Dayz
Build 1.29.163047, Scripts Rev. 123548
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actioninjecttarget.c
Go to the documentation of this file.
1
class
ActionInjectTarget
:
ActionSingleUseBase
2
{
3
void
ActionInjectTarget
()
4
{
5
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
6
7
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INJECTIONTARGET;
8
m_FullBody
=
true
;
9
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
10
m_Text
=
"#inject_target"
;
11
}
12
13
override
void
CreateConditionComponents
()
14
{
15
m_ConditionItem
=
new
CCINonRuined
;
16
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
17
}
18
19
override
void
OnExecuteServer
(
ActionData
action_data )
20
{
21
if
(
CanReceiveAction
(action_data.m_Target))
22
{
23
if
(action_data.m_MainItem)
24
{
25
ApplyModifiers
(action_data);
26
}
27
}
28
}
29
30
override
void
OnEndServer
(
ActionData
action_data )
31
{
32
super.OnEndServer(action_data);
33
34
if
(action_data.m_WasExecuted && action_data.m_MainItem )
35
{
36
action_data.m_MainItem.Delete();
37
}
38
}
39
40
override
void
ApplyModifiers
(
ActionData
action_data )
41
{
42
action_data.m_MainItem.OnApply(
PlayerBase
.Cast(action_data.m_Target.GetObject()));
43
//PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
44
//ntarget.GiveShock(100);
45
}
46
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionInjectTarget::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actioninjecttarget.c:19
ActionInjectTarget::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actioninjecttarget.c:30
ActionInjectTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioninjecttarget.c:13
ActionInjectTarget::ActionInjectTarget
void ActionInjectTarget()
Definition
actioninjecttarget.c:3
ActionInjectTarget::ApplyModifiers
override void ApplyModifiers(ActionData action_data)
Definition
actioninjecttarget.c:40
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
medical
actioninjecttarget.c
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