3 private const float TIME_TO_REPEAT = 0.25;
5 override void CreateActionComponent()
22 override void CreateConditionComponents()
28 override bool HasProneException()
37 if ( target_item && item )
39 return Liquid.CanTransfer(target_item,item);
44 override void OnFinishProgressServer(
ActionData action_data )
50 override void OnStartAnimationLoop(
ActionData action_data )
55 Param1<bool> play =
new Param1<bool>(
true );
61 override void OnEndAnimationLoop(
ActionData action_data )
66 Param1<bool> play =
new Param1<bool>(
false );
76 Param1<bool> play =
new Param1<bool>(
false );