Go to the source code of this file.
◆ SoundTypeBottle
Enumerator |
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POURING | |
EMPTYING | |
Definition at line 1 of file bottle_base.c.
◆ Bottle_Base()
◆ EECargoIn()
override void EECargoIn |
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EntityAI |
item | ) |
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◆ EEDelete()
override void EEDelete |
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EntityAI |
parent | ) |
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◆ GetEmptyingEndSoundset()
string GetEmptyingEndSoundset |
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◆ GetEmptyingEndSoundsetHard()
string GetEmptyingEndSoundsetHard |
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◆ GetEmptyingEndSoundsetSoft()
string GetEmptyingEndSoundsetSoft |
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◆ GetEmptyingEndSoundsetWater()
string GetEmptyingEndSoundsetWater |
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◆ GetEmptyingLoopSoundset()
string GetEmptyingLoopSoundset |
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◆ GetEmptyingLoopSoundsetHard()
string GetEmptyingLoopSoundsetHard |
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◆ GetEmptyingLoopSoundsetSoft()
string GetEmptyingLoopSoundsetSoft |
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◆ GetEmptyingLoopSoundsetWater()
string GetEmptyingLoopSoundsetWater |
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◆ GetLiquidEmptyRate()
float GetLiquidEmptyRate |
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Returns base liquid empty rate (absolute)..preferrably use the 'GetLiquidThroughputCoef' instead.
Definition at line 351 of file bottle_base.c.
◆ GetPouringSoundset()
◆ OnDebugSpawn()
override void OnDebugSpawn |
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◆ OnRPC()
◆ OnVariablesSynchronized()
override void OnVariablesSynchronized |
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◆ ParticleCookingStart()
void ParticleCookingStart |
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int |
particle_id | ) |
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◆ ParticleCookingStop()
void ParticleCookingStop |
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◆ PlayEmptyingLoopSound()
void PlayEmptyingLoopSound |
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◆ PlayPouringLoopSound()
void PlayPouringLoopSound |
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◆ RefreshAudioVisuals()
◆ RefreshAudioVisualsOnClient()
◆ RemoveAudioVisuals()
void RemoveAudioVisuals |
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◆ RemoveAudioVisualsOnClient()
void RemoveAudioVisualsOnClient |
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◆ SetActions()
override void SetActions |
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◆ StopEmptyingLoopSound()
void StopEmptyingLoopSound |
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◆ StopPouringLoopSound()
void StopPouringLoopSound |
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◆ Synchronize()
override void Synchronize |
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◆ ~Bottle_Base()
◆ m_CookingIsBurned
protected bool m_CookingIsBurned |
◆ m_CookingIsDone
protected bool m_CookingIsDone |
◆ m_CookingIsEmpty
protected bool m_CookingIsEmpty |
◆ m_CookingMethod
◆ m_EmptyingLoopSound
◆ m_LiquidEmptyRate
◆ m_ParticleCooking
◆ m_ParticlePlaying
protected int m_ParticlePlaying = ParticleList.INVALID |
◆ m_PouringLoopSound
◆ PARTICLE_BAKING_DONE
protected int PARTICLE_BAKING_DONE = ParticleList.COOKING_BAKING_DONE |
◆ PARTICLE_BAKING_START
protected int PARTICLE_BAKING_START = ParticleList.COOKING_BAKING_START |
◆ PARTICLE_BOILING_DONE
protected int PARTICLE_BOILING_DONE = ParticleList.COOKING_BOILING_DONE |
◆ PARTICLE_BOILING_EMPTY
protected int PARTICLE_BOILING_EMPTY = ParticleList.COOKING_BOILING_EMPTY |
◆ PARTICLE_BOILING_START
protected int PARTICLE_BOILING_START = ParticleList.COOKING_BOILING_START |
◆ PARTICLE_BURNING_DONE
protected int PARTICLE_BURNING_DONE = ParticleList.COOKING_BURNING_DONE |
◆ PARTICLE_DRYING_DONE
protected int PARTICLE_DRYING_DONE = ParticleList.COOKING_DRYING_DONE |
◆ PARTICLE_DRYING_START
protected int PARTICLE_DRYING_START = ParticleList.COOKING_DRYING_START |
◆ QUANTITY_EMPTIED_PER_SEC_DEFAULT
const private float QUANTITY_EMPTIED_PER_SEC_DEFAULT = 200 |
◆ SOUND_BOILING_DONE
const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet" |
◆ SOUND_BOILING_EMPTY
const string SOUND_BOILING_EMPTY = "Boiling_SoundSet" |
◆ SOUND_BOILING_START
const string SOUND_BOILING_START = "Boiling_SoundSet" |
◆ SOUND_DRYING_DONE
const string SOUND_DRYING_DONE = "Drying_Done_SoundSet" |
◆ SOUND_DRYING_START
const string SOUND_DRYING_START = "Drying_SoundSet" |