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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | SmokeSimulation |
| class | SmokeSimulation_Green |
| class | SmokeSimulation_White |
Functions | |
| void | ~SmokeSimulation () |
| void | OnFire (Entity flare) |
| void | SmokeSimulation () |
| SmokeSimulation Managed | SmokeSimulation_Black () |
| SmokeSimulation_White SmokeSimulation | SmokeSimulation_Red () |
| void | SmokeSimulation_White () |
Variables | |
| Particle | m_ParMainSmoke |
| int | particle_id |
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Definition at line 41 of file smokesimulation.c.
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Definition at line 35 of file smokesimulation.c.
References particle_id.
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Definition at line 30 of file smokesimulation.c.
| SmokeSimulation Managed SmokeSimulation_Black | ( | ) |
Definition at line 1 of file smokesimulation.c.
References SmokeSimulation::SmokeSimulation().
| SmokeSimulation_White SmokeSimulation SmokeSimulation_Red | ( | ) |
Definition at line 1 of file smokesimulation.c.
| void SmokeSimulation_White | ( | ) |
Definition at line 41 of file smokesimulation.c.
References ParticleList::GRENADE_M18_RED_LOOP, and particle_id.
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Definition at line 27 of file smokesimulation.c.
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Definition at line 28 of file smokesimulation.c.
Referenced by WeaponParticlesBase::CheckParticleOverride(), Create(), Create(), Particle::Create(), Particle::Create(), ParticleSource::Create(), ParticleSource::Create(), CreateInWorld(), Particle::CreateInWorld(), ParticleSource::CreateInWorld(), CreateOnObject(), Particle::CreateOnObject(), ParticleSource::CreateOnObject(), ParticleList::GetParticleFullPath(), ParticleList::GetParticlePath(), WeaponParticlesBase::OnActivate(), OnFire(), FryingPan::ParticleCookingStart(), ParticleCookingStart(), Particle::Play(), Particle::Play(), Particle::Play(), ParticleSource::Play(), ParticleSource::Play(), Play(), Play(), Particle::PlayInWorld(), ParticleSource::PlayInWorld(), PlayInWorld(), PlayInWorldEx(), Particle::PlayOnObject(), ParticleSource::PlayOnObject(), PlayOnObject(), Particle::PlayParticle(), PlayParticle(), Particle::PlayParticleEx(), ParticleSource::PlayParticleEx(), PlayParticleEx(), InventoryItem::RegisterOverheatingParticle(), OverheatingParticle::SetParticleParams(), Particle::SetSource(), ParticleSource::SetSource(), and SmokeSimulation_White().