References UpdateConsoleToolbar().
Referenced by Inventory().
Definition at line 472 of file inventory.c.
References m_LeftArea, x, and y.
Definition at line 477 of file inventory.c.
References g_Game, ItemPreviewWidget::GetItem(), name, SplitItemUtils::TakeOrSplitToInventory(), x, and y.
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Definition at line 1234 of file inventory.c.
References CALL_CATEGORY_SYSTEM, Deserialize(), g_Game, m_HadFastTransferred, m_HadInspected, m_PlayerPreview, mission, RefreshQuickbar(), SetFocus(), UpdateConsoleToolbar(), and UpdateInterval().
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Definition at line 1284 of file inventory.c.
References m_HandsArea, m_LeftArea, m_RightArea, RefreshQuickbar(), and UpdateConsoleToolbar().
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Definition at line 1294 of file inventory.c.
References g_Game, m_Quickbar, and m_QuickbarWidget.
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Definition at line 1209 of file inventory.c.
References m_HandsArea, m_LeftArea, and m_RightArea.
Referenced by Update().
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Definition at line 1216 of file inventory.c.
References m_HandsArea, m_LeftArea, and m_RightArea.
Referenced by Inventory(), and OnHide().
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Definition at line 287 of file inventory.c.
References g_Game, ItemManager::GetInstance(), ItemManager::SerializeDefaultHeaderOpenStates(), and ItemManager::SerializeDefaultOpenStates().
Referenced by OnHide().
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Definition at line 1181 of file inventory.c.
References WidgetLayoutName::InventoryMedium, InventoryMenu(), WidgetLayoutName::InventoryNarrow, and WidgetLayoutName::InventoryWide.
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Definition at line 425 of file inventory.c.
References m_ControllerRightStickTimer, and m_ControllerRightStickTimerEnd.
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Definition at line 685 of file inventory.c.
References EnableMicromanagement(), GetUApi(), INV_MOV_DOWN, INV_MOV_LEFT, INV_MOV_RIGHT, INV_MOV_UP, InventoryMovementButtonTickHandler(), m_HandsArea, m_InvInputActive, m_LeftArea, m_RightArea, and UpdateInterval().
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Definition at line 1407 of file inventory.c.
References g_Game, GetFocusedArea(), Container::GetFocusedItem(), ItemManager::GetInstance(), InventoryLocation::GetParent(), InventoryLocation::GetSlot(), InventoryLocation::GetType(), AttachmentsOutOfReach::IsAttachmentReachable(), ItemManager::IsMicromanagmentMode(), m_BottomConsoleToolbarRichText, m_HandsArea, m_LeftArea, m_NeedUpdateConsoleToolbar, m_RightArea, m_TopConsoleToolbarEquipment, m_TopConsoleToolbarHands, and m_TopConsoleToolbarVicinity.
Referenced by Controller(), DisableMicromanagement(), EnableMicromanagement(), Inventory(), MoveFocusByArea(), MoveFocusByContainer(), OnInputDeviceChanged(), OnInputPresetChanged(), OnShow(), Refresh(), and UpdateInterval().
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Definition at line 767 of file inventory.c.
References AddQuickbarItem(), DisableMicromanagement(), EnableMicromanagement(), g_Game, ItemManager::GetDraggedItem(), ItemManager::GetHoveredItem(), ItemManager::GetInstance(), GetUApi(), ItemManager::IsMicromanagmentMode(), IsVisible(), m_HadFastTransferred, m_HadInspected, m_HandsArea, m_HoldingQB, m_LeftArea, m_PlayerPreview, m_QBHoveredItems, m_RightArea, mission, MoveFocusByArea(), MoveFocusByContainer(), and UpdateConsoleToolbar().
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Definition at line 59 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler().
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Definition at line 60 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler().
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Definition at line 61 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler().
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Definition at line 65 of file inventory.c.
Referenced by Update().
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Definition at line 62 of file inventory.c.
Referenced by Update().
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Definition at line 63 of file inventory.c.
Referenced by Update().
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Definition at line 64 of file inventory.c.
Referenced by Update().
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Definition at line 38 of file inventory.c.
Referenced by Inventory(), and OnInputDeviceChanged().
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Definition at line 39 of file inventory.c.
Referenced by Inventory(), and UpdateConsoleToolbar().
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Definition at line 41 of file inventory.c.
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Definition at line 50 of file inventory.c.
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Definition at line 53 of file inventory.c.
Referenced by Controller(), Inventory(), and TimerEnd().
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Definition at line 52 of file inventory.c.
Referenced by Controller(), and TimerEnd().
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Definition at line 51 of file inventory.c.
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Definition at line 44 of file inventory.c.
Referenced by OnShow(), and UpdateInterval().
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Definition at line 45 of file inventory.c.
Referenced by OnShow(), and UpdateInterval().
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Definition at line 30 of file inventory.c.
Referenced by DraggingOverHandsPanel(), EnableMicromanagement(), GetFocusedArea(), Inventory(), MoveFocusByArea(), MoveFocusByContainer(), OnHandsPanelDropReceived(), Refresh(), Reset(), ResetFocusedContainers(), Update(), UpdateConsoleToolbar(), and UpdateInterval().
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Definition at line 55 of file inventory.c.
Referenced by UpdateInterval().
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Definition at line 766 of file inventory.c.
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Definition at line 48 of file inventory.c.
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Definition at line 72 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler(), and Update().
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Definition at line 66 of file inventory.c.
Referenced by InitInputWrapperData().
Definition at line 68 of file inventory.c.
Referenced by InitInputWrapperData(), and InventoryMovementButtonTickHandler().
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Definition at line 67 of file inventory.c.
Referenced by InitInputWrapperData(), and InventoryMovementButtonTickHandler().
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Definition at line 69 of file inventory.c.
Referenced by InitInputWrapperData(), and InventoryMovementButtonTickHandler().
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Definition at line 71 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler().
| enum Direction m_LeftArea |
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Definition at line 46 of file inventory.c.
Referenced by Inventory(), and UpdateConsoleToolbar().
Definition at line 42 of file inventory.c.
Referenced by GetPlayerAttachmentIndex(), LoadPlayerAttachmentIndexes(), MoveAttachmentDown(), and MoveAttachmentUp().
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Definition at line 31 of file inventory.c.
Referenced by Inventory(), OnShow(), and UpdateInterval().
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Definition at line 56 of file inventory.c.
Referenced by UpdateInterval().
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Definition at line 32 of file inventory.c.
Referenced by Inventory(), and RefreshQuickbar().
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Definition at line 34 of file inventory.c.
Referenced by Inventory(), and RefreshQuickbar().
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Definition at line 29 of file inventory.c.
Referenced by DraggingOverRightPanel(), EnableMicromanagement(), GetFocusedArea(), Inventory(), MoveFocusByArea(), MoveFocusByContainer(), Refresh(), Reset(), ResetFocusedContainers(), Update(), UpdateConsoleToolbar(), and UpdateInterval().
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Definition at line 70 of file inventory.c.
Referenced by InventoryMovementButtonTickHandler().
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Definition at line 1737 of file inventory.c.
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Definition at line 1736 of file inventory.c.
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Definition at line 37 of file inventory.c.
Referenced by Inventory(), OnInputDeviceChanged(), and UpdateConsoleToolbar().
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Definition at line 36 of file inventory.c.
Referenced by Inventory(), OnInputDeviceChanged(), and UpdateConsoleToolbar().
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Definition at line 35 of file inventory.c.
Referenced by Inventory(), OnInputDeviceChanged(), and UpdateConsoleToolbar().