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cctdummy.c
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2 {
3  override bool Can( PlayerBase player, ActionTarget target )
4  {
5  return ( target && target.GetObject() );
6  }
7 };
CCTBase
Definition: cctbase.c:1
CCTDummy
Definition: cctdummy.c:1
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget