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1.24.157551 (v105080)
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constants.c
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13
const
int
INPUT_MODULE_TYPE_MASK
= 0x00700000;
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const
int
INPUT_KEY_MASK
= 0x000000ff;
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const
int
INPUT_ACTION_TYPE_MASK
= 0x00000f00;
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const
int
INPUT_AXIS
= 0x00010000;
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const
int
INPUT_POV
= 0x00020000;
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const
int
INPUT_COMBO_MASK
= 0xff000000;
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const
int
INPUT_COMBO_AXIS
= 0x00800000;
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const
int
INPUT_COMBO_AXIS_OFFSET
= 0x00000080;
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const
int
INPUT_COMBO_KEY_OFFSET
= 0x01000000;
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const
int
INPUT_DEVICE_KEYBOARD
= 0x00000000;
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const
int
INPUT_DEVICE_MOUSE
= 0x00100000;
// mouse button
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const
int
INPUT_DEVICE_STICK
= 0x00200000;
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const
int
INPUT_DEVICE_XINPUT
= 0x00300000;
// XInput device
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const
int
INPUT_DEVICE_TRACKIR
= 0x00400000;
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const
int
INPUT_DEVICE_GAMEPAD
= 0x00500000;
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const
int
INPUT_DEVICE_CHEAT
= 0x00600000;
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const
int
INPUT_ACTION_TYPE_NONE
= 0x00000000;
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const
int
INPUT_ACTION_TYPE_STATE
= 0x00000100;
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const
int
INPUT_ACTION_TYPE_DOWN_EVENT
= 0x00000200;
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const
int
INPUT_ACTION_TYPE_UP_EVENT
= 0x00000300;
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const
int
INPUT_ACTION_TYPE_SHORTCLICK_EVENT
= 0x00000400;
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const
int
INPUT_ACTION_TYPE_HOLD_EVENT
= 0x00000500;
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const
int
INPUT_ACTION_TYPE_COMBO
= 0x00002000;
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const
int
INPUT_ACTION_TYPE_SPECIALCOMBO
= 0x00004000;
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const
int
INPUT_ACTION_TYPE_DOUBLETAP
= 0x00008000;
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const
int
INPUT_DEVICE_MOUSE_AXIS
= (
INPUT_DEVICE_MOUSE
|
INPUT_AXIS
);
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const
int
INPUT_DEVICE_STICK_AXIS
= (
INPUT_DEVICE_STICK
|
INPUT_AXIS
);
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const
int
INPUT_DEVICE_STICK_POV
= (
INPUT_DEVICE_STICK
|
INPUT_POV
);
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const
int
INPUT_DEVICE_GAMEPAD_AXIS
= (
INPUT_DEVICE_GAMEPAD
|
INPUT_AXIS
);
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const
string
STRING_EMPTY
=
""
;
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const
int
COLOR_WHITE
= 0xFFFFFFFF;
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const
int
COLOR_RED
= 0xFFF22613;
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const
int
COLOR_GREEN
= 0xFF2ECC71;
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const
int
COLOR_BLUE
= 0xFF4B77BE;
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const
int
COLOR_YELLOW
= 0xFFF7CA18;
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const
int
COLOR_RED_A
= 0x1fF22613;
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const
int
COLOR_GREEN_A
= 0x1f2ECC71;
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const
int
COLOR_BLUE_A
= 0x1f4B77BE;
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const
int
COLOR_YELLOW_A
= 0x1fF7CA18;
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/****************************************************************************
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* MATERIALS LIST
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*
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* Note: If you add new materials here, don't forget to add physics
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* parameters to them in physics/materials.xml
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***************************************************************************/
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const
int
MATERIAL_DEFAULT
= 0;
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const
int
MATERIAL_METAL
= 1;
//full steel
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const
int
MATERIAL_IRON
= 2;
//iron
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const
int
MATERIAL_GLASS
= 3;
//glass pane
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const
int
MATERIAL_PLASTIC
= 4;
//plastic object
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const
int
MATERIAL_LIQUID
= 5;
//liquids, water
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const
int
MATERIAL_SLIME
= 6;
//slime, oil etc
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const
int
MATERIAL_BETON
= 7;
//concrete
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const
int
MATERIAL_RUBBER
= 8;
//rubber, linoeum
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const
int
MATERIAL_FLESH
= 9;
//flesh, humanoids
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const
int
MATERIAL_GRASS
= 10;
//grass
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const
int
MATERIAL_WOOD
= 11;
//wood
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const
int
MATERIAL_SNOW
= 12;
//snow
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const
int
MATERIAL_SAND
= 13;
//soft sand
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const
int
MATERIAL_DIRT
= 14;
//super-soft dirt
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const
int
MATERIAL_GRAVEL
= 15;
//gravel
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const
int
MATERIAL_STONE
= 16;
//rocks, cliffs
105
INPUT_DEVICE_GAMEPAD
const int INPUT_DEVICE_GAMEPAD
Definition:
constants.c:28
INPUT_DEVICE_TRACKIR
const int INPUT_DEVICE_TRACKIR
Definition:
constants.c:27
STRING_EMPTY
const string STRING_EMPTY
Definition:
constants.c:54
MATERIAL_BETON
const int MATERIAL_BETON
Definition:
constants.c:95
INPUT_DEVICE_STICK_POV
const int INPUT_DEVICE_STICK_POV
Definition:
constants.c:44
MATERIAL_WOOD
const int MATERIAL_WOOD
Definition:
constants.c:99
INPUT_DEVICE_CHEAT
const int INPUT_DEVICE_CHEAT
Definition:
constants.c:29
INPUT_COMBO_KEY_OFFSET
const int INPUT_COMBO_KEY_OFFSET
Definition:
constants.c:21
MATERIAL_RUBBER
const int MATERIAL_RUBBER
Definition:
constants.c:96
MATERIAL_PLASTIC
const int MATERIAL_PLASTIC
Definition:
constants.c:92
INPUT_ACTION_TYPE_UP_EVENT
const int INPUT_ACTION_TYPE_UP_EVENT
Definition:
constants.c:34
INPUT_COMBO_AXIS
const int INPUT_COMBO_AXIS
Definition:
constants.c:19
MATERIAL_SLIME
const int MATERIAL_SLIME
Definition:
constants.c:94
INPUT_COMBO_MASK
const int INPUT_COMBO_MASK
Definition:
constants.c:18
MATERIAL_GRASS
const int MATERIAL_GRASS
Definition:
constants.c:98
MATERIAL_FLESH
const int MATERIAL_FLESH
Definition:
constants.c:97
INPUT_ACTION_TYPE_DOWN_EVENT
const int INPUT_ACTION_TYPE_DOWN_EVENT
Definition:
constants.c:33
MATERIAL_STONE
const int MATERIAL_STONE
Definition:
constants.c:104
COLOR_YELLOW_A
const int COLOR_YELLOW_A
Definition:
constants.c:72
MATERIAL_GRAVEL
const int MATERIAL_GRAVEL
Definition:
constants.c:103
INPUT_KEY_MASK
const int INPUT_KEY_MASK
Definition:
constants.c:14
COLOR_RED_A
const int COLOR_RED_A
Definition:
constants.c:69
COLOR_YELLOW
const int COLOR_YELLOW
Definition:
constants.c:67
INPUT_ACTION_TYPE_DOUBLETAP
const int INPUT_ACTION_TYPE_DOUBLETAP
Definition:
constants.c:40
MATERIAL_SAND
const int MATERIAL_SAND
Definition:
constants.c:101
INPUT_ACTION_TYPE_STATE
const int INPUT_ACTION_TYPE_STATE
Definition:
constants.c:32
INPUT_ACTION_TYPE_SPECIALCOMBO
const int INPUT_ACTION_TYPE_SPECIALCOMBO
Definition:
constants.c:39
MATERIAL_DEFAULT
const int MATERIAL_DEFAULT
Definition:
constants.c:88
MATERIAL_METAL
const int MATERIAL_METAL
Definition:
constants.c:89
INPUT_DEVICE_GAMEPAD_AXIS
const int INPUT_DEVICE_GAMEPAD_AXIS
Definition:
constants.c:45
INPUT_DEVICE_STICK
const int INPUT_DEVICE_STICK
Definition:
constants.c:25
INPUT_ACTION_TYPE_COMBO
const int INPUT_ACTION_TYPE_COMBO
Definition:
constants.c:38
INPUT_MODULE_TYPE_MASK
const int INPUT_MODULE_TYPE_MASK
Definition:
constants.c:13
INPUT_DEVICE_MOUSE_AXIS
const int INPUT_DEVICE_MOUSE_AXIS
Definition:
constants.c:42
MATERIAL_LIQUID
const int MATERIAL_LIQUID
Definition:
constants.c:93
MATERIAL_DIRT
const int MATERIAL_DIRT
Definition:
constants.c:102
INPUT_ACTION_TYPE_NONE
const int INPUT_ACTION_TYPE_NONE
Definition:
constants.c:31
COLOR_GREEN
const int COLOR_GREEN
Definition:
constants.c:65
COLOR_BLUE_A
const int COLOR_BLUE_A
Definition:
constants.c:71
COLOR_RED
const int COLOR_RED
Definition:
constants.c:64
INPUT_AXIS
const int INPUT_AXIS
Definition:
constants.c:16
INPUT_ACTION_TYPE_SHORTCLICK_EVENT
const int INPUT_ACTION_TYPE_SHORTCLICK_EVENT
Definition:
constants.c:35
INPUT_DEVICE_MOUSE
const int INPUT_DEVICE_MOUSE
Definition:
constants.c:24
INPUT_DEVICE_STICK_AXIS
const int INPUT_DEVICE_STICK_AXIS
Definition:
constants.c:43
MATERIAL_IRON
const int MATERIAL_IRON
Definition:
constants.c:90
MATERIAL_GLASS
const int MATERIAL_GLASS
Definition:
constants.c:91
INPUT_DEVICE_KEYBOARD
const int INPUT_DEVICE_KEYBOARD
Definition:
constants.c:23
MATERIAL_SNOW
const int MATERIAL_SNOW
Definition:
constants.c:100
INPUT_DEVICE_XINPUT
const int INPUT_DEVICE_XINPUT
Definition:
constants.c:26
INPUT_POV
const int INPUT_POV
Definition:
constants.c:17
COLOR_BLUE
const int COLOR_BLUE
Definition:
constants.c:66
COLOR_GREEN_A
const int COLOR_GREEN_A
Definition:
constants.c:70
INPUT_COMBO_AXIS_OFFSET
const int INPUT_COMBO_AXIS_OFFSET
Definition:
constants.c:20
COLOR_WHITE
const int COLOR_WHITE
Definition:
constants.c:63
INPUT_ACTION_TYPE_MASK
const int INPUT_ACTION_TYPE_MASK
Definition:
constants.c:15
INPUT_ACTION_TYPE_HOLD_EVENT
const int INPUT_ACTION_TYPE_HOLD_EVENT
Definition:
constants.c:36
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constants.c
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