Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionburybody.c
Go to the documentation of this file.
1
class
ActionBuryBodyCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
BURY_BODY
);
6
}
7
};
8
9
class
ActionBuryBody
:
ActionContinuousBase
10
{
11
void
ActionBuryBody
()
12
{
13
m_CallbackClass
=
ActionBuryBodyCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_DIGMANIPULATE;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
17
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_LOW;
18
m_Text
=
"#bury"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
24
m_ConditionTarget
=
new
CCTDummy
();
25
m_ConditionItem
=
new
CCINonRuined
();
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
29
{
30
if
(player.IsPlacingLocal())
31
{
32
return
false
;
33
}
34
35
EntityAI
bodyEAI;
36
Class
.
CastTo
(bodyEAI, target.GetObject());
37
38
if
(bodyEAI && (bodyEAI.IsCorpse() || (!bodyEAI.IsAlive() && (bodyEAI.IsInherited(
DayZCreature
) || bodyEAI.IsInherited(Man)))) && !bodyEAI.GetParent())
39
{
40
int
liquidType;
41
string
surfaceType;
42
g_Game
.SurfaceUnderObject(bodyEAI, surfaceType, liquidType);
43
44
if
(
g_Game
.IsSurfaceDigable(surfaceType))
45
{
46
return
true
;
47
}
48
}
49
50
return
false
;
51
}
52
53
override
bool
Can
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item,
int
condition_mask)
54
{
55
if
(!super.Can(player, target, item, condition_mask))
56
return
false
;
57
58
return
player.CheckFreeSpace(
vector
.
Forward
, 1.0,
false
);
59
}
60
61
62
override
void
OnFinishProgressServer
(
ActionData
action_data)
63
{
64
Object
targetObject = action_data.m_Target.GetObject();
65
g_Game
.ObjectDelete(targetObject);
66
67
MiscGameplayFunctions.DealEvinronmentAdjustedDmg(action_data.m_MainItem, action_data.m_Player, 4);
68
}
69
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionBuryBodyCB
Definition
actionburybody.c:2
ActionBuryBodyCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionburybody.c:3
ActionBuryBody::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionburybody.c:62
ActionBuryBody::ActionBuryBody
void ActionBuryBody()
Definition
actionburybody.c:11
ActionBuryBody::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionburybody.c:21
ActionBuryBody::Can
override bool Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
Definition
actionburybody.c:53
ActionBuryBody::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionburybody.c:28
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTDummy
Definition
cctdummy.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
DayZCreature
Definition
dayzanimal.c:192
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::BURY_BODY
const float BURY_BODY
Definition
actionconstants.c:82
vector
Definition
enconvert.c:119
vector::Forward
static const vector Forward
Definition
enconvert.c:122
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionburybody.c
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