Dayz Build 1.29.163047, Scripts Rev. 123548
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UAInput Class Reference

Private Member Functions

void UAInput ()
void ~UAInput ()
proto native void AddAlternative ()
proto native int AlternativeCount ()
proto native int AlternativeIndex ()
proto native bool Backlit_Enabled ()
proto native void Backlit_Override (int eType, int iColor)
proto native void BindCombo (string sButtonName)
proto native void BindComboByHash (int iHash)
proto native int Binding (int iIndex)
proto native int BindingCount ()
proto native int BindKeyCount ()
proto native bool CheckBindDevice (int iIndex, int iDeviceFlags)
proto native void ClearAlternative (int iIndex)
proto native void ClearBinding ()
proto native void ClearDeviceBind (int iDeviceFlags)
proto native int ConflictCount ()
proto native void ForceDisable (bool bEnable)
proto native void ForceEnable (bool bEnable)
proto native int GetBindDevice (int iIndex)
proto native int GetBindKey (int iIndex)
proto native UAIDWrapper GetPersistentWrapper ()
proto native bool HasSorting (int iIndex)
proto native int ID ()
proto native bool IsClickLimit ()
proto native bool IsCombo ()
proto native bool IsDoubleClickLimit ()
proto native bool IsHoldBeginLimit ()
proto native bool IsHoldLimit ()
proto native bool IsLimitConditionActive ()
proto native bool IsLimited ()
proto native bool IsLocked ()
proto native bool IsPressLimit ()
proto native bool IsReleaseLimit ()
proto native bool LocalClick ()
proto native bool LocalDoubleClick ()
proto native bool LocalHold ()
proto native bool LocalHoldBegin ()
proto native bool LocalPress ()
proto native bool LocalRelease ()
proto native float LocalValue ()
proto native void Lock ()
proto native int NameHash ()
proto native void SelectAlternative (int iIndex)
proto native void Supress ()
proto native void Unlock ()

Detailed Description

Definition at line 23 of file uainput.c.

Constructor & Destructor Documentation

◆ UAInput()

void UAInput ( )
private

◆ ~UAInput()

void ~UAInput ( )
private

Member Function Documentation

◆ AddAlternative()

proto native void AddAlternative ( )
private

◆ AlternativeCount()

◆ AlternativeIndex()

proto native int AlternativeIndex ( )
private

◆ Backlit_Enabled()

proto native bool Backlit_Enabled ( )
private

◆ Backlit_Override()

proto native void Backlit_Override ( int eType,
int iColor )
private

Referenced by Backlit::HintShow().

◆ BindCombo()

proto native void BindCombo ( string sButtonName)
private

◆ BindComboByHash()

proto native void BindComboByHash ( int iHash)
private

◆ Binding()

◆ BindingCount()

◆ BindKeyCount()

proto native int BindKeyCount ( )
private

◆ CheckBindDevice()

◆ ClearAlternative()

proto native void ClearAlternative ( int iIndex)
private

◆ ClearBinding()

proto native void ClearBinding ( )
private

◆ ClearDeviceBind()

proto native void ClearDeviceBind ( int iDeviceFlags)
private

◆ ConflictCount()

proto native int ConflictCount ( )
private

◆ ForceDisable()

proto native void ForceDisable ( bool bEnable)
private

◆ ForceEnable()

proto native void ForceEnable ( bool bEnable)
private

◆ GetBindDevice()

proto native int GetBindDevice ( int iIndex)
private

◆ GetBindKey()

proto native int GetBindKey ( int iIndex)
private

◆ GetPersistentWrapper()

◆ HasSorting()

proto native bool HasSorting ( int iIndex)
private

◆ ID()

proto native int ID ( )
private

Referenced by ConstructData().

◆ IsClickLimit()

◆ IsCombo()

◆ IsDoubleClickLimit()

◆ IsHoldBeginLimit()

◆ IsHoldLimit()

◆ IsLimitConditionActive()

proto native bool IsLimitConditionActive ( )
private

◆ IsLimited()

◆ IsLocked()

proto native bool IsLocked ( )
private

◆ IsPressLimit()

proto native bool IsPressLimit ( )
private

◆ IsReleaseLimit()

proto native bool IsReleaseLimit ( )
private

◆ LocalClick()

proto native bool LocalClick ( )
private

◆ LocalDoubleClick()

proto native bool LocalDoubleClick ( )
private

◆ LocalHold()

proto native bool LocalHold ( )
private

◆ LocalHoldBegin()

proto native bool LocalHoldBegin ( )
private

◆ LocalPress()

proto native bool LocalPress ( )
private

Referenced by UIScriptedMenu::Update().

◆ LocalRelease()

proto native bool LocalRelease ( )
private

◆ LocalValue()

proto native float LocalValue ( )
private

Referenced by DayZSpectator::EOnFrame().

◆ Lock()

proto native void Lock ( )
private

◆ NameHash()

proto native int NameHash ( )
private

◆ SelectAlternative()

◆ Supress()

proto native void Supress ( )
private

◆ Unlock()

proto native void Unlock ( )
private

The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/inputapi/uainput.c