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ediagmenuids.c File Reference

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Enumerations

enum  DiagMenuIDs {
  SCRIPTS_MENU, VEHICLES, VEHICLE_DEBUG_OUTPUT, VEHICLE_DUMP_CRASH_DATA,
  INVENTORY_MENU, INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG, TRANSFER_VALUES_MENU, TRANSFER_VALUES_SHOW,
  CRAFTING_MENU, CRAFTING_GENERATE, CRAFTING_INSTANT, CRAFTING_DUMP,
  CHEATS_MENU, CHEATS_MODIFIERS, CHEATS_KILL_PLAYER, CHEATS_INVINCIBILITY,
  CHEATS_DISABLE_STAMINA, CHEATS_RESET_PLAYER, CHEATS_RESET_PLAYER_MAX, CHEATS_INVENTORY_ACCESS,
  CHEATS_FIX_ITEMS, CHEATS_CREATE_HIT, CHEATS_CREATE_HIT_LIGHT, PLAYER_AGENTS_MENU,
  PLAYER_AGENTS_INJECTS_SHOW, SOFT_SKILLS_MENU, SOFT_SKILLS_SHOW_DEBUG, SOFT_SKILLS_TOGGLE_STATE,
  SOFT_SKILLS_TOGGLE_MODEL, SOFT_SKILLS_SPECIALTY_VALUE, LIFESPAN_MENU, LIFESPAN_BLOODY_HANDS,
  LIFESPAN_PLAYTIME_UPDATE, MISC_MENU, MISC_ACTION_ON_CURSOR, MISC_DISABLE_PERSONAL_LIGHT,
  MISC_ITEM_DEBUG_ACTIONS, MISC_LOG_PLAYER_STATS, MISC_ACTION_TARGETS_MENU, MISC_ACTION_TARGETS_NEW,
  MISC_ACTION_TARGETS_DEBUG, MISC_ACTION_TARGETS_SELPOS_DEBUG, MISC_PERMANENT_CROSSHAIR, MISC_TELEPORT_BREAKS_SYNC,
  MISC_VEHICLE_GETOUT_BOX, MISC_VEHICLE_GETOUT_RAYCAST, MISC_TOGGLE_HUD, MISC_ENVIRONMENT_MENU,
  MISC_ENVIRONMENT_DEBUG, MISC_ENVIRONMENT_LOGGING_DRYWET, MISC_FALLDAMAGE_DEBUG, MISC_DISPLAY_PLAYER_INFO,
  MISC_UNIVERSAL_TEMPERATURE_SOURCES, MISC_DRAW_CHECKERBOARD, MISC_BULLET_IMPACT, MISC_PRESENCE_NOTIFIER_DBG,
  MISC_GO_UNCONSCIOUS, MISC_GO_UNCONSCIOUS_DELAYED, MISC_QUICK_RESTRAIN, MISC_HAIR_MENU,
  MISC_HAIR_DISPLAY_DEBUG, MISC_HAIR_LEVEL, MISC_HAIR_LEVEL_HIDE, MISC_HAIR_HIDE_ALL,
  MISC_CAM_SHAKE, MISC_QUICK_FISHING, MISC_HOLOGRAM, MISC_SHOCK_IMPACT,
  MISC_SHOW_PLUG_ARROWS, MISC_BREATH_VAPOR_LVL, MISC_TARGETABLE_BY_AI, MISC_HIT_INDICATION_MENU,
  MISC_HIT_INDICATION_DEBUG, MISC_HIT_INDICATION_SPAWN_HIT, MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION, MISC_HIT_INDICATION_MODE,
  MISC_HIT_INDICATION_TYPE, MISC_HIT_INDICATION_DURATION, MISC_HIT_INDICATION_BREAKPOINT, MISC_HIT_INDICATION_DISTANCE,
  MISC_HIT_INDICATION_ROTATION, MISC_HIT_INDICATION_SCATTER, MISC_HIT_INDICATION_DISABLE_PPE, MISC_FREEZE_ENTITY,
  MISC_CONNECTION_STATS, MISC_PLAYER_SYMPTOMS_SHOW, MISC_INPUT_DEVICE_DISCONNECT_DBG, MISC_DEBUG_MONITOR,
  MISC_FORCE_HINT_INDEX, SIMULATE_MENU, SIMULATE_MODE, SIMULATE_INFINITE_LOOP,
  SIMULATE_NULL_POINTER, SIMULATE_DIVISION_BY_ZERO, SIMULATE_ERROR_FUNCTION, MELEE_MENU,
  MELEE_DEBUG, MELEE_CONTINUOUS, MELEE_SHOW_TARGETS, MELEE_DRAW_TARGETS,
  MELEE_DRAW_RANGE, MELEE_DRAW_BLOCK_RANGE_AI, MELEE_DRAW_BLOCK_RANGE_PVP, WEAPON_MENU,
  WEAPON_PARTICLES, WEAPON_DEBUG, WEAPON_AIM_NOISE, WEAPON_RECOIL,
  WEAPON_UNLIMITED_AMMO, WEAPON_BURST_VERSION, WEAPON_CLAYMORE_DEBUG, WEAPON_LIFT_DEBUG,
  BLEEDING_MENU, BLEEDING_SOURCES, BLEEDING_DISABLE_BLOOD_LOSS, BLEEDING_ACTIVATE_SOURCE,
  BLEEDING_ACTIVATE_ALL_SOURCES, BLEEDING_ACTIVATE_SOURCE_LEVEL, BLEEDING_RELOAD, BLEEDINGINDICATORS_MENU,
  BLEEDINGINDICATORS, BLEEDINGINDICATORS_USEVALUEOVERRIDES, BLEEDINGINDICATORS_SEQUENCE_DURATION, BLEEDINGINDICATORS_DROP_RANDOMROTATION,
  BLEEDINGINDICATORS_DROP_BASEDURATION, BLEEDINGINDICATORS_DROP_MINDELAY, BLEEDINGINDICATORS_DROP_MAXDELAY, BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD,
  BLEEDINGINDICATORS_DROP_STARTSIZE, BLEEDINGINDICATORS_DROP_ENDSIZE, BLEEDINGINDICATORS_DROP_RNDSCALEMIN, BLEEDINGINDICATORS_DROP_RNDSCALEMAX,
  BLEEDINGINDICATORS_DROP_SCATTER, BLEEDINGINDICATORS_DROP_SLIDEDISTANCE, BLEEDINGINDICATORS_DROP_COLOR_MENU, BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION,
  BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND, BLEEDINGINDICATORS_DROP_COLOR_R, BLEEDINGINDICATORS_DROP_COLOR_G, BLEEDINGINDICATORS_DROP_COLOR_B,
  BLEEDINGINDICATORS_DROP_COLOR_A_START, BLEEDINGINDICATORS_DROP_COLOR_A_END, LOGS_MENU, LOGS_ACTIONS,
  LOGS_WEAPONS, LOGS_SYNC, LOGS_BASEBUILDING, LOGS_SYMPTOMS,
  LOGS_QUICKBAR, LOGS_INVENTORY_MENU, LOGS_INVENTORY_MOVE, LOGS_INVENTORY_RESERVATION,
  LOGS_INVENTORY_HFSM, LOGS_BLEEDING_CHANCES, TRIGGER_MENU, TRIGGER_DEBUG,
  TRIGGER_PLAYER_DEBUG, BASEBUILDING_MENU, BASEBUILDING_WOOD, BASEBUILDING_GATE,
  UNDERGROUND_MENU, UNDERGROUND_SHOW_BREADCRUMB, UNDERGROUND_DISABLE_DARKENING, FINISHERS_MENU,
  FINISHERS_FINISHER_FORCED, SOUNDS_MENU, SOUNDS_ITEM_IMPACT_SOUNDS, CAMERATOOLS_MENU,
  CAMERATOOLS_ENABLE_REMOTE_CAMERA, CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST, FEATURE_TIME_ACCEL_MENU, FEATURE_TIME_ACCEL,
  FEATURE_TIME_ACCEL_VALUE1, FEATURE_TIME_ACCEL_VALUE2, FEATURE_TIME_ACCEL_UG_ENTRANCES, FEATURE_TIME_ACCEL_UG_RESERVOIR,
  FEATURE_TIME_ACCEL_ENERGY_CONSUME, FEATURE_TIME_ACCEL_ENERGY_RECHARGE, FEATURE_TIME_ACCEL_FOOD_DECAY, MODDED_MENU
}
 

Enumeration Type Documentation

◆ DiagMenuIDs

Enumerator
SCRIPTS_MENU 
VEHICLES 
VEHICLE_DEBUG_OUTPUT 
VEHICLE_DUMP_CRASH_DATA 
INVENTORY_MENU 
INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG 
TRANSFER_VALUES_MENU 
TRANSFER_VALUES_SHOW 
CRAFTING_MENU 
CRAFTING_GENERATE 
CRAFTING_INSTANT 
CRAFTING_DUMP 
CHEATS_MENU 
CHEATS_MODIFIERS 
CHEATS_KILL_PLAYER 
CHEATS_INVINCIBILITY 
CHEATS_DISABLE_STAMINA 
CHEATS_RESET_PLAYER 
CHEATS_RESET_PLAYER_MAX 
CHEATS_INVENTORY_ACCESS 
CHEATS_FIX_ITEMS 
CHEATS_CREATE_HIT 
CHEATS_CREATE_HIT_LIGHT 
PLAYER_AGENTS_MENU 
PLAYER_AGENTS_INJECTS_SHOW 
SOFT_SKILLS_MENU 
SOFT_SKILLS_SHOW_DEBUG 
SOFT_SKILLS_TOGGLE_STATE 
SOFT_SKILLS_TOGGLE_MODEL 
SOFT_SKILLS_SPECIALTY_VALUE 
LIFESPAN_MENU 
LIFESPAN_BLOODY_HANDS 
LIFESPAN_PLAYTIME_UPDATE 
MISC_MENU 
MISC_ACTION_ON_CURSOR 
MISC_DISABLE_PERSONAL_LIGHT 
MISC_ITEM_DEBUG_ACTIONS 
MISC_LOG_PLAYER_STATS 
MISC_ACTION_TARGETS_MENU 
MISC_ACTION_TARGETS_NEW 
MISC_ACTION_TARGETS_DEBUG 
MISC_ACTION_TARGETS_SELPOS_DEBUG 
MISC_PERMANENT_CROSSHAIR 
MISC_TELEPORT_BREAKS_SYNC 
MISC_VEHICLE_GETOUT_BOX 
MISC_VEHICLE_GETOUT_RAYCAST 
MISC_TOGGLE_HUD 
MISC_ENVIRONMENT_MENU 
MISC_ENVIRONMENT_DEBUG 
MISC_ENVIRONMENT_LOGGING_DRYWET 
MISC_FALLDAMAGE_DEBUG 
MISC_DISPLAY_PLAYER_INFO 
MISC_UNIVERSAL_TEMPERATURE_SOURCES 
MISC_DRAW_CHECKERBOARD 
MISC_BULLET_IMPACT 
MISC_PRESENCE_NOTIFIER_DBG 
MISC_GO_UNCONSCIOUS 
MISC_GO_UNCONSCIOUS_DELAYED 
MISC_QUICK_RESTRAIN 
MISC_HAIR_MENU 
MISC_HAIR_DISPLAY_DEBUG 
MISC_HAIR_LEVEL 
MISC_HAIR_LEVEL_HIDE 
MISC_HAIR_HIDE_ALL 
MISC_CAM_SHAKE 
MISC_QUICK_FISHING 
MISC_HOLOGRAM 
MISC_SHOCK_IMPACT 
MISC_SHOW_PLUG_ARROWS 
MISC_BREATH_VAPOR_LVL 
MISC_TARGETABLE_BY_AI 
MISC_HIT_INDICATION_MENU 
MISC_HIT_INDICATION_DEBUG 
MISC_HIT_INDICATION_SPAWN_HIT 
MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION 
MISC_HIT_INDICATION_MODE 
MISC_HIT_INDICATION_TYPE 
MISC_HIT_INDICATION_DURATION 
MISC_HIT_INDICATION_BREAKPOINT 
MISC_HIT_INDICATION_DISTANCE 
MISC_HIT_INDICATION_ROTATION 
MISC_HIT_INDICATION_SCATTER 
MISC_HIT_INDICATION_DISABLE_PPE 
MISC_FREEZE_ENTITY 
MISC_CONNECTION_STATS 
MISC_PLAYER_SYMPTOMS_SHOW 
MISC_INPUT_DEVICE_DISCONNECT_DBG 
MISC_DEBUG_MONITOR 
MISC_FORCE_HINT_INDEX 
SIMULATE_MENU 
SIMULATE_MODE 
SIMULATE_INFINITE_LOOP 
SIMULATE_NULL_POINTER 
SIMULATE_DIVISION_BY_ZERO 
SIMULATE_ERROR_FUNCTION 
MELEE_MENU 
MELEE_DEBUG 
MELEE_CONTINUOUS 
MELEE_SHOW_TARGETS 
MELEE_DRAW_TARGETS 
MELEE_DRAW_RANGE 
MELEE_DRAW_BLOCK_RANGE_AI 
MELEE_DRAW_BLOCK_RANGE_PVP 
WEAPON_MENU 
WEAPON_PARTICLES 
WEAPON_DEBUG 
WEAPON_AIM_NOISE 
WEAPON_RECOIL 
WEAPON_UNLIMITED_AMMO 
WEAPON_BURST_VERSION 
WEAPON_CLAYMORE_DEBUG 
WEAPON_LIFT_DEBUG 
BLEEDING_MENU 
BLEEDING_SOURCES 
BLEEDING_DISABLE_BLOOD_LOSS 
BLEEDING_ACTIVATE_SOURCE 
BLEEDING_ACTIVATE_ALL_SOURCES 
BLEEDING_ACTIVATE_SOURCE_LEVEL 
BLEEDING_RELOAD 
BLEEDINGINDICATORS_MENU 
BLEEDINGINDICATORS 
BLEEDINGINDICATORS_USEVALUEOVERRIDES 
BLEEDINGINDICATORS_SEQUENCE_DURATION 
BLEEDINGINDICATORS_DROP_RANDOMROTATION 
BLEEDINGINDICATORS_DROP_BASEDURATION 
BLEEDINGINDICATORS_DROP_MINDELAY 
BLEEDINGINDICATORS_DROP_MAXDELAY 
BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD 
BLEEDINGINDICATORS_DROP_STARTSIZE 
BLEEDINGINDICATORS_DROP_ENDSIZE 
BLEEDINGINDICATORS_DROP_RNDSCALEMIN 
BLEEDINGINDICATORS_DROP_RNDSCALEMAX 
BLEEDINGINDICATORS_DROP_SCATTER 
BLEEDINGINDICATORS_DROP_SLIDEDISTANCE 
BLEEDINGINDICATORS_DROP_COLOR_MENU 
BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION 
BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND 
BLEEDINGINDICATORS_DROP_COLOR_R 
BLEEDINGINDICATORS_DROP_COLOR_G 
BLEEDINGINDICATORS_DROP_COLOR_B 
BLEEDINGINDICATORS_DROP_COLOR_A_START 
BLEEDINGINDICATORS_DROP_COLOR_A_END 
LOGS_MENU 
LOGS_ACTIONS 
LOGS_WEAPONS 
LOGS_SYNC 
LOGS_BASEBUILDING 
LOGS_SYMPTOMS 
LOGS_QUICKBAR 
LOGS_INVENTORY_MENU 
LOGS_INVENTORY_MOVE 
LOGS_INVENTORY_RESERVATION 
LOGS_INVENTORY_HFSM 
LOGS_BLEEDING_CHANCES 
TRIGGER_MENU 
TRIGGER_DEBUG 
TRIGGER_PLAYER_DEBUG 
BASEBUILDING_MENU 
BASEBUILDING_WOOD 
BASEBUILDING_GATE 
UNDERGROUND_MENU 
UNDERGROUND_SHOW_BREADCRUMB 
UNDERGROUND_DISABLE_DARKENING 
FINISHERS_MENU 
FINISHERS_FINISHER_FORCED 
SOUNDS_MENU 
SOUNDS_ITEM_IMPACT_SOUNDS 
CAMERATOOLS_MENU 
CAMERATOOLS_ENABLE_REMOTE_CAMERA 
CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST 
FEATURE_TIME_ACCEL_MENU 
FEATURE_TIME_ACCEL 
FEATURE_TIME_ACCEL_VALUE1 
FEATURE_TIME_ACCEL_VALUE2 
FEATURE_TIME_ACCEL_UG_ENTRANCES 
FEATURE_TIME_ACCEL_UG_RESERVOIR 
FEATURE_TIME_ACCEL_ENERGY_CONSUME 
FEATURE_TIME_ACCEL_ENERGY_RECHARGE 
FEATURE_TIME_ACCEL_FOOD_DECAY 
MODDED_MENU 

Definition at line 1 of file ediagmenuids.c.