24     protected ref set<UndergroundTrigger> 
m_InsideTriggers = 
new set<UndergroundTrigger>();
 
   39         m_NVRequester = PPERequester_CameraNV.Cast(PPERequesterBank.GetRequester( PPERequesterBank.REQ_CAMERANV));
 
   46             GetGame().GetWorld().SetExplicitVolumeFactor_EnvSounds2D(1, 0.5);
 
   47             GetGame().GetWeather().SuppressLightningSimulation(
false);
 
   48             GetGame().GetWorld().SetUserLightingLerp(0);
 
   58             m_Requester = PPERUndergroundAcco.Cast(PPERequesterBank.GetRequester( PPERequesterBank.REQ_UNDERGROUND));
 
   85             float closestDist = 
float.MAX;
 
   97                 float dist = 
vector.Distance(
m_Player.GetPosition(), crumb.GetPosition());
 
  101                 if (crumbRadius != -1)
 
  103                     maxRadiusAllowed = crumbRadius;
 
  105                 if (dist > maxRadiusAllowed)
 
  107                     excludeMask = (excludeMask | (1 << indx));
 
  111                     int idx = 
m_Player.GetBoneIndexByName(
"Head");
 
  113                     vector rayEnd = crumb.GetPosition();
 
  120                         excludeMask = (excludeMask | (1 << indx));
 
  124                 distances.Insert(dist);
 
  126                 #ifdef DIAG_DEVELOPER 
  133             float baseDst = distances[0];
 
  136             foreach (
float dst:distances)
 
  140                 float dstInv = (baseDst / dst) * baseDst;
 
  142                 distancesInverted.Insert(dstInv);
 
  146             foreach (
int i, 
float dstInvert:distancesInverted)
 
  152                 if ((1 << i) & excludeMask)
 
  154                 float ratio = dstInvert / sum;
 
  159                     #ifdef DIAG_DEVELOPER 
  162                         float intensity = (1-ratio) * 255;
 
  180         if(reachedTarget && !
m_Player.m_UndergroundPresence)
 
  199             GetGame().GetWorld().SetUserLightingLerp(0);
 
  229         #ifdef DIAG_DEVELOPER 
  240         #ifdef DIAG_DEVELOPER 
  253         float undergrounNVExposureCoef = 
m_EyeAcco;
 
  256             undergrounNVExposureCoef = 1.0;
 
  274             if (
Math.AbsFloat(accoDiff) < 0.01)
 
  291         EUndergroundTriggerType bestType = EUndergroundTriggerType.UNDEFINED;
 
  293         UndergroundTrigger bestTrigger;
 
  299             if (t.m_Type > bestType)
 
  309             if (bestTrigger.m_Type == EUndergroundTriggerType.TRANSITIONING)
 
  314             if (bestTrigger.m_InterpolationSpeed != -1 && bestTrigger.m_InterpolationSpeed != 0)
 
  329             if (trigger.m_Type == EUndergroundTriggerType.OUTER)
 
  333             else if (trigger.m_Type == EUndergroundTriggerType.TRANSITIONING)
 
  337             else if (trigger.m_Type == EUndergroundTriggerType.INNER)
 
  343         if (newPresence != oldPresence)
 
  346             m_Player.SetUnderground(newPresence);
 
  356             light.SetVisibleDuringDaylight(enable);
 
  367         float result = 
Easing.EaseInQuint(value01);
 
  377         float result = 
Easing.EaseOutCubic(value01);
 
  393                 GetGame().GetWeather().SuppressLightningSimulation(
true);
 
  409             GetGame().GetWeather().SuppressLightningSimulation(
false);
 
  415             GetGame().GetWorld().SetUserLightingLerp(0);
 
  420     #ifdef DIAG_DEVELOPER 
  421     protected void DisplayDebugInfo(
float acco, 
float lighting)
 
  426         DbgUI.Text(
String(
"Eye Accomodation: " + acco.ToString()));
 
  427         DbgUI.Text(
String(
"Lighting lerp: " + lighting.ToString()));