Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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smokesimulation.c
Go to the documentation of this file.
2{
5
10
11 void OnFire( Entity flare)
12 {
13 m_ParMainSmoke = ParticleManager.GetInstance().PlayOnObject( particle_id, flare);
14 m_ParMainSmoke.SetWiggle( 7, 0.3);
15 }
16
18 {
20 m_ParMainSmoke.Stop();
21 }
22}
23
25{
27 {
29 }
Definition camera.c:2
TODO doc.
Definition enscript.c:118
Legacy way of using particles in the game.
Definition particle.c:7
static const int GRENADE_M18_BLACK_LOOP
static const int GRENADE_M18_WHITE_LOOP
static const int GRENADE_M18_RED_LOOP
static const int GRENADE_M18_GREEN_LOOP
static const int GRENADE_M18_PURPLE_LOOP
Particle m_ParMainSmoke
void OnFire(Entity flare)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor).
SmokeSimulation Managed SmokeSimulation_Black()
int particle_id
SmokeSimulation_White SmokeSimulation SmokeSimulation_Red()