Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionshavetarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#shave_target";
19 }
20
26
27 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 PlayerBase man;
30 Class.CastTo(man, target.GetObject() );
31
32 if ( man.CanShave() )
33 {
34 return true;
35 }
36
37 return false;
38 }
39
40 override void OnFinishProgressServer( ActionData action_data )
41 {
42 PlayerBase man;
43 if ( action_data.m_Target && Class.CastTo(man, action_data.m_Target.GetObject()) )
44 {
45 if (CanReceiveAction(action_data.m_Target))
46 {
47 man.ShavePlayer();
48 }
49 }
50 }
51};
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
bool CanReceiveAction(ActionTarget target)
Definition actionbase.c:805
int m_StanceMask
Definition actionbase.c:68
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition cctman.c:2
Super root of all classes in Enforce script.
Definition enscript.c:11
const float DEFAULT
const float SHAVE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.