Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
CCTMan Class Reference
Inheritance diagram for CCTMan:
CCTBase

Protected Member Functions

void CCTMan (float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true)
override bool Can (PlayerBase player, ActionTarget target)

Protected Attributes

float m_MaximalActionDistanceSq
bool m_MustBeAlive

Detailed Description

Definition at line 1 of file cctman.c.

Constructor & Destructor Documentation

◆ CCTMan()

void CCTMan ( float maximal_target_distance = UAMaxDistances.DEFAULT,
bool must_be_alive = true )
inlineprotected

Definition at line 6 of file cctman.c.

References m_MaximalActionDistanceSq, and m_MustBeAlive.

Member Function Documentation

◆ Can()

override bool Can ( PlayerBase player,
ActionTarget target )
inlineprotected

Definition at line 12 of file cctman.c.

References ActionTarget, vector::DistanceSq(), m_MaximalActionDistanceSq, and m_MustBeAlive.

Field Documentation

◆ m_MaximalActionDistanceSq

float m_MaximalActionDistanceSq
protected

Definition at line 3 of file cctman.c.

Referenced by CCTMan(), and Can().

◆ m_MustBeAlive

bool m_MustBeAlive
protected

Definition at line 4 of file cctman.c.

Referenced by CCTMan(), and Can().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/targetconditionscomponents/cctman.c